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And yet people think its a blm/whm's job to be a support healer. And a Smn/whm can make a good primary healer; not!
A SMN CAN be a decent healer in the right PT. That usually happens when you have a shortage of mages, you have to make due. The other night, I couldn't find a PLD or NIN, so I decided to try to get 2 WAR/NINs to bounce hate. This was at lvl 61. You have to make due when there is nothing else available.
The reason why I felt that RNGs DOES deserve to do high DMG is simple. Ever since I started the game, RNGs were the melee that usually had the highest DMG potential, as there is ALWAYS a job that does the most DMG. BLM was the most powerful job though. I didn't want to be a BLM, so I decided to go RNG. I soon realized that RNG isn't the type of job that I could just "go play". I had to constantly buy ammo just to play, which is why I didn't level my RNG so fast as most ppl think. It was a frail job that really couldn't survive without its team. Though it had the defensive abilities of a BLM, it had power to balance it with.
To "level" the playing field is an interesting thought. Again, RNGs DID need a nerf on
IT+++s, but NOT on base DMG and ACC. Is the game fair? Of course not. There's jobs that still need a few things IMO. DRG need access to more STR/ATT type gear. THF needs a special bonus (not Assassin) on SATA, or another type of SA move to still have a viable position in PTs since any melee, except RNG, can /THF past lvl 60 and do there job...sometimes better.
The RNG nerf will change RNGs of course. In about a 2-3 weeks, it won't be such a big deal. But I really feel sorry for those RNGs trying to lvl 1-10. As if it was already hard. Luckily, RNGs can still solo on non-moving targets like worms. I really liked being a RNG. But now I don't know if I want to put so much into the job knowing that it got kicked hard.
Again, what is the point of everyone doing the "same" DMG? Because it's still not true. Make THF's melee attacks the same power of a WAR or MNK. Make DRG's WS the same power as a DRK's. The idea of a "level playing field" does not exist. Jobs are different for a reason. To add variety. People complain about RNG's taking "their" spots in a PT. Ok, a RNG is in a arrowburn PT. They complain about THAT. Again, it isn't RNG's fault. It's the lack of tanks and mages. There DOES need to be another viable option for a tank. Hopefully, with the big update, SE will offer one...or two.
Look at this thought. A PLD is a great tank. Very safe, holds hate the best and has the best natural DEF. PLD is not a very expensive job, but it does what it does the best. NIN, on the other hand, is a bit different. It isn't so safe and NIN's can't hold and get hate back like a PLD can. NIN is VERY expensive, but NIN's also offer perhaps the BEST abilities to get good chains in a PT, since they don't get hit much, down time is almost none. Now, why would someone constantly pay for Ninja tools to tank? Do you think there would be as many NINs if they weren't a polar opposite from PLDs, med DEF--but high chains? Lets just make those two jobs the same in everyway, except the NIN still has to continuously pay for tools to do what PLDs do without them.
Even before I became a RNG. I simply respected them because they were willing to pay for DMG that I could do for "free". I don't know. Maybe if I didn't level the job, I'd agree with you more. But maybe if you leveled the job, you'd agree with me more. RNGs WERE too strong on gods. Its not fair for a RNG to do 100 DMG and a DRK or SAM does 0's and 8's. But come on, on a VT? Barrage is worthless, and WS's miss a bit too much to say you are fighting VTs with +150 TP, +70 RACC, and in "the zone".
People will always complain about a change. Remember when SE made the TNL requirements lower? You had a bunch of high levels pissed off. But to just tell some one "STFU and suck it up" (Acepod), isn't needed. Words like that make even a Dune's dweller without a subjob look bad.
Edited, Sat Jul 30 09:01:40 2005 by BarchielReturns