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This made me laugh [Alchemy related]Follow

#1 Feb 15 2007 at 11:01 AM Rating: Decent
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"Master of Potions is straight-forward, basically anything like Major Protection Potion or Super Mana Potion you have a chance to get up to 5 from a single set of materials. You can expect, over time, to get maybe 15-20 percent extra yield from your materials. To become a master you must hand in 5 Super Healing Potions, 5 Super Mana Potions and 5 Major Dreamless Sleep Potions as well as get a quest drop from High Botanist Freywinn in the Botanica wing of Tempest Keep. You don't get any unique recipes.


Can you say, FFXI? This is funny. I'm going to be "HQ'ing" potions. I can just imagine what effect this will have on the economy of certain potions though, if you can't "HQ" them you won't be able to make money.

Reminds me of not being able to make money off Silent Oil in FFXI because people who made 5 or 6 at a time consistently ruled the market.
#2 Feb 15 2007 at 11:12 AM Rating: Decent
For those of us who did not play FFXI, can you explain? I'm sure the humor will be lost on us, but I'm curious what "HQ" means. High Quantity?
#3 Feb 15 2007 at 11:19 AM Rating: Decent
I assume HQ is some sort of skill or specialization that allows them to create more of product X. And finds it funny a similar system was put into WoW.

hehe I too never play FF 11 so yea the humor is lost.
#4 Feb 15 2007 at 11:45 AM Rating: Decent
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HQ was another term for "+1" or "High Quality" basically, if you were a blacksmith you hoped to "HQ" that piece of armor so you'd get great armor +1. In Alchemy, an "HQ" resulted in getting 5 or 6 potions for 1 set of mats. To get this revered HQ, you had to usually be double or more the skill required to make the item.

How this relates to WoW, can you imagine the quantity of BG potions being brewed by these Masters? The market will be flooded with Free Action, Swiftness, and other potions.

I spent about a year on FFXI so a lot of these things in WoW remind me of it.


Edited, Feb 15th 2007 1:47pm by Sanvyn
#5 Feb 15 2007 at 11:53 AM Rating: Decent
Ah I see. Yea EQ2 has a system like that too for certain things you can make. Depending on what you made you either got more of it or got what you were making but with better stats.

And your skill played a large role in getting better stats on your product, however I loved how they had the reaction commands so that if you got good at it you could get pristine (best quality) even at low skill lvls like when the product is yellow or orange to you.

Granted it made the crafting time consuming in that you couldn't just get your mats and hit the create button and come back in ten minutes to a stack of your product.
#6 Feb 15 2007 at 1:52 PM Rating: Default
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All trade skills in this game are useless for making money anyways.

#7 Feb 15 2007 at 4:26 PM Rating: Decent
Shaolinz wrote:
All trade skills in this game are useless for making money anyways.



Wrong! Well if you include alchemy as a "trade". My first 60 obtained an epic mount within 4 weeks of hitting 60 purely selling pots on AH - that was a year ago, my Tauren druid alchemist sold demonslaying, defence and greater fire protection pots.
#8 Feb 15 2007 at 7:13 PM Rating: Decent
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Wrong! Well if you include alchemy as a "trade". My first 60 obtained an epic mount within 4 weeks of hitting 60 purely selling pots on AH - that was a year ago, my Tauren druid alchemist sold demonslaying, defence and greater fire protection pots.


I almost 100% guarantee that you would have made more by selling the herbs. Hence: the trade itself is worthless for making money; you'd make more selling herbs.
#9 Feb 15 2007 at 9:34 PM Rating: Decent
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Now that these particular specialists will be able to get more pots for the money though, production could sway to outweigh the mats.
#10 Feb 16 2007 at 1:44 AM Rating: Decent
Shaolinz wrote:
All trade skills in this game are useless for making money anyways.


I am actually glad people have this kind of misconceptions - it just reduces the competition for crafters and lets me make more money. And each such post makes me smile.
I have a tailor/enchanter and jewelcrafter - the first buys materials exclusively from AH, the jewelcrafter buys 80% of gems from AH. I now have money for 2 epic flying mounts, but they are lvl 61 and 59, heh.
#11 Feb 16 2007 at 7:26 AM Rating: Decent
Quote:
Now that these particular specialists will be able to get more pots for the money though, production could sway to outweigh the mats.


Great point!! I too am hoping this will help the actual professions more. I do believe that blizz has been making good decisions regarding this and hopefully continue to do so.

Crafting for me is 50% of the fun in any MMO if done right. That was one of the main reasons I thought EQ2 was a pretty good game. Its just that the rest of the game didnt hold up.
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