apollogic wrote:
hmm according to the HSP/2 technique, if the HSP/2 is higher than the purchase price then u buy the item then disenchant it then sell the mats ??
the green items u purchased has a % of d/e eg 75% greater magic essence 25% strange dust. so if u buy the item seeing that the HSP/2 is higher than the buyout price then d/e it, if u got greater.. then u make a profit but if u get strange dust from d/e then u lose money ?? is that right ??
The HSP is calculated based on all the things that an item can be disenchanted into. for example if an item can be dienchanted into <mat1> 75%, <mat2> 20% and <mat3> 5%, and mat1 sels for 1G, mat2 sells fro 2G and mat3 sells for 3G, the HSP = 75S (75% of 1G) + 40S (20% of 2G) + 15S (5% of 3G), or 1G30S. that makes HSP/2 = 65S., so if you got mat1 as a result, you would make a much smaller profit than if you got mat3. But, on average, you would make 50% profit across all your AH placements.
Now, there is another complication - you don't always gest single numbers. A typical display shows something like <mat1> 2.5 75%, <mat2> 1.5 20% and <mat3> 1 5%
that would make the clculation a bit more complex using the same prices:
mat1 = 75% of 2.5 = 1G 87S 50C
mat2 = 20% of 3.0 = 60S
mat3 = 5% of 3.0 = 15S
giving an HSP of 2G 63S 50C, and a buy price (HSP/2) of 1G 31S 75C.
If you only get 1 of mat 1, you will have a loss, but chances are better that you will get 2 or 3. If you get mat 2 or 3, you will obviously make a much better profit. The average return will still be doubling your gold.
You have to sell a LOT (and I mean a whole LOT) of mats to get the average return. There will be some days when the gods of dice are against you and you always get the mats that are lowest in price. There are also the days when it's the opposite, and you end up rollong around in nothing but nexus shards. You will still end up averaging doubling, even though we live for the good days.