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Creating a useful AltFollow

#1 Jun 13 2005 at 2:17 PM Rating: Decent
I'd appreciate some suggestions on what alt character I should make in order to maximize my income, and perhaps make some decent items for my main character to use.

My main is a NE Druid with Herbalism and Alchemy, and I'm on a PvP server.

All suggestions gratefully received!
#2 Jun 13 2005 at 4:22 PM Rating: Decent
IMO id create any kind of toon and for income you could combine skinning and mining.
#3 Jun 13 2005 at 4:39 PM Rating: Decent
I asked this same question on a different forum, and mining/skinning was the most popular reply there too. It seems a pretty lucrative combination.
#4 Jun 13 2005 at 4:46 PM Rating: Good
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Depends, are you going to level this alt very high?

With any primary profession, you'll need to be level 35 before you can get 300. Any secondary, you can get to 300 at any level but you can;t usually get the best materials until higher levels.

Thinking this way, you can make consistent money with tailoring and mooncloth, alchemy and arcanite, etc. But this is on a couple days timer.

Enchanting might be the way to go, if your main is high enough. Send those worthless items to your alt to disenchant for some good cash!

If you are going to level your alt up, then yes, mining/skinning is probably the best.
#5 Jun 13 2005 at 8:10 PM Rating: Decent
I haven't got any intentions of taking the alt all the way to 60, so I like the sound of Tailoring/Enchanting. The only thing that worries me about that choice is that I'm on a low pop server, and I'm worried that reagents won't sell that well in the AH. I'm definitely tempted by the idea of making a human mage and sending him all the green stuff I don't need, and all the cloth I find.
#6 Jun 13 2005 at 10:34 PM Rating: Good
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Enchanting supplies (dust, essences, shards) have no NPC sales price and therefore have no cost associated with putting them up on auction. This is true whether you put them up for 2 hours or for 24 hours. If they fail to sell for any reason, just put them back up.

#7 Jun 14 2005 at 12:50 AM Rating: Decent
I didn't think of that, thanks.
#8 Jun 14 2005 at 10:54 AM Rating: Decent
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220 posts
For the Class I would go with rogue for the pickpocketing and for lockpicking. If you change your mind later on and decide to level it fully then even better. With Stealth you can sneak in kill the mobs around a node and then sneak out no muss no fuss. You can even pickpocket along the way too.
#9 Jun 15 2005 at 5:44 AM Rating: Decent
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876 posts
Just to ask a question while the topic is stated. If I have a high level character with skinning/mining and a low level character with leatherworking/blacksmithing would that work? Would this be practical.

Edited, Wed Jun 15 06:44:58 2005 by munter
#10 Jun 15 2005 at 11:06 AM Rating: Decent
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if your main is a druid that you want to make leather gear for, you'll have to do leatherworking. and if you need skins somehow, you'll have to take skinning. there's your 2.

on the other hand, enchanting any leather gear your druid gets for himself is also useful, though only every few levels.

so far i'm at about lvl 150 leatherworking and i'm only at the lvl 20 gear items. around lvl 175 LW, i can make the lvl 30 gear items.

alternatively, you make a 3rd char which is a rogue that can also wear the low level leather gear. your 2nd char is an enchanter that can enchant gear for the rogue to start out. a rogue on a pvp server can be such good fun!

so your rogue can make his own leather gear with skinning and LW, your druid supplies your rogue with potions, and your other char, probably a cloth-wearer, does tailoring and enchanting. i have found that with tailoring and LW even at low levels, you can supply your enchanter with plenty of green gear to get a lot of the starting enchanting ingredients.

level them all up together and you can supply your own enchanter while making endless green gear to level up tailoring and LW.

#11 Jun 15 2005 at 11:09 AM Rating: Decent
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munter your combo is workable but if you decide you want those 4 skills on 2 characters, why not put the gathering skill and the crafting skill that works together?

you might think you dont want to work up the skill again but in fact this game is quite easy to raise almost all craft skills so it wouldn't be a horrible loss of time or effort to redo. the other advantage is that as you build up your skill again, you get more resources to be used again. and if your level is beyond using them (ie you dont want to make copper armor) just sell the copper ore.

#12 Jun 15 2005 at 1:03 PM Rating: Decent
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876 posts
Yah thanks for the tip, I just had bad experiences with blacksmithing and decided I needed a change but I will prolly go back.
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