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2 Player Trade SkillsFollow

#1 Feb 06 2007 at 3:53 PM Rating: Decent
i have just started 2 new characters in bc, a paladin and a rouge both blood elves. i was thinking about trade skills that would be most useful in conjunction with both classes. i'm very inexperienced so the best i could come up with was smithing/mining for the paladin and enchanting/tailoring for the rouge.

that way i could mail weapons/armor to my rouge who would enchant and then either mail them back or just use the enchanted weapons with the rogue. the only real doubt i could come up with is with the tailoring since i guess i might be able to keep my enchanter busy enough scraping weapons/armor i mail that i wouldn't need the scrapable cloths that tailoring makes.
#2 Feb 06 2007 at 4:44 PM Rating: Good
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978 posts
Well the only problem I see is that all the professions you have chosen on both characters are very money intensive. Mining is good for making money, but at least for a long while the ores you mine are going to be going toward leveling your blacksmithing.

For the rogue, if you really want to take enchanting I would recommend taking another gathering skill rather than tailoring. That way, if you really need things to dis-enchant to get enchanting materials you will have extra money to buy cheap items from the AH. If you were a cloth wearer I would say go with tailoring no problem because you would be getting some use out of what you make, but as you are a rogue I think it would benefit you more to take mining, herbalism or skinning to make money. Or even help out the paladin by sending them the ores you mine.

But hey, it's is up to you :D
#3 Feb 06 2007 at 8:05 PM Rating: Decent
your advice really made me think. i think that tailoring is to be thrown out but i do want to keep enchanting. since you didn't mention it i'll assume that smithing/mining isn't a bad choice for the paladin.

so now i'm wondering what to couple with enchanting on my rouge. the choice comes down to gathering or a trade skill that feeds off of mining: engineering or jewel crafting. which will make me more money?

all things being equal(wouldn't that be nice), i would choose jewel crafting since i prefer to make items for myself that are passive rather than active.
#4 Feb 06 2007 at 8:15 PM Rating: Good
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978 posts
Hi again. As to your new question, don't take engineering unless you plan to pvp a lot on your rogue. Engineering is like the ugly stepchild of WoW, definitely needs the most work to make it viable.

As to jewelcrafting, I don't know much about it. But, it seems like everyone and their mother took up JC with the expansion as the AH on my server is flooded with new rings and necklaces. It would definitely give you gear your rogue and your paladin can both use. But, one character would be supplying the materials for both of their trade skills. In other words, your paladin is going to be doing A LOT of mining in order to level up both blacksmithing and jewelcrafting. I also don't know how much of a money maker jewelcrafting is yet. I think it should be, as long as there aren't too many of them on your server. Seems like once you get to a high enough skill level, cutting gems for people is the way to go.

So you're stuck with the same problem as the first post. What is going to be your money maker? Making money off of crafting is definitely do-able, it just takes a lot more work than just selling the materials you find from gathering.

Personally I know my character with tailoring/enchanting has not made any money off of the products themselves, I just usually sell my enchanting materials as it makes me more money. My hunter on the other hand, who has always had 2 gathering professions, has never had a problem making money. But I don't really get any enjoyment out of crafting and some people do. So that factors into your decision as well.

And don't forget, if you pick two crafting skills on your rogue and you're not making enough money you can always drop one of them later and pick up a gathering profession.
#5 Feb 07 2007 at 6:13 AM Rating: Decent
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105 posts
In my opinion -

I'd stick with Mining / Blacksmithing for Paly.
Skinning / Leather - for Rogue.

Both characters will then be able to make their own armor - and you sell the extra materials for pure profit.

Later on down the road - you can drop one profession for Enchanting.. and use your other profession to feed your enchanter with greens to dis-enchant.


Jarra -
300+ Skinning
300+ Leather
300+ Fishing
Talinas
300+ tailor
300+ enchanter
#6 Feb 07 2007 at 7:59 AM Rating: Decent
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422 posts
Just to throw in my 2p worth.

It is very hard to make good money with crafting skills. You have to be willing to put the time and money into get good recipes, be it farming, off the AH or rep based.

The easiest way to gold is skinning+mining/herablism+fishing.

Sell all your leather and herbs/ores/gems on the AH for a fair price.
They buy any equipment you want off the AH.

At level 70 You can consider getting rid of one or more of your gathering skills and building up a crafting skill or two.
#7 Feb 07 2007 at 9:24 AM Rating: Decent
I've got this on 2 of my toons.

1. Blacksmith/Mining
2. Enchanting/Mining

I always seem to need more bars/ore for my blacksmithing. I started with tailoring with the enchanting but hated seeing ore and thinking "Man I wish I was on my hunter so I could mine that". You'll always be able to get mats for your BS skill that way and be able to make more items. More items you make the more you can either sell or send to yourself to DE.

There are many options out there, just need to find the one that works for you.
#8 Feb 07 2007 at 9:28 AM Rating: Decent
Khalane wrote:
Hi again. As to your new question, don't take engineering unless you plan to pvp a lot on your rogue. Engineering is like the ugly stepchild of WoW, definitely needs the most work to make it viable.

As to jewelcrafting, I don't know much about it. But, it seems like everyone and their mother took up JC with the expansion as the AH on my server is flooded with new rings and necklaces. It would definitely give you gear your rogue and your paladin can both use. But, one character would be supplying the materials for both of their trade skills. In other words, your paladin is going to be doing A LOT of mining in order to level up both blacksmithing and jewelcrafting. I also don't know how much of a money maker jewelcrafting is yet. I think it should be, as long as there aren't too many of them on your server. Seems like once you get to a high enough skill level, cutting gems for people is the way to go.

So you're stuck with the same problem as the first post. What is going to be your money maker? Making money off of crafting is definitely do-able, it just takes a lot more work than just selling the materials you find from gathering.

Personally I know my character with tailoring/enchanting has not made any money off of the products themselves, I just usually sell my enchanting materials as it makes me more money. My hunter on the other hand, who has always had 2 gathering professions, has never had a problem making money. But I don't really get any enjoyment out of crafting and some people do. So that factors into your decision as well.

And don't forget, if you pick two crafting skills on your rogue and you're not making enough money you can always drop one of them later and pick up a gathering profession.


in regards to engineering, it will be more viable to your paladin than rogue but still only if you intent to PvP a lot. Rogue has many player crowd control/snare abilities compared to pld, engineering helps to breach that gap considerably. If you dont intend to pvp a lot your recent choices seem just fine.
#9 Feb 07 2007 at 9:33 AM Rating: Decent
27 posts
Engineering is very helpful for a pally but a huge money sink.

I have multiple 60-65s (on the same server) and their professions are as follows:

1. Troll priest alchy 368/herb 375 (will go transmute)
2. Tauren druid JC 370/mining 370
3. UD priest (shadow pvp) Tailoring 335/enchant 305
4. Troll Shammy - Enchanting 330/Alchy 350 (will go transmute spec)

I have a farming hunter:

Dwarf mining 375/skinning 375.

The redundancy on alchy is intentional for transmute cooldowns/crafting. The enchanting redundancy isn't really intentional (she was a priest I played on another server when mine was down that I finally moved over to my regular server.) I am not serious about enchanting on either enchanter, they are mainly for DEing and because I can't decide what other profession to bother with on the shammy.

I'd suggest you focus on gathering (skinning/mining/herbalism) on the toons until both are level 40, then revisit it. I never craft on any alt until they are at least 40.
#10 Feb 07 2007 at 1:11 PM Rating: Good
webgecko wrote:
I'd suggest you focus on gathering (skinning/mining/herbalism) on the toons until both are level 40, then revisit it. I never craft on any alt until they are at least 40.

QFT. Since they are on the same account, and played at different times, there is no competition between the two characters for skins, herbs, or ore. Make gold first. Worry about crafting when you can afford a money sink.
#11 Feb 07 2007 at 7:34 PM Rating: Decent
so herbs or skins for the money?
#12 Feb 08 2007 at 1:45 AM Rating: Decent
One thing that no one mentions is that your rogue can't enchant soulbound gear for your paladin. This includes all the instance blue drops. If you want enchanting, it needs to be on your main character.
#13 Feb 10 2007 at 11:12 AM Rating: Decent
Just to give a wider view on your professions, Mining and Blacksmithing on your paladin will be good, as you can keep all your armor up-to-date, for your rogue however, i would suggest taking skinning/enchanting, providing you want to keep enchanting, you should know, however, that your rogue cannot enchant anything of the paladins items, unless you send them to your rogue before equipping them on your paladin.

As you get to higher levels, your Rogue will benefit from enchanting quite a bit, with the new Mongoose Enchant being obtainable.

EDIT: Furthermore, the option of Skinning as your other profession on your Rogue, will allow you to send skins to your Paladin, when you need them for your Blacksmithing, otherwise, you should be selling all your excess ores, and leather on the AH, which should generate quite a bit of Income, if you are always killing Beast types, or anything you can skin

Edited, Feb 10th 2007 2:14pm by Royzy
#14 Feb 13 2007 at 4:03 AM Rating: Decent
/nevermind

Edited, Feb 13th 2007 10:10am by Chestan
#15 Feb 13 2007 at 1:07 PM Rating: Decent
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556 posts
I didn't read the whole thread to see if this was brought up already, but just in case...

Enchanting on one of your characters specificaly to power up you and your alts doesn't work as well as you might think. You can't enchant any of the BoP items that any of your other characters get.
#16 Feb 14 2007 at 11:11 PM Rating: Good
rumpletumpskin wrote:
i have just started 2 new characters in bc, a paladin and a rogue both blood elves. i was thinking about trade skills that would be most useful in conjunction with both classes. i'm very inexperienced so the best i could come up with was smithing/mining for the paladin and enchanting/tailoring for the rogue.

that way i could mail weapons/armor to my rouge who would enchant and then either mail them back or just use the enchanted weapons with the rogue. the only real doubt i could come up with is with the tailoring since i guess i might be able to keep my enchanter busy enough scraping weapons/armor i mail that i wouldn't need the scrapable cloths that tailoring makes.


If I was you, I'd go for gold. Take three gathering professions on both toons. Fishing, skinning, and either mining or herbalism. It's not as if they are in competition with each other for resources, since you can only play one toon at a time. Crafting professions are money sinks - stay away from them.
#17 Feb 15 2007 at 7:46 AM Rating: Decent
I am going to completely agree with Mike here about taking gathering professions. If you decide to use whatever mats you get for your other profession you will most likely be broke by the time you hit 40 and need 80+g for your mount, and then later on for your epic mount. I highly recommend taking skinning+ mining/herbalism (one or the other as you can only track one type) -- I prefer mining as the mats sell very well because of the jewelcrafters.
#18 Feb 15 2007 at 8:31 AM Rating: Decent
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638 posts
Anobix wrote:
If you decide to use whatever mats you get for your other profession you will most likely be broke by the time you hit 40 and need 80+g for your mount, and then later on for your epic mount.


Your paladin has it a little easier - at level 40, your trainer will just give you your mount - free, gratis, no quest, no training, no cost, it really is as easy as that. The epic mount has a long quest chain to get, although it still comes out a little cheaper than just buying one (which is also an option if you don't like questing.
#19 Feb 15 2007 at 1:04 PM Rating: Good
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3,202 posts
My first character (and still my main) is a Warrior. I was anxious to try everything so I picked up mining/blacksmithing because they seemed appropriate. I do love blacksmithing and have used many of the things I have made but it has definitely been a time/money sink to keep it up where I am making things my own level. Most of the items I can make don't sell for a profit on the AH.

The mining has made me a ton of gold though. Most of my mount money has come straight from mining ore and rock and selling it on the AH.

When I decided to start a character on another server, I made him a miner/skinner and he's around level 30 with over 50 gold made with very little effort. I also find it much easier to manage his inventory when I don't have to save up stacks of materials for a crafting profession. My blacksmithing main has every available bank slot filled and still has trouble finding space to put things. (I don't have a designated bank alt because I have too many playing alts already.)


My advice would be to take mining for income and try out blacksmithing if you are really interested in it for the fun value and have your other character take two of the three main gathering skills of mining, herbalism and skinning. Herbalism doesn't seem as profitable at low levels but I've heard that it gets much better at higher levels.
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