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who would you inviteFollow

#1 Mar 03 2005 at 11:09 AM Rating: Decent
OK lets say you got 5 PT members and need a melee.

a:
drk/XXX
sam/XXX
mnk/XXX
drg/XXX

XXX = best sub in YOUR opinion. who would you invite, and why!?

and please 1st 2nd 3rd's if you can please ^^ i'm just pretty curious
#2 Mar 03 2005 at 11:17 AM Rating: Decent
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1,249 posts
Depends entirely on PT setup, but I would choose MNK or Drg over any other job if given the choice. Why? Their DoT is superior to any other DD job, the parsed results prove it.
#3 Mar 03 2005 at 11:37 AM Rating: Decent
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1,239 posts
depends on lvl and pt area and the current pt set up
#4 Mar 03 2005 at 12:03 PM Rating: Decent
hard call on this one, they are all good in different ways.
#5 Mar 03 2005 at 12:07 PM Rating: Decent
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3,139 posts
I would invite a WAR

Since WAR is one of the best DD's in game, thats who i would invite.



Quote:
Depends entirely on PT setup, but I would choose MNK or Drg over any other job if given the choice. Why? Their DoT is superior to any other DD job, the parsed results prove it.


Parsers are not the end all be all to who does how much damage. There are many many other factors.



Edited, Thu Mar 3 12:07:39 2005 by acepod
#6 Mar 03 2005 at 12:08 PM Rating: Default
It according to the PT set up. I don't like to play with the same set ups all the time though. I'm a RNG and I play better with...hell, all except DRK. DRK is a good job, but they gain TP pretty slow for SC. I like MNK and DRG. SAM is ok also. I'm not putting DRK down in any kind of way. We all know that "ELvAaN DrK iS TeH L337!!!!!111!!1!one!!eleven!!1exclamation!11!!! LOLRZ!!!!! PWNT!!!!!!!!!!

lol.

RAWR!!!!!!!!!!!!!!!!!!!
#7 Mar 03 2005 at 12:09 PM Rating: Default
Hmmm, why isn't WAR and THF on there? I love both of those jobs. G-Axe WAR owns.
#8 Mar 03 2005 at 12:44 PM Rating: Decent
In all honesty, it depends on the REST of the PT makeup for me. If there is a RNG in the PT... Sam/whatever would do the trick for me. Yes, their Damage output alone isnt as High as any other Melee DD job, but the ammount of SCs they bring to the table, espessilly with a RNG in the PT are Incredible, and with a BLM to MB, the damage a Sam is capable of supplying FAR outweighs that of Mnk/Drg/Drk/War... On the other hand, if we are fighting mobs that like to Spam Horrible TP attacks that do ungodly damage (Spiders - Sickle Slash), A GOOD Drk who is handy with the Stun would be my preferance. On another Note... I like Monks... Period. THe other day, while lvling my Nin, we had a an Antican Problem... Cast Sleepaga and every went to sleep... Monk had taken hate a moment before with Sa/Raging Fists. Ant was 1/4th health, Monk Just about Full (1200 or so HP), and realized the Delima he was in... {Hundred Fists} and "pwnt" the Antican, ending the fight with a Chain 4 for 260 xp, and about 600 HP to spare for himself. As for Drgs... IMO, if it isnt Drg/Whm, it isnt worth it (Unless DRG is SaTa Voke, which is a horrible Idea because Drg's arent renown for their Def). I think a Drgs Bird is much more handy with the Cures and Na spells than Breath Attacks...

But, to give it to you how *I* like it...
(Post 60)

Sam/Rng - Assuming the Sam has a capped Bow Skill, Sidewinder like crazy... ^^
Drk/War
Mnk/Thf
Drg/Whm
#9 Mar 03 2005 at 12:46 PM Rating: Decent
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4,447 posts
Other factors:

1) Skillchain with other melee. Can you make one that will hurt the mob most?

2) What kind of mob are you fighting? Crabs/beetles you wouldn't want monk as much. Flies or birds you'd want drg. Undead you want to get all the monks you can find, even kicking other members to get more monks.

3) What kind of tank? What is the hate management going to be like?

4) Best sub for all of them is war. 66+ drk/thf works very well for sc, and the same goes for sam, mnk and drg tend to keep war sub through to 75 in almost all situations, though. At least from what I've seen. I'm a thf though so they should have voke for me XD

I'd probably invite a drg, simply because if I'm in that pt I'm the thf and I <3 drgs.
#10 Mar 03 2005 at 2:52 PM Rating: Good
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108 posts
I'm a monk and lately had a bit of time trying to find/form a party. When i am party leader and all other rolls are filled, here's what i like/look for.

Sam/*** - SC machines. I partied once in Sea Serpent Grotto with a Sam and he and I were able to pull off a SC every fight, sometimes two. Plus, we had the versatility to change SC's depending on the mob. Between the Sam and I, we had the potential for Fusion, Distortion (admittly the sam was on his own for that), and Impaction. Since we were doing Bones and Crabs, we rocked the house. My concerns with Sam is the growing trend that Sam/rng is the only way to go. I'm not saying its bad, but it leads me to feel that they aren't willing to try different things or make themselves available to switch to a more optimal setup. Plus, when a Sam/rng runs out of arrows (it happens from time to time), then their sub just got useless for what people sub it for.

Drk/*** - Awesome DD's, just hands down. I've met very few Drks that don't outdamage me in comparison of damage per hit. Yes, drks have a bit of an Acc. issue, but a good Drk has Jack-o-Lanterns at the ready. As I have made drk one of my secondary jobs, i understand the importance of those delicious wax coated pumpkins. My only concern is a Drk that doesn't grab his absorb spells when he is of lvl to use them. They help just as much as any other mage's debuffs, sometimes even helping the mages (Absorb-INT anyone?).

Drg/*** - I can't really comment on Drg's, since i don't party with them two much. Drg's biggest advantage is also what a lot of people see as their biggest weakness, their Wyvern. Yes, the wyvern's breath changes depending on sub, but since it isn't controlable (to the best of my limited knowledge), why only take a Drg/whm?

Mnk/*** - I love being a Monk. It fills me with great joy and happiness to beat things senseless with my fists. I do great DoT, have the hp to take a few hits if the tanks need a moment to cure/utsu/whatever (to all you paladins out there, you want hate? cast your highest lvl cure on an injured Monk. Garunteed to make the mob look at you and only you. (warning: all garuntees are not garunteed nor liable to be 100% true all the time.)), and we build TP real fast, second only to a RNG or SAM. Our only weakness' are enforced upon us by the rest of the players in the game when it comes to lvling. Most players prefer to lvl off Crabs (which hit for very little and don't have any truly heinous TP attacks) and most also want Distortion all the time. Mnks don't really ever do Distortion, sorry, but that's the truth. Our best SC is Fusion, because most of the WS of mnk are H2H and are non-elemental, so they close out Light and Dark SC's.


When it comes down to it for a party, here's what I would choose, presuming i'm playing as my Monk.

Sam - 1st
Drk - 2nd
Drg and Mnk - tied for 3rd.

Sam's are versatile for SC's, Drk's for Damage and absorbs, and Drg and Mnk because haven't played in too many parties that have either.
#11 Mar 03 2005 at 3:08 PM Rating: Good
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240 posts
Actually in all reality you are missing a few jobs there when you consider the 6th as your melee. If you already have a Skillchain set up with who you have now then the 6th really wouldn't matter. But if this 6th person would kinda determine what Skillchain you are gonna do then you actually have to consider all the jobs that would realistically do a Skillchain.

Mnk
War
Thf(if you don't already have one)
Drk
Drg
Rng
Sam

Now I know that I didn't list Nin here buts thats cause they are really looked upon as being a tank rather than a DD. I also know that some people really don't consider a Rng as a "melee" but they don't have to be. If you are looking to do a Skillchain they can open up the 2 most popular ones....Distortion and Fusion.

There are many other factors involved here that needs to be answer too though. Level(to see what Weaponskills the job can do), what you are fighting, and who all is in the party at the moment.

Right now I'm trying to get my Mnk to level 52 with the rest of my static and I'm only at 50. So if I'm putting a party together I really can't just get any of the jobs out there, throw them together and go out and expect to get some "good" xp. Back in the days of the Dunes and maybe even Qufim you MIGHT have been able to do that cause alot of the jobs haven't got their bread and butter skills yet.

So you really can't just toss up a few jobs and ask who we would invite cause there just really isn't enough information to be able to answer it yet.
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