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A few tailor/enchanter questionsFollow

#1 Dec 06 2005 at 12:00 AM Rating: Decent
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my friend downloaded the WoW trial version and i created a mage and took it to level 10. when i get my own copy of WoW i'm going to roll a mage and do tailoring and enchanting.

tailoring, obviously because i like the idea of being able to craft my own armor and bags. and enchanting because it seems fun to make things glow =)

but i have a couple questions. since i'm new to the game, should i be leveling only one craft at a time? i'm sure i could do both, but i have a feeling 2 crafts at once will cost a lot of money that my low level character wont have.

and if i should pick one to level up first, which of the 2 is more suitable for a new character with limited funds?

if this makes any difference, i'm going to be duoing with my friend who is going to play a hunter-herblist/skinner. so i will essentially have those crafts at my disposal aswell.
#2 Dec 06 2005 at 12:27 AM Rating: Excellent
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I would recommend... not to the point of yelling until I am blue in the face, but strongly enough... that you don't take skinning immediately. The problem is this is your first character, and Enchanting will make you very poor until you are around level 50 or higher, as you'll be:
A) Giving up your potential money in cloth drops by creating tailored items
B) Giving up your green items through disenchanting them.
C) Giving up your extra crafted items to disenchant.
D) Effectively making your only cash from quests and vendor trash, which is very unreliable, and will require you to go out of your way and spend extra time to make money. Your mount will be very difficult and rely almost solely on rare drops selling, or going out of your way to make money (which will be harder without a gathering skill).

That's just my thoughts on your profession choice. BUT! To answer your question.

Level them at the same time. It means you'll be able to use things around your level, instead of "powerleveling" on worthless items later on.
#3 Dec 06 2005 at 2:42 AM Rating: Excellent
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The real question is can you live without a creafting profession untill after your mount (level 40+, or even better till endgame when you really need the items from cradting). If you think you can live without making something, then you are well on your way to being rich as you take up either skinning/herbalism or skinning/minning.

If you must have at least one crafting profession, then I would say take up tailoring. As a mage you will use the clothes you make. Also bags, shirts and the such sell relativly well, even at low levels, and are also very usfull (or at least nice) for any class. Then when you are ready to start enchanting, you can make the cheapest possible items to disenchant, and not worry about leveling your clothcraft.

When you are low in level, the drops you recieve are really not that valuable (unlike FF, were the basic crystals, silk ect. are the bigest gil makers in the game), the cloth that drops, the armor that drops, and even the few copper that drops, pale in comparrison to what you can farm while soloig for XP at a higher level. So while leveling tailoring along with your xp levels makes for the most use of your job to help you out, the amunt of investment it drains from you at lower levels is more than it is worth.

Bottom line, is leveling (or even PLing) a craft is easy for a higher level character, while draining for a lower level one. And all the high level players that PL a craft, dump tons of gold into basic componets from low level zones, because to them, the investment is neglidgeable. I make a killig off of basic leathers and metals, and left over herbs, and I often get whispers about when I can harvest, mine or skin more for the buyers. Demand is high, mostly because crafting is quick and inexpensive in WoW 9for high level characters)

I have 3 differnt charcters running right now, and my Warrior farms for them all very effectively, with minning and skinning. Sure eventualy my priest, will be making more gold than my Warrior, with Alchemy, and my hunter with Leatherworking, but right now they are more of a drain on my Warrior, because my Warrior MAKES more gold leveling than it can spend, while the crafts COST more gold than a level 20 Priest, and a level 25 Hunter can make even gathering most of their own supplies. And I spend quite some time harvesting flowers and skinning beast to make suplies for myself.

Double crafting jobs are wose off than that. You will need to spend even more time farming for gold, to buy the cloth you will need to try and keep your skills up to par for your level, otherwise you can not produce equipment that you can use.

Here is what the big question is for your first character: will gold be a problem for it, or a solution for your next character? Not that being poor is bad, but I would rather have nice gear, all possible skills, and spare change for my alternates, rather than go off and play FF11... err I mean farm. After all, you can always change yor mind and PL a craft later.
#4 Dec 06 2005 at 11:41 AM Rating: Decent
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wow, thanks guys. this is all really great advice.

and to answer your question, pirogo, i dont have a problem waiting to use a creating profession until later in the game as long as i just have a profession to play around with.

i'm going to try to stay the same level with my friend because we failed miserably at that in FFXI. i wound up being a 60 thief and he a 30 red mage. when we were going to duo beastmaster i was level 30 before he made 15. (so are the drawbacks of your friend getting married.)

so i wanted to have a profession i could work on if i want to play but my friend cant. and i have no problem with a gathering profession if it will keep me busy while having fun at the same time.

now i just need to start researching the gathering professions...



Edited, Tue Dec 6 11:47:57 2005 by AvariFox
#5 Dec 06 2005 at 1:57 PM Rating: Good
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AvariFox wrote:


so i wanted to have a profession i could work on if i want to play but my friend cant. and i have no problem with a gathering profession if it will keep me busy while having fun at the same time.

now i just need to start researching the gathering professions...



Edited, Tue Dec 6 11:47:57 2005 by AvariFox


Then you might want to include fishing, cooking, and first aid in your list. You can add these secondary professions and level those up while you're waiting for your friend to get some time to play - fishing is how my wife waits for me, and some of the fish actually make quite a bit of money at the auction house.
#6 Dec 06 2005 at 3:03 PM Rating: Good
First of all, your idea to make a tailor/enchanter combo is excellent. That is the best combo for priests, warlocks and other cloth armor wearing chars, but to make a hunter who is a skinner and a herbalist is useless. Herbalism goes very nicely with alchemy so that the herb that you gather can be made into useful potions, poisons and energy/mana boosters. As a hunter, rogue or druid, I would go with leather-working and skinning. With those skills you cna make your own armor and bags... at least for the 40lvls after which you will be having to buy. But 40 lvls is a lot of time and you save ALOT of money.... money whihc will come in handy when you need to buy your mount and train it. Hunters, rogues, palies and warriors should also go with blacksmithing and mining combos so that they can make their own powerful weaponry. Buying weapons from vendors and the AH is a complete rip-off for the first 40 lvl also make sure that you definitely add First-Aid to ANY and ALL non-healer chars. Fishing and cooking can also be good for gathering or making healing items, but you don't necessarily need to pair the two together. Either one would do as a second trade skill alongside First-Aid. You and your friend should also focus on combining professions and trade skills that will make you good money. The herbalism and alchemy combo is an essentially money-making and self-healing professions. Not to seem materialistic but money really comes in handy in WoW. You need money to lvl as you'll find eventually. Whether it be to buy armor, weapons, special items or mounts, your money seriously aids in lvling. The game shouldn't just be about lvling of course, but it is a very important aspect of playing. And do go onto a PvP server... there the action is usually great.
#7 Dec 06 2005 at 6:28 PM Rating: Good
Of course Warlocks, Hunters, Druids, and Shamans (Shamen?), get alternative fast travel options, and while they are not all a substitute for a mount, it makes it easier to survive without one right away.

I am a warlock and I love the tailor/enchant combo as I made my own bags, I have a great wand that I made, and by taking quests that involve killing humanoids, and grinding on humanoids, I have enough cloth to make products just to sell for cash. While I still live on a margin (I'm always poor) I've never gone wanting for lack of funds. And if I really need money, I just sell a stack of essence or dust at the AH.

Also one of the first enchants you get is +5 Health, and while this isn't a huge boon to a warrior, it is great for a lowbie mage, priest or lock. So yeah I think it's totally do-able.
#8 Dec 07 2005 at 1:07 AM Rating: Decent
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Quote:
Then you might want to include fishing, cooking, and first aid in your list.


oh man, i had almost forgotten how much i loved fishing in FFXI. i dont know what it was, but i would wake up early in the morning to fish before class, haha. it was a sick addiction.

can anybody vouch for the benefits of having fishing at a high level in this game?
#9 Dec 07 2005 at 8:51 AM Rating: Excellent
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Quote:
can anybody vouch for the benefits of having fishing at a high level in this game?


Depends highly on class. As a Mage, I almost never used fishing. It is good if...

You are a non-healing class and combine it with cooking.
You are a Hunter and have a pet who likes fishies
You are an alchemist, and need the three or so alchemy fish.

Blizzard completely nerfed the prices of fish to vendors ages ago. Therefore, the fish no one want, no one else does either (even the vendors, except for a few copper). They also decreased the frequency and type of items fished up.

I don't find fishing worth it too much for my classes, but if I was a hunter or an alchemist, I would do it more often. However, I still have 291/300 fishing skill :-P Go figure!
#10 Dec 07 2005 at 9:46 AM Rating: Decent
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"Blizzard completely nerfed the prices of fish to vendors ages ago. Therefore, the fish no one want, no one else does either (even the vendors, except for a few copper). They also decreased the frequency and type of items fished up."


squeenix did the exact thing in FFXI. they cut the price of high level fish to vendors in HALF. it was like the stock market crashed. people were talking about throwing away their lu shang rods in anger. (and you had to catch 10,000 of a certain type of fish to get that rod.)

but a couple months later they almost completely revamped fishing and cooking that made it require those same high level fish to make expensive sushi, so the fishermen that werent bots were able to make their money again.

i was wondering, though. is there anything in the game similar to the lu shang fishing rod? it was basically a super rod that could catch small fish but wouldnt break on large ones. it would take months and months of fishing to get it. i only got 1,000 of the 10,000 required to finish the quest, and it still hurts.

doesnt need to be a super rod, i'm just wondering if there are any fishing quests along those lines?
#11 Dec 11 2005 at 6:58 PM Rating: Good
take it from me, I have a 60 warlock who is 300 tailor/300 enchanter. and if you wanna get your mount by lvl 40 you shouldn't take these two professions together. enchanting can make you some money later on at higher lvls, even if you just sell what you disenchant. but doing them together is worthless. lucky for me my mount was free, cause im a Lock, cause when i hit 40 i only had 25gold. if you wanna make money for your mount take two gathering professions and sell everything you get in stacks at the AH. you should have plenty of gold for your mount by that time. If you still want to go tailor/enchanter you can lvl them together very easily, as soon as you can make green items as a tailor, then just make greens and DE them. these two professions work together nicely but are not a big money maker till you hit at least skill lvl 200 with them
#12 Dec 11 2005 at 10:16 PM Rating: Decent
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yeah, ive pretty much just decided to wait until post 40 to do any production crafts. i'll gather for gold and fish for fun ^_^

Edited, Sun Dec 11 22:17:40 2005 by AvariFox
#13 Dec 12 2005 at 5:53 AM Rating: Good
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theres 2 questable rods.. one adds +25 skill.. horde onry
the other is +35 ally onry... thats about as uber as it goes.. ohh an the horde orny pole.. has high DPS an you can gank lowbies with it.
#14 Dec 12 2005 at 11:22 PM Rating: Decent
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Quote:
theres 2 questable rods.. one adds +25 skill.. horde onry
the other is +35 ally onry... thats about as uber as it goes.. ohh an the horde orny pole.. has high DPS an you can gank lowbies with it.


that's weird, i wonder why they would give alliance a rod with 10 more skill points than the horde one? does blizzard do this sort of (unbalancing) thing often in the game?

#15 Dec 13 2005 at 2:05 AM Rating: Excellent
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Quote:
theres 2 questable rods.. one adds +25 skill.. horde onry
the other is +35 ally onry... thats about as uber as it goes.. ohh an the horde orny pole.. has high DPS an you can gank lowbies with it.


The this is wrong. There is a Horde only quest for a +25 skill rod. However, it is not a weapon, thus you cannot use any abilities with it (same as with a skinning knife or mining pick). Yes it packs a punch, though :-P

The 35 skill one is from the STV fishing Tournament, the reward you can choose for fishing up 40 of a specific fish first. This takes place every Sunday at 2-4 pm (server time). I believe both sides can get it.

Quote:
that's weird, i wonder why they would give alliance a rod with 10 more skill points than the horde one? does blizzard do this sort of (unbalancing) thing often in the game?


No, generally Blizzard is very fair on what they distribute to the two sides. There are differences, but you can see how they work out. The most obvious differences are not craft-skill related: they are that Alliance have Paladins and Horde have Shamans.

Blizzard tries their best to keep things balanced. Otherwise they would lose support, you know?

Quote:
so i wanted to have a profession i could work on if i want to play but my friend cant. and i have no problem with a gathering profession if it will keep me busy while having fun at the same time.

now i just need to start researching the gathering professions...


Check the sticky; I wrote it, and it is damn good (wink wink, nudge nudge).

If you want to keep yourself busy and have fun at the same time, take a gathering and a production profession. That way your gathering can go toward making that next great piece of armor. Or if you want, you can just focus on gathering materials to sell for money. You get two options that way.

If you don't want to level up, do not take skinning as a profession. It will eventually require that you kill higher level beasts to get better leather. The same can sort of be said for mining/herbalism, but you don't NEED to kill; but higher ore/herbs are guarded by higher enemies.

Also watch out for the caps on skills. For example, you need to be 35 to reach level 300 in production skills.

If you really want something to do while your friend is busy, I suggest an alternate character. If you do it on a different server, the opposite faction, and a completely new class, it will not give you much of a leg up over your friend besides with experience in game-play (rather than experience points and money, and having to repeat everything over again with yorr pal).

Whew, enough out of me :)
#16 Dec 13 2005 at 12:12 PM Rating: Good
Depends on how dedicated you are.

I took up tailoring the second I started my first char. Combined with skinning for bags and to make money.

I dropped skinning and power-lvl'd enchanting at 54.

BUT...a tailor / enchanter can actually be lvl'd quite well from the second you start the game, if you know what to look for.
My guild website have some guides:
http://www.guildportal.com/Guild.aspx?GuildID=37239&TabID=470273

If you are interested...basically..read the tailoring lvling guild and the enchanting lvling guild for how toos...

Best advice...gather as much cloth as you can at each level from humanoid mobs....easy as that. Secondly, DE all old gear and unneeded drops. Thirdly sell leftover cloth... you will do fine...and lvl quickly.

#17 Dec 13 2005 at 1:23 PM Rating: Excellent
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As with everything in this game it all comes down to play style. Having two gathering professions is indeed a great way to make money. You’re gathering more items to sell in the auction house and you don’t have a production profession you’re dumping resources into. However, if you enjoy making things then having two gathering professions just isn’t as fun.

LockeColeMA posted a lot of very good advice. One gathering profession and one production profession is a good compromise. If your friend is taking up herbalism then you might consider taking up mining as your gathering profession and keep tailoring as your production profession. Should you later decide that you really want to take up enchanting you can drop mining and be in a better position to level enchanting. Unlike production professions you don’t have to buy formulas/patterns/schematics. So you don’t have a lot of money invested in a gathering profession when you drop it, just the time it took you to level it. And I’ve had three characters now that have made the vast majority of their level 40 mount money selling iron and mithril bars in the auction house.

Quote:
i was wondering, though. is there anything in the game similar to the lu shang fishing rod? it was basically a super rod that could catch small fish but wouldnt break on large ones. it would take months and months of fishing to get it. i only got 1,000 of the 10,000 required to finish the quest, and it still hurts.


There are a few fishing poles in game that add bonuses to your fishing skill. There’s a quest in one of the night elf zones for a Blump Family Fishing Pole (+3 to fishing). It’s a fun quest and fairly low level. I prized my Blump fishing pole for many levels.

Some of the fishing vendors will have a Strong Fishing Pole (+5 to fishing) for sale as a limited supply item. That means they will only have one of them for sale until they restock.

There is a horde quest that has a Big Iron Fishing Pole (+20 fishing) as a side drop. Its an underwater quest that even the alliance can do, at least the part where the pole can drop. The surrounding mobs are about level 31 to 33 and the rod itself requires the user to be level 20. I’ve farmed nearly a dozen of these rods on the alliance side for friends and alts.

There is also a horde quest fishing pole reward (Nat Pagle's Extreme Angler FC-5000) for killing level 50 turtles that is +25 to fishing. This one is horde only, but its only +5 more to fishing than the Big Iron Fishing Pole and you have to be in your upper 40s to low 50s to get it.

The best fishing pole in game is one of the rewards for winning the fishing competition on Sundays. The Arcanite Fishing Pole is +35 to your fishing skill. Both horde and alliance can compete for it. But to be honest, if I ever win the compation I’ll choose the trinket that lets us turn into a fish for faster underwater movement. It would be just too much fun to play with.

You can also use fishing lures to add up to +100 fishing skill to your fishing pole for a few minutes. And for some of the high level waters you’ll need it.
#18 Dec 13 2005 at 11:57 PM Rating: Decent
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264 posts
man, i'm getting so much more great advice than i expected. you guys are going to keep me busy for a long time with fishing, gathering, production and alts. everybody is getting rate-ups=)

and those quests for fishing rods sound like a blast.

p.s. and locke, youre right, the sticky you put up is a damn good one that is quickly becoming my bible.



Edited, Wed Dec 14 00:04:31 2005 by AvariFox
#19 Dec 19 2005 at 4:51 AM Rating: Good
Also keep in mind though, there is no need for anything like the lushang rod here because our fishing rods don't break in that manner. Any damage done to a rod can be fixed by repairing just like any weapon or armor can be. Also closer to level 60 you can make a decent profit off foods that require high level fish. The Deviate stuff that gives people a nice litte disguise tends to sell quite well on LB for ppl who want it just for kicks. Cooking and fishing can be fun and a very beneficial market even if you don't sell your product because say for a mage, that extra stamina buff you get on your midnite snack you just cooked up can really be a nice thing. You probably won't ever see a profit from cooking/fishing but it can benefit you individually in ways some ppl don't even imagine or realize when they go meh, cooking and fishing just aint for me.

I'll never forget the first time I passed around food to my raid group at level 60 and they all went /love Myranda because of the stamina/agility/spirit buffs. They all had no clue that cooking could be such a nifty profession to take up =)

However one thing that sold me on warcraft and took me away from FF is the trade system here is definately much easier to master and a lot less dependant on the economy to succeed. By level 60 if you work hard and hunt a lot for the things you covet, you should have no problem grinding out those recipes and pulling in quite a nice little profit.

*Myranda- Level 60 Hunter Lightning's Blade
*Shadie- Level 60 Rogue Lightning's Blade
*Temptress- Level 60 Warlock Lightning's Blade
#20 Dec 19 2005 at 3:57 PM Rating: Decent
FallonofDragonmaw wrote:
I took up tailoring the second I started my first char. Combined with skinning for bags and to make money.

I just started an alt with this combo. At L11, I already have 3G. About half of my gold came from a lucky drop (a good BS recipe from a wolf in Ellwyn forest), but the other half came from selling light leather at the AH.
#21 Dec 19 2005 at 10:27 PM Rating: Decent
Hi I have an idea thaat will work for you. You should take up alchemy and herblism. So that way while your waiting for your friend you can go out and gather herbs to make potions for you and your friend. Plus you make good money off of selling herbs and you make good money from high end potions. Then later on after your higher lvl and totaly rich you can switch to tailoring/enchanting and just PL. Well I hope this post works for you. Good Luck and may your Sword Stay Sharp.
#22 Dec 21 2005 at 11:00 AM Rating: Decent
As was stated above, I'd suggest getting two gathering professions...Skinning, Herbalism or mining seem to be good money makers. Gathering professions require no materials...all profiet. When you are a higher level (32-40 depending) switch to a crafting profession and power level it up to a high level. By that time you will have the materials and/or money necessary to do it which, in turn will then allow you to craft good money making items. Personally, I'd take Skinning and Mining until about level 32, then ditch skinning and take up tailoring. Power level tailoring to level 250 (so you can make mooncloth). Around level 45 or so (after you have your mount), ditch mining and take up enchanting. That's how I would do it if I were to do it over again with my Mage (now lvl 45). As for secondary skills; Fishing could be useful, but I don't have the patience for it. Cooking is not too bad as a money maker...you can sell cooked food for a small profiet, but it is worthless for your own personal use (as a mage, you can create your own food and drink). First Aid is useful, but, competes against tailoring for material. My $0.02.
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