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Tradeskill DecisionsFollow

#1 Jun 29 2005 at 11:05 PM Rating: Decent
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I will be picking up WoW tomorrow... Hurray lol... Anyway aside from being a new player, I wanted to know How trade skilling works. And can i be say, a Leatherworker and a Tailor at the same time. I mean can i get both skills capped or only one. And for secondary skills, can i get them all to the cap or just one? and also which are the best money and which are the most useful. Thank you.

I looked at some posts but its dinner time so maybe ill get a good reply from a friendly guy. Thanks. I really dont want to dig though threads for a while to figure everything out :P

And also What server is the Team Evil Guild on as well as Fires Of Heaven>? If anyone knows that would be great. Thanks!

<3
#2 Jun 30 2005 at 4:03 AM Rating: Good
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12,049 posts
Well, you can only have two primary tradeskills; so, theoretically, you could be a Tailor/Leatherworker. The problem is, without skinning as a second skill, you'll have no way to get the materials you need for Leatherworking, short of buying them for inflated prices off the AH.

The main combinations of crafts (and remember, you can only have two) go like this:

Skinning/Leatherworking
Skinning/Tailoring (not necessary, but it can help a little)
Herbalism/Alchemy
Mining/Engineering
Mining/Blacksmithing
Anything/Enchanting (Many people go with tailoring, since you can make your own green+ quality items to disenchant; others go with a gathering profession like mining to help pay for the expensive items to disenchant. I do not reccomend Enchanting on your first character; it is the only tradeskill like FFXI, where you lose a ton of money to get a good profit later on. You'll lose more than most, since you can't sell equipment, and come level 40, you won't have money for a mount).

The secondary skills, first aid, cooking, and fishing, all cap out at 300, and you can get all of them. Fishing can technically get as high as 425 or so, but that's using a rod, enchantments, and lures.

Of the secondary skills, the usefulness depends entirely on your class, your primary skills, and what you like to do. If you are a melee class with no healing, or a Hunter with a pet, fishing/cooking go well together. All classes benefit from First Aid, but many seem to skip it, especially healing classes. Personally, I think First Aid is very important. Fishing is important for alchemists as well, since three fish are used for potions.

Hope that helps, have fun ^_^
#3 Jun 30 2005 at 12:15 PM Rating: Excellent
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4,574 posts
LockeColeMA covered almost everything. But I’ll try to add a few details.

Like every other MMORPG I’ve played, raw materials tend to bring in more money than finished goods. So if you are only into professions for profit you might consider taking two gathering professions; skinning and mining or skinning and herbalism. I would not recommend taking mining and herbalism because they both use the mini map to show you the locations of what you’re after and you can only have one turned on at a time. Switching back and fourth and back and fourth and back and fourth and back and fourth can get old rather quickly.

But if you enjoy making things I think you’ll like the production professions. They are much easier than in other games I’ve played, especially at first. The higher end items require hard to get components and are thus more challenging.

But you should come to crafting with a certain frame of mind. The powers that be at Blizzard have stated that the items we make via professions are not meant to replace mob drops. At best they are meant to fill gaps until we get a better item from killing mobs or from the auction house after someone else has looted the drop and decided to sell it. So if you’re the type of person who spends most of his time in instances getting the best gear he can, items made via professions will often seem sub par. But if you don’t group often and get most of your gear from quests you’ll be able to use a lot of the gear you make.

You should also be aware that your character’s level will determine how high you can take your production professions.

Level 5 - Apprentice (1-75)
Level 10 - Journeyman (50-150)
Level 20 - Expert (125-225)
Level 35 - Artisan (200-300)

In other words, you can’t learn a production profession until you are level 5 and you can’t take it past a skill of 75 until you reach level 10. But by the time your character reaches level 35 he can take any profession to 300.

Gathering professions have no such limits. The reason is simple. The limits are built in. Even if a level 5 character could level his skinning skill high enough to skin a level 60 beast, for example, there would be no way for him to kill such a beast in order to skin it. In fact, even if the dead carcass was lying on the ground ready to be skinned a level 5 character would never reach the body, as he would be killed by all the wondering mobs within a mile around. The same holds true for gathering herbs or mining ore. You have to be able to reach it in order to gather it.

Don’t worry if this sounds overly complicated. Once you get into the game and start using professions it becomes much clearer.

These two links might help you as well:

http://www.worldofwarcraft.com/info/professions/basics.html

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-professions&t=40&p=1&tmp=1#post40
#4 Jun 30 2005 at 2:49 PM Rating: Decent
You have to get the tradeskills that best suit your needs. A mage, Warlock, or Priest you probably want Enchanting and Tailoring. If you find yourself killing nothing but skinnable mobs then chose skinning and leatherworking. If you don't want to be constantly fighting (but still fighting alot) then get mining and enginering or mining and blacksmithing.

As for secondary skills I'm not totally sure. Fishing can be profitable but the others are not that good for profit. First Aid can be yery valuble plus it gives you a use for all those Linin Cloths you'll be getting if your not a tailor or enginer.
#5 Jun 30 2005 at 6:48 PM Rating: Decent
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64 posts
Thank you very much for compacting the info needed I am very greatful, and i now have the game and im wandering around the woods looking for a place to find a skinning knife so i may skin lmao. Other then that Im lvl 5 Rogue and will probably take up skinning and leatherworking as my main trades :D I am on Thunderlord Server Names Chibikojiro Look me up ^^
#6 Jul 06 2005 at 8:25 PM Rating: Decent
Most folks tend to go with the skills that their characters can benefit from directly... ie Rogues can only wear leather, so skinning/leatherworking is a great benefit, you make things from the boundless amounts of beasties waiting to eat you...I've also seen a priest who is tailoring/skinning, since the cloth drops from humanoids, etc...and selling leather at the Auction House will generate a good amount of cash, as will herbalism...

I agree with the OP on enchanting...not great for the first character, as it is a virtual money pit until much higher on..

For secondary skills, the level requirements are roughly the same, except the level requirements for Artisan (225+) fishing, cooking and first aid require level 40, and each has a quest involved...anyone who's done Trauma! in Theramore can attest it's a pain in the butt.

Above all, enjoy the game. Find a good server that fits your style, try out all the classes...do the /dance and /laugh emotes to see which are the best in your eyes also...

Hope this helps.

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