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profesions for a warriorFollow

#1 May 06 2005 at 7:07 PM Rating: Decent
hello everyone i am getting ready to start playing a warrior class and im still a bit of a noob to WOW so i thought i would ask for opinions on what proffessions would be best for me to study? at this point im looking at blacksmith and enchanter but totally not sure if these would be a good idea please help me out

Edited, Fri May 6 20:09:33 2005 by grizzlyrage
#2 May 06 2005 at 10:07 PM Rating: Decent
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428 posts
I chose Herbalism and Alchemy and am quite satified with it (level 20 now).
You can basically gether herbs on your way around and make potions with them.

The main drawback of the warrior class is that you can not heal yourself. Having lot's of potions will save your butt many timens.
Healing potions have al long cooldown, so they arn't a full healing spell replacement however.
The stat-boost potions are always handy. Drink 5 differend ones and you are turbo-boosted for the next hour.

You won't make a ton of money from potions (at least not on a crowded server).
Giving them away to your frends/guildies can be very reawarding however. Less deaths and they will love you for it and toss you some of their good finds/crafts regularely.

#3 May 07 2005 at 1:57 PM Rating: Decent
I myself have picked mining+blacksmithing. I also have 1st aid to patch myself up when needed.
Yes, taking alchemy to make healing potions would have helped me, but that's what guilds are for: I have a couple of guildies that make healing potions and send them to me, and when I get a mana potion from loot I send them to them.

ALl in all, I think trading skills have been designed in a circle, so that you can't become completely self-sufficient.

Back to your topic: what's good for a warrior? minimg and blacksmithing have been ok.
Skinning would also be a nice choice, since it makes the corpse of your enemy still give that extra lootable item (but humanoids are not skinnable, afaik). If you get skinning, I guess leatherworing/tailoring are good options.

But, as a warrior, you will eventually use plate. So, why get tailoring/leatherworking?

Engineering, of course, could be an alternative, but the items you'll make will be usable only be other engineers (aside from a few quest-related things), so it doesn't seem to be the skill that will make you money.

In the end, I think mining and bsmithing are good choice, but your mileage will wary :)

Cheers,
F.O.R.
#4 May 13 2005 at 7:41 PM Rating: Decent
I took up mining/engineering with my warrior. It helps a lot with mobs. Fortunately I got mining/BS on my pally so I sent lots of mats to my warrior. @ lvl 25 his engineering is 200. Don't expect any profit from engineering or blacksmithing. Blacksmithing is best for handing out goods to lower lvl guildies. Engineering is good for groups(sometimes, unless some items malfunction :))
#5 May 14 2005 at 5:24 PM Rating: Decent
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1,073 posts
Before I start, understand this: If you take a production profession, such as blacksmithing, without its corresponding gathering profession (for smiths, mining), you will spend the entire game bankrupt.

For warriors, there are four typical paths.

1) Blacksmithing+mining. Warriors are utterly gear-dependent. This combination ensures you'll have a solid baseline of gear to work with, which is important for warriors. However, it is a very hit-and-miss profession when it comes to making money. Some thing make lots of money, and some make none at all.

2) Skinning + mining/herbalism. This is the money-maker's path, avoiding the expensive production skills for the almost purely profitable gathering skills. You can skill up skinning almost without thought. Mining is more time-consuming than herbalism, but as a warrior you can offer blacksmiths materials to make stuff on commission. Mining, from what I've seen, is more profitable than herbalism, but some herbs sell very well indeed and it's easier to gather.

3) Mining + engineering. This is the preferred path for those who don't worry about money. Engineering makes lots of fun toys, but it takes quite a bit of work and materials, and very few engineering products sell. (Most have an engineering requirement to use.) Engineering gives you access to esoteric items and stuff you would never have otherwise, but you pay a price for the privelige.

4) Herbalism + alchemy. Alchemy is the ultimate clutch performer; with special-purpose potions and long-term buffs of all sorts, alchemy provides welcome boosts in the hardest of situations. It's not tremendously profitable unless you stick with it, but if you learn what sells (hint: anything that gives +Agility) you can make fair money off of it.

There you have it. Blacksmithing + mining is a good warrior's choice; alchemy is also very useful; choose engineering if money is no object, and two gathering professions if money is everything.
#6 May 16 2005 at 9:26 AM Rating: Decent
I took mining and engineering and have no regrets. I'm also not broke and never have been, but that's because I haven't always power-leveled my engineering.

Engineering is good for warriors for one reason, and that is you can use a bomb to get hate on a lot of monsters at once if a pull goes bad or if it's just a big pull. It's also a lot of fun, no other profession gets you anything that comes close to being as cool as a giant chicken that fights for you.

I found it important to keep some bombs and explosive sheep on hand, but other than that if I was running a little low on gold I just sold the stuff I mined instead of using it on making stuff. Engineering also doesn't have the insane hand-in quests that blacksmithing does, so while you realy don't make any money as a tinker you don't throw a lot away on schematics either.

It's also got a lot of stuff useful in PvP. Net-o-matic projector, mind control helm, even a death ray. You can buy almost everything blacksmiths can make from AH cheaper than if you were making them yourself anyway. And if you're in a reasonably sized guild you're sure to find someone who will make stuff for you if you give them the materials, which you'll have since you're still a miner.
#7 May 16 2005 at 4:21 PM Rating: Decent
Go mining/engineer if you're going to tank.

As previously stated, the bombs draw hate on you. The target dummies allow you to put hate on something else other than yourself, and the jumper cables help immensely if your priest dies in battle.


I also want to note that I too have not had a problem keeping money around with engineering. You can sell the deadly blunder guns for people doing the Ashenvale quest, and then people need advanced target dummys for the Desolace quests with the centaurs. I believe there's even another quest in the badlands that uses a nut/bolt that engineers make. You'd be amazed at what people will pay for something just to complete a quest :D
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