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EDIT: By the way, Occam's Razor is not the Law of Supply and Demand. It basically says that the simplest explaination is generally the correct one. Unless someone redefined it, it doesnt have anythign to do with economics.
I couldn't remember if that was the correct name Occam's or what not, I'm sure you know to which I refer to the economic law of supply and demand. But thanks for the note, I'll research it before I post something like that again.
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Are you are trying to say that it's risky to sell your leather on the Auction House because the price fluctuates? Yes selling on the AH takes some patience and you dont get immediate returns, but I garantee
I listed in my post above what i recall to be the economic definition of Risk and Uncertainty. I'll re-explain a little below so that we can come to an understanding.
Risk, economically speaking, can be calculated.
Uncertainty, their can be no calculation as too many factors cause fluctuations that cannot be measured.
As far as your guarantee goes, I guess you aren't as much as a student of economics as I had assumed. In economics nothing can be "Guaranteed". If you are trying to tell me that you have sold all your rugged leathers for no less than 71 s every single time, I'll be more than impressed. (I should mention again, this is a practice I use only if market prices for the leathers can't produce an adequate profit.)
Instead of saying you idea is a "bad" idea, I will simply say that I would imagine our disagreement is in part that you play on a lower population server where all items cost a bit more. I have myself seen the difference in cost of trade goods from Medium server to Low population. Skins as well as bars of metals go for very different prices.
I invite you to check out silverhand server sometime in the course of the next few weeks. Just run a dwarf/gnome up to IF and track the sales of Rugged leather. I'm sure you'll find that your 1.5 gold is far higher than the normal.
And as a side note: its spelled guarantee and explanation.