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Enchanting - very slow and expensive progression!!Follow

#1 Nov 21 2005 at 9:02 AM Rating: Decent
I've been playing about a week and a half now, love this game to bits and chose to be an enchanter as my profession along with a herbalist. Now, to begin with, i thought my enchanting level was slow but now it's just excruciating!!

Past about lvl 100 you dont get points for disenchanting green items, this is a major pain. Ingredients are getting more costly for the new enchants that do give points and so i'm here to ask for any advice on how to speed things up a bit?

I'm at about 122 skill level atm and yesterday sold my first minor beastslaying to someone, but for 1 point, it's a LOT of hard work!! (compare it to just going out picking a herb)

Any hints would be much appreciated. Thanks.
#2 Nov 21 2005 at 9:08 AM Rating: Decent
hi...

just started enchanting too... i find it real hard... only got the basic enchantments but cannot find anyone who's willing to have their bracers enchanted !! even for free...
do i have to enchant mine over and over again... as for greens, i've only just reach lv12, so as you can imagine, can't find many of them... have to use my main to get good stuff...

enchanting is definitly one of the hardest profession
#3 Nov 21 2005 at 10:42 AM Rating: Good
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3,771 posts
Agreed, enchanting is definitely the hardest profession to take on.
Leveling up I sold very few enchants and had to reenchant my own stuff again and again until I started getting to the +7 stat enchants in the 200s. Even then I was giving stuff away for free mostly.

I didn't hit 300 enchanting until I was level 50, and with the money I've poured into it (and not really gotten back out) I could probably have the 900 gold for my epic mount. The tough part of it is most guilds have level 300 enchanters around that will help out their guildmates, and making money with it means standing around by the Auction House for hours. That gets pretty boring pretty quick.

Take some advice and switch to a combination of mining, skinning, and herbalism. They are great moneymakers and if you really want to enchant you can switch up later in the game when you have your mount paid for and can afford to dump more money on it.
#4 Nov 21 2005 at 4:55 PM Rating: Decent
I dropped 300 mining for enchanting this weekend. I just noticed that I never actually farmed for metals materials anymore, the ah is to simple to get 40xThorium for that axe. Especially when you can better spend that time farming the Core of Earths you needed to make it.

Anyway, picked up enchanting in hopes of being able to provide myself with +15 agi's. At 60 with Feign Death, I can solo through SM and kill the beast guy, Herod, the guy next to Mog that revives himself, and the guy down in the cemetary in about 20 minutes for easy blues and greens. I have yet to find a good supply of Small Glimmerings though, anyone tell me what instance to solo to get these so I can start using all the Herod runs I did today.
#5 Nov 22 2005 at 10:03 AM Rating: Decent
Get together the mats for Spider Silk Boots, have a Tailor make you up a dozen or so, disenchant them and you'll have yourself a dozen Small Glimmering Shards.
#6 Nov 22 2005 at 3:04 PM Rating: Decent
well u gotta have a budy who's willing to give up green stuff, like i'm 125 and i get about 20green items a wekk from my uncle and his lvl 48 warrior, also i farm in Loch Modan (only 22 lol) and the elite ogre drop green stuff 2, just remember get green items, they're cheaper than the powders that they disenchant into (made like 100G like that bough green 4 20S sold powders for 15G) so just got to AH and buyout cheap green items, wen selling make the cost be the mats and a little extra(eg mats cost 5G so sell enchant 4 around 6G)
#7 Nov 22 2005 at 8:00 PM Rating: Decent
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648 posts

I got up to 300 enchanting and then gave it up for Engineering.

Do you remember when you were below level 50 and you thought that character progression was measured solely by character level.

Then when you got to level 60 you realised that in-fact the progression is now measured in gear and that being level 60 was actually just the start and now you had to go off and get lots of blue gear - get your tier-0, get high level blue gear - get epics etc etc.

Well enchanting is the same - if you even get to 300 - you have just joined a club that loads of other people are already in and you will realise that to be a really good enchanter you've got to go off and get all these good recipes like crusader and Int +22 on 2h weapon.

Well this is how it works - unless you are very fortunate - by this stage you are going to be in a guild and you will find that most enchants can be done by the guild-enchanter no problem - just mats required or sometimes the bank will even provide them for the crap enchants.

So you will now realise that you have spent a whole profession slot - lots of time and money - on the ability to enchant stuff that can already be enchanted by someone else.

Hell - even if you aren't in a big guild there are other enchanters around who can do your enchants for you not at huge expense.

Yes - enchanting is a good profession - for the people recieving your enchants - but not for you. What do you get out of it - a bit of money maybe. Sure - if you get the top recipes AND you wanna freeze your nuts off in org typing "wud like to sell crusader" - but again you're not going to get them unless you go out to a high end instance like MC, BWL, ZG - and if you get those opportunities then again your in a guild where someone else is already standing at the top of the enchanting mountain.

Now if there was a whole load of really good enchants which an enchanters could give to himself only - then it wud definitely be worthwhile. One springs to mind - Heart of the mountain or something - but it's really not worth it.

If you took up Mining - you could probably make more money to buy your own enchants from enchanters and have money left over.

I don't need the money that badly now - so gave up 300 Enchanting for Engineering because it rules in PvP.

Good luck.

kbd.


#8 Nov 22 2005 at 10:23 PM Rating: Decent
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336 posts
Naw, its not that bad. With Tailoring, its easy. I make things to level my tailoring skill, and then DE to level my Enchanting. Also, That is my alt, so I do run instances, and send all the greens and blues I dont need to my alt to DE them, maybe thats what helped, I dunno.
#9 Nov 23 2005 at 3:44 AM Rating: Decent
Thanks kbd.

I am in a guild of good friends but they seem entirely unwilling at the moment to give me any kind of help, preferring to keep green items for themselves in a money hoarde.

I'm level 25 now and have 10 gold mostly through buying/selling in the AH but have spent at least 8 gold on this trade. As you say, if i'd kept this money someone else could just have enchanted my items for me and i'd be free of this extremely underpowered skill path.

I have therefore decided to give it up for alchemy, the perfect compliment to my herbalism which I enjoy. It's not the most in demand trade i'm sure but save choosing both trades all over it's the best I can do.
#10 Nov 23 2005 at 10:18 PM Rating: Decent
I dunno guys... I don't think it was too hard to get to lvl 300 enchanting.

Gribbage - LVL 300 enchanter on Malygos (Horde)

I had the profession from the beginner noob days and would d/e items from loot and from Tailoring to get mats. I enchanted my own stuff using cheapest mats possible over and over to lvl it.

It's not about having guildies give you items. Enchanting is a profession where you put a lot of effort and money in the beginning to reap benefits later when you reach 250+. Sure, you have a hard time selling enchants, but thats why you get profit... or at least you should be getting profit. If you are selling enchants for no profit you are actually hurting the business you are getting in to. Charge 5-10% of what you paid for materials and charge it to the customer. OR, have that person get the materials himself and just ask for a tip.

My advice: Don't sell enchants till 250, when you really need to. When you get to lvl 55-60, start farming rep or the formulas. Don't underestimate the time and effort that goes into getting Crusader, +15 Agility, and +22 Int enchants. +15 Agility took me about a week of playing to get the rep, Crusader took about 7 hours straight farming, and +22 Int... I don't even have it yet. Get guildies to help you with getting these enchants, not lvling up your enchanting. You should be able to lvl on your own. These formulas however will help your whole guild, PLUS make u a buttload of money if you market them correctly.

So ya... sure I was a poor mage at lvl 10-50 due to the amount of greens I d/e'd while other chars would sell em. However, now I can sit in Org while waiting for BG queue or somethin and just click my spam macro, wait for a response, and usually sell with a 1-10g profit for every enchant. The more you sell, the more ppl find out about you, the more customers you get, the more MONEY!

You must realize that higher lvl enchants are actually easier to sell despite the cost. WHY!? because theres like 50 million lvl 60's out there and they NEED enchants. Even if they have an enchanter in the guild, some enchants are rare enough so that it doesn't matter. Do you really think every guild enchanter has Crusader enchant? +22 Int enchant? +15 Agility enchant? Hell no.

anyway thats my two cents for now

-Gribbage
#11 Nov 27 2005 at 10:50 PM Rating: Decent
I'm a 35 paladin and doing mining and enchanting.

I leveled up to 175 on only 1.5g and the items on two lvl 20 alts that I wound up deleting. +5 str (or is it sta that needs 1 soul dust?) would almost always sell on Medivh for 35s. A stack of soul dust runs 90s-1.5g on my server so I was making killer profit off that simple enchant.

I am now just under 250 enchanting and one of only two members in my guild doing enchanting.

We have what we think is a rather unique way of advertising our enchants. Whenever we enchant for somebody we inform them that we will add them to our friends list and inform them whenever we get a new enchant. So when they log on send the tell saying "FYI, I can now enchant blahblah to yaddayadda for suchandsuch mats and tip." Or instead of tips they can buy out a stack of the dusts needed and let me keep it so I can sell other enchants for greater profit. Generally we find out this works very well as our customers tell their BGs about us as well as guildies. Makes for a fairly profitable trade this way.
#12 Nov 28 2005 at 4:23 AM Rating: Decent
yo... stilll struggling with enchanting but really enjoy it as a job...
although no one still wants their stuff enchanted !

now, enchanting is easy to train, but is there a disenchanting master that i need to speak too or does the same training master will do both ??

cheers

Edited, Mon Nov 28 04:26:40 2005 by lawrie
#13 Nov 28 2005 at 7:20 AM Rating: Decent
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648 posts

Good points many people have made - but I want to make a couple of further points :

If you think your enchanting has been free because you have been disenchanting greens - think again. The cost is the value you would have got from the item itself either at vendor - or AH for items that have nice stat combinations.

It can be said that you can make some money by disenchanting stuff for materials that sell for a greater value - but there a point that needs to be made against that: There are usually disenchanting market-makers operating the AH in competition against each other so you will very often get just below the disenchanted value for an item anyway without disenchanting it yourself.

As for passing Blues to a disenchanting ALT - that is a good idea which I am doing myself (read below) but remember most of the Blues which you will get from instances (farming etc) are BoP and you will not be able to send them to you enhanter ALT.

I myself am levelling a rouge and when he gets to level 60 I am going to take up enchanting solely for disenchant skill. He will then be farming instances for BoP blues for large/snall brilliants and small radiants.

By the way - I did do the AH buy/sell thing for a while - tracking prices - making the margin - etc etc. Made some money - but to be honest it was just too tedious to do with one account. Logging to main - sending greens - checking AH - managing Bank Space - logging to main - posting overflow stuff to alt - sending it back etc etc. It was just too much.

BUT - yeh once the little rogue gets to 60 - I'm gonna hook up my second computer which is already connected to the internet and have a mage logged in all the time - I gonna use the mage as a portal guy too as well as a water and food maker.

But that is all on a 2nd account which I will set up soonish.

BUT for a MAIN - I don't recommend enchanting for all the reasons above - UNLESS you can get to be the main guild enchanter then it would be a very wise profession to take and also bear in mind the new disenchants coming in patch 1.9

take care.

kbd.







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