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Ok everyone can rant lets get the facts straightFollow

#1 Dec 26 2005 at 9:50 AM Rating: Good
37 posts
<quote http://countrystudies.us/united-states/economy-12.htm>

Inflation: A rate of increase in the general price level of all goods and services. (This should not be confused with increases in the prices of specific goods relative to the prices of other goods.)

This is simple, I just started playing agian after over 2 years of not. I've seen a good 300-400% increase in the price of everything. I am not dealing in high end merchandise but from where i sit as a sub level 10 person with 20k in my bank already from some semi-light farming its not soo bad LOL. I remember when 20k was a lot, but then agian silk sold for 1k per spool then too. In short its a lot easier for the lower levels to make money now than it used to be.

Now my thoughts on how to deflate the economy, destroy the money LOL plain and simple the value of a gil is deturmined by how many gil are in the game total. It has nothing to do with gil sellers or gil buyers, they existed 2 years ago and we didn't have these issues.

Buy from NPC's if they are cheaper, I am currently buying an item from an NPC and reselling it for double my money at a decently quick rate. This is doing 2 things 1 its destroying money cause the money i spend to the NPC is out of circulation, 2 its making me rich which i won't complain about 200% gain on a couple hours of letting something sit in the AH is good for me.

Have people become stupid? I remember when I used to play we'd research items check NPC prices, try to bid 1 gil 10 gil 100 gil before we'd even try to get close to the current selling price. I picked up a shortbow this morning for 100 gil current selling price is 1000 gil. I've sold several items at a couple hundred gil less than the current AH price and still gotten the current price. The cause of the skyrocketing prices is because people aren't thrifty anymore. That could be a gil buyers fault they didnt farm 1000000 hours to get that money and they don't care as much about it.

In short the way to fix the economy is to do those 2 things, destroy money and be thrifty.

*shrugs* i'm going to enjoy making a killing off stupid low level stuff before you guys figure out how to make everything deflate LOL
#2 Dec 26 2005 at 10:08 AM Rating: Good
the main problem is this.

Gil sellers farm items.
Gil sellers sell the gil from the items to companies like IGE.
IGE STORE THIS GIL.

when the gil is stored it is basically taken out of the econemy as its stored money that isnt gonna get spent.

When a gil buyer buys the gil it introduces ********* of money into the actual econemey. Like an NM dropping money or something.

For there to be a massive stability in this game econemy we would require NOBODY to buy gil so the gil is kept out of circulation and more people to be taxed in the game to lower the actual amount of money in the game.

so yes Gil sellers and Gil buyers play an integral part in the spiral of death for our econemies.

If gil sellers did not exist the gil would be in circulation yes. If its in circulation then people can begin to remove it out of the econemy. Sudden booms of money into the econemy are a major problem. But not the underlying problem.

The overall fact of the matter is this. We need to use more NPCs to remove actual gil from the game. And SE needs to introduce more services also so we can remove even more gil faster. There is too much gil in the game that has been built up over the years. There is too much gil. Things are only going to get worse unless SE help us eliminate the gil in the game.
#3 Dec 26 2005 at 10:45 AM Rating: Decent
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4,447 posts
I wouldn't exactly blame the gilsellers for that. Rarely do gilsellers farm mobs that drop massive amounts of gil or are NPC'd for gil. That's the way gil is introduced into the economy.

The problem is two things:

1) Gilsellers can monopolize NM's and thus control buying price of the item.

2) Gilbuyers can be reckless with purchases since they have so much and are willing to spend an extra amount to get what they want, as such increasing prices.

However I'd vote that #2 isn't the biggest issue, as eventually most farming items will increase in gil value because people will stop farming items that don't make them enough money. Then with the lower supply demand will make the item more desired and people more willing to spend more on it. This can be shown in Silver bullets. Prices are increasing and while it's profit for me to make them, it really doesn't seem worth the work sometimes. I have stopped synthing silver bullets and now...they're like 25k/stack or something crazy. I could still make them for around 16-17k/stack not counting HQ's so yeah lol.
#4 Dec 26 2005 at 4:29 PM Rating: Good
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1,255 posts
Xell, I'm proud. Looks like I'm finally starting to get to ya :) .

Gil sellers play a part in the inflation, but they don't cause the inflation. Like I always say, you gotta understand how it works if you want to beat it.
#5 Dec 26 2005 at 6:51 PM Rating: Decent
Really if you think about it. If the gil sellers were there. But nobody bought gil. the prices would actually go down.


SE should put items on the AH at randon and the gil we pay for the item destroyed. This would be great at price cutting and helping the econemy

Edited, Mon Dec 26 18:58:13 2005 by Xellith
#6 Dec 26 2005 at 7:13 PM Rating: Decent
37 posts
I like that idea, Its a good way to introduce items into the game that may be hard to obtain which would drop the prices of said items, plus it would destroy gil, the main reason the economy is having issues.

Until then i'll keep destroying gil 500 at a time making a little profit :) every helping hand eh?
#7 Dec 27 2005 at 6:42 AM Rating: Good
45 posts
yessir we need our beloved NPC vendors to sell us scorp harness, noble tunic and verm cloak ;D
#8 Dec 27 2005 at 1:12 PM Rating: Decent
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1,416 posts
Quote:
the main problem is this.

Gil sellers farm items.
Gil sellers sell the gil from the items to companies like IGE.
IGE STORE THIS GIL.
Quote:
1) Gilsellers can monopolize NM's and thus control buying price of the item.
This is the entire problem in a nutshell. If all items dropped from NM/HNMs were rare/ex, gilsellers would not be able to monopolize any of them. Even if they did, once they obtained the drop they would just be wasting thier time afterwards. I think what SE did with LL and VE was a great move.

And I dont know of any NM that drop "massive" amounts of gil. At least not in amounts that would make such a huge impact on the economy (massive being relative of course).
#9 Dec 27 2005 at 4:41 PM Rating: Good
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379 posts
I blame the greedy a$$ players as much as the gilsellers

Example:

I bought a pair of lvl 70 Fudo katanas for 400k each (before the big price jumps in just about everything)

By the time my NIN was lvl 72, and could equip the next set of katanas, Fudos were 800k each, and there seemed to be a decent supply, so I listed mine for the going rate, I even had to relist them.

Then I noticed one person who bought EIGHT Fudos.

A week later, they are selling for 1.5mil each.

There is only one reason why someone would buy that many items that are not involved in any quest/synth, and that is to clear out the AH stock, and drive the price up.

I'm not 100% sure of the name, partly because it was a few days ago, and partly from sleep deprivation from playing this damn game. The AH history is long gone, so I have no proof, so I won't mention a name, but I'm pretty sure it's the guy standing in Batallia Downs with Fudos in his bazaar for 300k over the current AH price.
#10 Dec 27 2005 at 5:32 PM Rating: Decent
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424 posts
look at everything Lbedo makes and sell's. It's always bound to jump in price. He has to be one of the greediest (yet richest) people on shiva. The price jump in the Iqguira weskit started with him raising it, same with the scorp harness. This guy really bugs me lol.
#11 Dec 27 2005 at 10:50 PM Rating: Decent
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1,324 posts
Haubergeon +1 went up 10mil. Heamit's making a killing. XD
#12 Dec 27 2005 at 11:51 PM Rating: Decent
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4,447 posts
Weskit and Harness are increasing because of an increased demand. Monk, Thief and Ninja all want that harness and think it's 'needed' . Monk and Ninja are only becoming more and more popular.

Weskit is jumping because everyone is noticing how amazingly overpowered BLM is. Look at the expensive ingredient in that synth: Dragon Talon. Drops from: Tiamat/Jorm/Vrtra, Seiryu, Ash Dragon (has been killed frequently lately) Fafnir and Nidhogg. Not exactly common drops on those either from what I've noticed. That's not that big of a supply and all the blm's want this.

I can promise you Lbedo tries to buy items at the lowest price he can, the thing is he'll buy them at any price (unlike some other people who might choose to not buy an item because it's 'too much'). As such people trying to get the most out of their Talon/V.Claw drop will raise the price and Lbedo will go on a buy it. And of course Lbedo wants profit so...he makes it higher. The original fault goes to the seller for listing it high, but Lbedo keeps buying them to allow them to increase in price.
#13 Dec 28 2005 at 12:50 AM Rating: Decent
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299 posts
sixgauge wrote:
This is the entire problem in a nutshell. If all items dropped from NM/HNMs were rare/ex, gilsellers would not be able to monopolize any of them. Even if they did, once they obtained the drop they would just be wasting thier time afterwards. I think what SE did with LL and VE was a great move.


i doubt that would work. ever heard of the black belt items? rare/ex and going for bout 1 or 2mil iirc. and there are self-proclaimed "mercenarys" that camp VE and sell the lot(AGM get me a pin!!).

but it would be a good plan if not for ppl finding and taking advantage of loopholes
#14 Dec 28 2005 at 4:15 AM Rating: Decent
I don't understand when you say inflation has nothing to do with gilsellers and gilbuyers. I mean I kinda know what you mean they don't increase the amount of $$ in shiva; however, if no one were to buy gil.. scorpion harness would not have raised to 10mil. Simply because no one will have that amount of gil to buy. There are so much gil available online you could sell scorpion harness at 20mil ppl would still buy them. My point here is without gilbuying the demand would go down. Get rid of gilsellers = no gil to buy therefore you have to be careful about what you purchase. You cant just blow away 40mil for a strider boots cuz you'll be broke since there is no more ige. By the way you buy gil you buy scorpion harness from lbedo.. lbedo buys vclaw from gilsellers... gilsellers sells the gil you bought... you buy the gil back yay way to waste money!!! =D
#15 Dec 28 2005 at 12:44 PM Rating: Decent
My blm doesnt need or want a weskit... That things a pile of junk, but it looks cool with the tatts, which is pretty much all its supposed to do... The damage I do with Errant far surpasses a weskit.

The damage with an errant is around 200-300 more than a weskit will bring out on MBs, and if anything the "curse" part isn't even that noticeable.

I sold mine because of that.

Edited, Wed Dec 28 12:46:40 2005 by Marleau

Edited, Wed Dec 28 12:50:10 2005 by Marleau
#16 Dec 29 2005 at 8:01 AM Rating: Decent
lets look at the stats.

errant = 10 int +1mnd extra hp when resting
igqira = ele skill, MAB

When it comes down to it in a nutshell the weskit will pwn anything else on the market. I have black cloack, errant AND a weskit. and i do this.

weskit for nuking and gods.
errant for resting (use for some spells too)
black cloak for mp when running about.

Weskit and the eliete beret gives you 1 more ele skill than what using the black cloak on its own would give.

I can say i think the weskit is worth a certain amount. I got my weskit for 550k.

the price in AH is 13 mill+ not worth it. Nuke with black cloak or errant until price is at about 5 mill. not worth more than that imo
#17 Dec 29 2005 at 2:05 PM Rating: Default
Expect more than just the weskit to get over 20 mil -.-
#18 Jan 02 2006 at 9:18 PM Rating: Decent
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81 posts
i dont know if im noobish for saying this but are equip like SH and wisket neccesary. i mean when i decide to level my sam(itll be a looooong time till i do >.>) that means i have to buy hauby and o kote, but why bother if there so expensive. if ppl can lower their standards to not expecting 6+mil gear than the demand isnt will decrease. Cheap but useful items {Yes Please!}
#19 Jan 04 2006 at 1:29 PM Rating: Default
There really isn't much to choose from in the way of other items instead of Okote....

Horomusha Kote - 8 mil

And really, can you replace a scorpion harness? It's a crafted item, thus its the crafter's faults in making it so high AND the gil buyers who buy all that gil to pay for that scorpion harness.

Let's be honest, though.... what can you replace it with? Ninjas need it to hold hate. Every other job on the other hand, do not really need it.... Ninja seems to be a really popular job as of late, and the indications are showing that, with Shihei being 14k a stack w/o toolbagging it -.-

Thing is, the only possible solution is to make the Venomous Claw a much easier drop. I doubt SE would do that, but it seems like the best and only solution there is.

If there was an armor rare/ex similar to the Scorp Harness, chances are the AH would be looking at more than 20 Scorp Harnesses in the AH all at once, similar to how the Emp Hairpin is now. Thus, in short, would be no point or solution to the problem.
#20 Jan 05 2006 at 4:48 PM Rating: Decent
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526 posts
I saw a decent idea in the WAR forums of making more of these high end items or materials NPC buyable at a fixed price. Pretty much capping the selling price and also providing another means to take massive amounts of gil out of the economy.
#21 Jan 06 2006 at 5:20 AM Rating: Decent
Hiya this is a long post so watch out,

There has been alot of talk of late about the state FFXI economy and what SE will do to try and repair it, predictions/forcasts, trends, and causes. This is beyond understandable to to the fact the economy is operating at or approaching a state of Hyper Inflation ( Huge percentage increase in inflation normally rapidly - Economics Prof from my memory not word for word). So let me try and cover each of these and bring up what might be solutions. I'm going to bring reference to several economic terms and laws I'll define them all in brackets.

The state of the economy is one that is haveing obscene amounts of Gil pumped into and not enough taken out. This is further complicated by Gil Sellers/ IGE ect. characters who tend to "hold" large amounts of money temporarly removing them from the economy. Also there is a difference in Gil held by players ( this may appear obvious but plays a critical role ). I say that lack of Equity ( Fair and just distribution of income within an economy ex. I do not bring in the same amount of money per week as Yukii, or AGM hell my {Tarutaru} {Trousers} couldn't hold their wallets). Hence the impact of Inflation/Hyper Inflation effects each member of our economy differently. Also this brings about the 80/20 rule ( 80% of the resources are held by 20% of the population) meaning that Inflation/ Hyper Inflation needs to be addressed depending on your position in the economy. Where I am going in this is many of the solutions ( addressed last in this post ) that people bring up in these forums would not work in the game, due to the fact that SE has to try and position Gil sinks as percentages esp. now that when the X Box 360 version comes out we will be seeinga lot of people running around with 50 Gil adventouring coupons looking at the A/H going WoW (excuse the pun).

For me or anyone else to try and forcast the economy in FFXI. If I wrote that we should all go out and buy rock salt because it should see a 600% increase (do it if you want I'm not recommending it ) and people do this then this feeds the demand which pushes up the price (Demand Pull Inflation - Inflation caused by excessive increases in demand relative to available product ). With this little tid bit hopefully we can cut back on this.


Causes, like I said previously we have many Gil stores ( Lump sum of Gil temporarly removed from the economy ), many inputs ( Believe it or not things sold to NPC's, beastmen dropped money, quest/mission rewards these add up) with few gill sinks ( a/h tax, buying form NPC's, Chocobo, and dynamis). Hence alot of money in circulation. Also keep in mind that as someone previously said we are no longer the #1 MMORG maybe IGE is premamently reducing the amount of Gil it will hold at one time. People running up inflation on there on ( see xXMalevolentXxSage's post ), but we must stop staring at the causes going OMG we should drag that Fudu buyer around La Thein Plateau behind my chocobo. Fun -> Yes, will it work no. so we as players need to come up with strategies to combat inflation as it happens because SE can make gil sinks but can not combat the problem on an individual item basis like we can ( ex SH, Weskits, verm cloaks, and w/e else ).

Solutions, a foreword these solution may **** you off and well decide to these solution **** you off more then inflation, or vice versa. All the people who say we shoudl buy all from IGE and dump it, honestly bad idea unless you do not care about real money. Lets say you buy 20M a day and dump it, well A) we have no idea the size of IGE's stores but 20M even from 1000 people wouldn't break their bank. 2) they still also have people out their day in and day out selling them money which means the amount they make per day would have to be subtracted from what you buy thus also minimzing the amount of damage done ( also see Demand Pull, this will create more people selling to IGE because they can afford to pay more because they will charge you more). Introducing upgraded choco's and stuff would create gil sinks which we need, however I'm not sure that these will do so in the quanity we need at this point ( remember the ol' padded cap days that money is still floating around somewhere and their are even more examples like this).


I'm about to suggest some pretty tough solutions so don't rate me down for it. Ever heard the saying "Rome wasn't built in a day!", it also wasn't built by pink fairy's, it was built by slaves who I can almost garentee didn't think it was all the historians make it out to be. So I'm asking you to help me add some lustre back into FFXI but yeah it's going to suck for a while. solution 1) create a "Gil limit" on how much Gil a character can hold at each level. Ex level 1-10 can only hold 500k, 11-20 can hold 750k ect, ect making 70-75 an unlimited holding potential. This would indirectly attack Gil Sellers, and Gil distributers like IGE they would have to either A) buy many many many many mules and ship gil from all of them to one buyer B) Level their mules to 30ish so they could hold a decent amount of Gil -> this solution would cause money in holding to move around the economy in a sense changing hands, giving some to average players, some to SE ( throughs sinks ), not 100% to them. Also any Gil atained after they were already at their limit would go into holding that can only be reached once you reach the next bracket ex if your level 1 mule has 500k and then receives anouther 1M that 1M will be put into holding until they reach the next bracket 11-20. Idea 2) <this will be VERY unpopular, and might be unrealistic> make it so you lose a portion let say 10% of the Gil you have on your person when you die whether you get a raise or not. MASSIVE SINK but would cause alot of tourmoil. So create a banking system through the jueno consult. You can store money there but you will be charged a fee for each vana diel day it sits their, would have to be a percentage maybe .5-1% per game day, would have to be less now that I think about how short a game day is. also a MASSIVE SINK, however we should only make the death = lost Gil rule for when a character reachs per say 20 so they can learn about this in jueno. 3) Raise A/H tax if you really consider it these are quite small 4) Make Chocobo's cost proprtional also to how much gill you have on your person pay more if you have 10M on you then if you have 10K 5) Adjust NPC item costs, make these items more appealing so more people will buy them and then take that money out of the economy. Or maybe a combination of the multiple of these. Ex- level range also effects interest rate in bank making higher levels pay more.

That is all I have for now if anyone wishes to chat about economics, I'm know a lilttle bit ^.~, so feel free to E-Mail me call_me_daddy@hotmail.com

/rant off

Thanks for the read

Mortanis

P.S {Tarutaru} {Black Mage} {Power} {/laugh} evilly




#22 Jan 06 2006 at 12:33 PM Rating: Decent
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2,727 posts
gil by death...interesting idea
#23 Jan 06 2006 at 8:45 PM Rating: Decent
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55 posts
What people tend not to see, is that Gilseller monopolize drops, then put them on ah at a raised price, and buy it back on a different Char - thus raising the price. Now gilsellers are not all at fault as there are tons of people buying gil and willing to pay these prices, however Gilsellers are at least 50% of the problem because they "artificially" increase the price of certain items themselves. Look at sell/buy history on certain things daily if you dont believe me, you will start seeing the same names buying AND selling.
#24 Jan 07 2006 at 8:37 AM Rating: Decent
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70 posts
Well, just wanted to add a couple things (and probably destroy my rating in doing so because most will not like what i have to say here)
Now not to pick on anyone, but this is a huge misconception and I want to clear it up:
Quote:
And really, can you replace a scorpion harness? It's a crafted item, thus its the crafter's faults in making it so high AND the gil buyers who buy all that gil to pay for that scorpion harness.

Ok to blame this on crafters is kills me. As you can tell from my signature, I am a crafter. As a matter of fact a Bonecrafter...It took me a LONG time, and a ton of heartache to get where i am in crafting. I am thankful that I started crafting right away (as a levle 10 noob) because had if i had not I would never have hit 100 in bone. I farmed my *** off, made deals with all kinds of people, was blessed by good friends in game and out that all helped me to make it where I am. Now here I am at 100 and the items i thought would make me gil really will not. Yes the cost of the item has gone up, but only in relation to the cost of the supplies. The above quote blames the crafter, but I blame those that do KS30 and sell a V.claw for 16M! 16M for one of the supplies to make a SH and you complain about the price of the SH? A crafter has to do so much to reach their levels and the person doing the KS30 spent what, an hour? C'mon, now you get angry at the price of the weskit skyrocketing, but have you checked the price of the talon? At times there is a slight markup, but (taking the weskit for instance) for someone to have struggled to get bone to 100, leather to 60, and alchemy to 60, (all necessary for weskit) should there be no profit or reward for their struggle? Now, the prices have skyrocketed to a place where a crafter and nongil-buyer/seller like myself cannot afford to buy the items and those like Lbedo, Despina, Yukii, etc can and will so the cost will continue to rise! I know this to be true in many crafts (e.g. goldsmithing) as well. To make these highly sought after items you spend X amount of gil on supplies and lose gil if it's a NHQ. I could spend 16M on a Vclaw,(if i had it, but i don't and wouldn't if I did), create a SH and if it's NHQ sell it for 14M --that's right lose 2mil!-- or i could get really lucky and fail synth so i could lose the whole 16M (which is a risk all these crafters take --talk about a gil sink) You want a lower priced SH...very simple solution lower the cost of the V claw...same goes for all these items that you complain crafters jack up the prices of! You sell me a Vclaw @ 6M I'd be happy to sell a SH at 6.5M I make a little and the SH is -voila- cheaper. Lbedo, Despina, and others would also lower the price in an attmept to once again control the entire SH market, but that can be allieveited by directly selling to crafters like myself that you all know.

Now there have been some solutions offered, some are good, some are scary...but here is mine:
Create a NPC vendor that sells the ancient money (Tukuku Whiteshell, 1 Byne Bill, Ordelle Bronzepiece) for a reasonable price (5-10k each) and give them an unlimited supply.
Yes, yes, I know it would make the relic weapons less rare, but you want to talk about a MASSIVE SINK HOLE? Tons of gil would be destroyed! And, hopefully, the market could return to where it was at one time when it was a lot more reaonable and gil was worth so much more! And in being fair, you still need the abj. to make the relic weapons so ppl w/o a great linkshell and access to all Dynamis areas would still not be able to obtain their relic
#25 Jan 07 2006 at 3:18 PM Rating: Good
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1,255 posts
Quote:
What people tend not to see, is that Gilseller monopolize drops, then put them on ah at a raised price, and buy it back on a different Char - thus raising the price. Now gilsellers are not all at fault as there are tons of people buying gil and willing to pay these prices, however Gilsellers are at least 50% of the problem because they "artificially" increase the price of certain items themselves. Look at sell/buy history on certain things daily if you dont believe me, you will start seeing the same names buying AND selling


While I don't doubt that some gil sellers do this, some regular people do this as well. It's not unusual for someone to get an item and then change their mind later. It's also not uncommon for entire linkshell to artificially raise the price by doing this; they don't sell the gil, they are just greedy (Raise III is a perfect example).

Regardless, it's the responsibility of the buyer to do some research before buying items they want. If they pay an artificially-raised price because they were too lazy to look at AH history...that's their own fault. Let the buyer beware.
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