All the crafting professions share the same issue: either you get a skill point OR you make money. It's almost impossible to get both at the same time.
Therefore if you only want to skill up, offer enchants for free to whoever brings the mats (and even through a few cheap mats around for guildies) and you should level fast enough. Of course it works better if you have at least a few enchants that ppl are going to look for, e.g. +12 agi on cloak, +6 all stats on chest, etc. And you have crusader, so that's a good start, I see lvl 70 melee chars with crusader still.
If you want the money, try to farm enchanting recipes (I think BEM is a good place to start, just check the drop rates on this site). The high-level enchants can easily draw tips of 5-10g. And I can assure you that a lot of lvl 70 chars need enchants right now in order to tackle endgame contents. I am in a fairly casual guild and even then all my lvl 70 guildies have enchants on all their pieces of eq - where applicable of course ;)
Finally the real money is of course in the "gathering" aspect of the profession, i.e. disenchanting. You can of course play the AH, but in Outland it's even easier, you will get tons of quest rewards that you won't need, and questing/farming or even instancing generates tons of greens that can be DEed for good money. Very often greens that would vendor for ~2g will give 3-5 Arcane Dusts worth 6-10g.