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Alchemy questions, things i should do?Follow

#1 Jun 02 2007 at 9:02 PM Rating: Decent
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1/ I'm a paladin and currently have alchemy/herbalism at 375 and wish to drop herbalism for another craft skill, so what would be the best skill to pick-up and will it cost alot? Is engineering a good combination...

2/ Are there pathways for alchemist at 300 or is it just at 375?

3/ Does transmuting arcanite bars make money?

Thanks in advance
#2 Jun 03 2007 at 6:55 AM Rating: Decent
I would suggest to drop Alchemy and keep the herb. Here are my thoughts
1. On my server, you make more money on selling the herbs than selling the pots
2. Alchemy has very little BOP item (trinket) but how many people use it?
3. You can always find a friend alchemist to make the pots for you with a little tips or no tips at all.
4. You can find people to do transmute with a fee (normally 5g on my server)

I am pondering the same thing lately too and I think sooner or later I'll have to drop alchemy for tailoring sigh.
#3 Jun 04 2007 at 7:46 AM Rating: Decent
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538 posts
1) no idea about this, it depends on your needs. Alchemy without Herbalism can be a bit tough, and Herbalism sure is a great moneymaker, especially in Outland (stacks of Felweed for 20-25g, stacks of Terocone for 40g...). Maybe you should look into Blacksmithing if there are nice BoP items for paladins at endgame, not sure about that. If you're after a new crafting profession it can only be motivated by which items it can produce that you can use. If you are after money I would take enchanting or mining along with herbalism, that's where the real money is.

2) there are specialisations for alchemists (transmutes or elixirs or potions) but you need to be level 68. I think the skill prereq is something like 330, anyway a skill level you will have attained easily at lvl 68.

3) transmute arcanite bars used to make 5-10g per with a bit of luck, but I don't think many ppl are after them any longer. The new "hot" transmute is primal might, which can be a decent money maker, especially if you have the transmute specialisation. There are also transmutes for diamonds that can be cut into meta-gems by jewelcrafters - the market on those is slow but should pick up when more ppl get endgame eq with metagem slots. Otherwise there's also money to be made with potions and elixirs, again especially if you have the specialisation.
#4 Jun 05 2007 at 5:48 AM Rating: Decent
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1,571 posts

I dont think its worth relying on specialisation.
I took transmutes mastery more than a month ago and I only had 2 procs so far. I would disregard specialisation if you dont make really lot of potions/elixirs each day, then you might have use of it.

I dropped herbalism over tailoring too and kept my alchemy mostly for doing primal might and to get that trinket some day.
It is bit hard to keep alchemy without herbalism, but I never made potions for anyone but me and friends and I am used to making only few really. Adepts elixir is the one I am never without and at level 70 buying a stack of Felweed and Dreamfoil isnt that much expense. Selling just 1 might can cover that up for quite a while.

#5 Jun 05 2007 at 8:41 AM Rating: Decent
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538 posts
Of course for a mastery to be really useful you have to use it... that seems quite obvious. If you use alchemy only once every few days then yeah maybe you should think of changing. I use alchemy several times a day, even on slow days I probably make 5-10 pots/elixirs and one transmute.

Besides, you seem to have been unlucky so far, maybe because you don't transmute every day. The proc rate is around 15%, in other words if you transmute regularly every day for a week, it will proc extras only once... on the other hand I got an extra primal might and an extra skyfire diamond on my first 2 transmutes after I got the mastery.
#6 Jun 05 2007 at 9:04 AM Rating: Decent
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1,571 posts

I am sorry but to use anything in WoW several times a day I should first think of changing my RL.
Like marrying a man that wouldnt mind not to get lunch because I have to transmute or make potions in online game.

Maybe you could try explaining to him how important is getting alchemy procs versus his RL needs? :p

#7 Jun 05 2007 at 10:56 AM Rating: Decent
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4,575 posts


Arcanite xmute is still useful but now that the basic green gear in outlands is better than your arcanite-related gear, it’s not in great demand. An alchemist, however, can make primal might, earthstone diamond, and skyfire diamond. These 3 would be useful xmutes to do.

I try to keep up with these xmutes but the reality is, I don’t have the mats all the time. That’s one drawback of depending on the xmutes, also why so many people offer to do it for free or for tip.

Engineering could be fun but the funness of the trinkets doesn’t seem to overcome getting to 375. After 300, there aren’t as many trinkets anymore..just guns and bullets and flares. Oh yea, scopes too. But many require primals, and on my server, primals are 10-30g, so I’d almost rather sell the primal than make 1 bomb or 200 bullets out of it…



#8 Jun 05 2007 at 11:51 PM Rating: Decent
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538 posts
Sethy wrote:
I am sorry but to use anything in WoW several times a day I should first think of changing my RL. Like marrying a man that wouldnt mind not to get lunch because I have to transmute or make potions in online game.

Maybe you could try explaining to him how important is getting alchemy procs versus his RL needs? :p


I'm sorry you are taking it this way, that's your choice. 10 seconds a day to do a transmute before going to bed isn't really affecting my RL too much. And a bit of socializing with guildmates to get mats isn't too bad either.

But in any case I don't see how your reply of "transmute mastery is worthless because I don't use it" is helping him in this context. Of course the skills you gain are useful only if you use them...

The point of alchemy specialisations is to give a bonus to ppl who use alchemy quite a lot. If you're a very casual alchemy user then a) maybe the cost of getting a mastery is not worth it, indeed and b) maybe you should get another profession that would yield better rewards taking into consideration your approach to the game. But that doesn't make alchemy specialisations useless.

EDIT: in addition, and to give a bit of background info, this all comes from a very thoughtful post on the O-boards that explained very clearly and convincingly that the shortage of consumable was one of the key points halting the progression of casual gamers into endgame content. Blizzard took notice and implemented a) alchemy specialisations and b) the new flask/elixir usage rule, in other to cope with this problem.

Edited, Jun 6th 2007 3:55am by anathor
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