Sarlattth wrote:
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the point i wanted to show i that after u make your skill to 300 like tailoring, it becomes useless because u dont need your items anymore, nor u can sell those- u and others just get better in loots..
TyrionFarseer (in a post I will rate up in a moment) wrote:
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There might only be 2 people on your server capable of creating the Gloves of Spell Mastery, so it makes sense that they can make a profit. People are willing to pay big money for the item (large demand) there aren't a lot of the item kicking around (few crafters, rare materials). If you have 10 people competing for 2 of an item then obviously the price is going to skyrocket
LockeColeMA wrote:
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Belt of the Archmage.
Those are two end-game Epic patterns that are tradable and in high demand. I believe the sticky in the Mage forum on Critical equipment states something like if you have no intention of getting a Belt of the Archmage, then delete your character, because you're a fool :-P.
The recipes for the epic chest armor pieces are BoE, which I think is what you meant, even though you said:
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why they didnt make that recipe more rare to cost 1000 to 2000g bt sellable and BoE....
As for not making the chest pieces themselves BoP, they're supposed to be a reward for all your hard work to level up to 300. Only Artisan Tailors can make them and wear them. Okay, it's a dumb reason, but we've already pointed out two epics that you can trade and will make a profit ^_^;
As for...
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the point i wanted to show i that after u make your skill to 300 like tailoring, it becomes useless because u dont need your items anymore, nor u can sell those- u and others just get better in loots..
Isn't that the same all the way up? You ALWAYS get better items in loot (well, almost always... I swear, Blizzard was high on some of the instance drops...). Blizzard stated, or so I hear, that crafted equipment is meant to hold you over for the best items which are dropped. For someone who only has time to run a single end-game instance a week, though, the Mooncloth set is going to be very good until it is slowly replaced with instance gear. And as Capitolg stated, you can disenchant end-game (soulbound) gear and make back at least some of your money.
What you've said above applies to all production professions; which is why I think Engineering is probably the best profession overall (alchemy would be tied with it, but you don't need to be an alchemist to use potions; but most good engineering items require the skill). But people still take these professions up, and I definitely think they have benefits to them, and are not "destroyed by Blizzard."