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Looking for guidences for trade skillsFollow

#1 Jun 19 2007 at 1:18 PM Rating: Decent
Well as the subject says I am looking for guidence with my trade skills and making money. I am still new to WoW however I have a level 44 Warrior with Mining and Blacksmithing as its main skill. And First aid,fishing and cooking for secondary. All of which are pretty high most 225 or above.

However my question is for my alts. I have a lvl 5 N.E. hunter which I plan on playing alot along with my main in which I want to be an enchanter to make money by D/E. However I'm not sure what to take with it.

I also have a lvl 5 pally that I will be playing and leveling much less often due to playing the toon with my son slowly. I'm not sure what to take for the pally for trade skills.

I am looking for the right combanations of trade skills for my toons based on what I already have now and and how often my alts will be played. I have read alot of the threads with people giving great advice and I am hoping for help with this question. And by the way thanks in advace for your input.
#2 Jun 19 2007 at 2:34 PM Rating: Decent
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Since your warrior has blacksmithing covered, which can make many items for your paladin, then how I’d suggest your tradeskills combo is as follows:

1) Warrior – mining and blacksmith. Makes armor and weapons for warrior and pally. Potentially swordsmith.

2) Hunter – My suggestion: skinning and leatherworking. Makes leather and mail armor for himself, as well as armor kits that all your chars can use. If you ever add druid or rogue to your list of characters, they are also covered for gear.
a) Alternative 1: Your own selection of Enchanting and perhaps (gathering skill). Some players don’t like to switch between all the tracking that hunters do normally, and trade skill tracking. I don’t mind it too much. However, consider this before you take up herbs or mining. He also can do skinning and just sell the leather off.

b) Alternative 2: Enchanting and Tailoring – Many people take tailoring with enchanting because you get cloth as drops, not from some special gathering skill. You’ll find use in bags and selling some gear, but ultimately you might prefer to have a cloth class do tailoring for the higher-level recipes.

c) Since you plan to play him a lot, the higher level leather recipes are very nice to have, and many are gained through reputation grinding.

3) Paladin – Enchanter and (gathering skill). I’d almost suggest tailoring because you’ll find use in bags and selling some gear, but ultimately you might prefer to have a cloth class do tailoring for the higher-level recipes.
a) Alternative 1: Blacksmith and take Macecrafting…at least I think that’s what it was called, to make his 2H clubs

b) Alternative 2: Mining/skinning/herbs – some people don’t like switching between Herbs and Ore seeking, so they won’t take those two together, but I don’t mind it too much. Doubling up on mining will be useful because you certainly will need all that ore.

c) You mentioned the paladin may level up slowly. As long as you can get him to level 35, you can do enchanting recipes up to 300. This range provides quite a few good and useful enchants. If you get lvl 51, you can do enchanting all the way up to 375 for various boe recipes that you can get from AH, that don’t require you to be in Outlands gaining reputation to buy the recipes. Your other chars can feed him items to disenchant, even from level 60+ gear.

d) If he’s a disenchanting mule, then I think around level 275 enchanting, you should be good for lvl 63 items or less. So it still requires getting to level 35. But with your characters feeding him mats, money, and items to disenchant, he could conceivably reach 350+ or higher in enchanting without leveling up as quickly as the other two chars.

If you don’t have a tailor, then all the cloth you pick up will be profitable to you. But if you add tailoring, then you may find it hard to generate cash, because your leather, ore, and cloth will all be used. Though maybe the disenchanting mule will cover that part just fine.




#3 Jun 19 2007 at 9:19 PM Rating: Decent
A lot depends on your goals for tradeskills. Do you want gold, or do you want to make stuff for your toons?

If you want to make stuff for your toons, get yourself a crafting profession and its associated gathering profession. It doesn't really matter if both of your toons are miner/blacksmiths, since there are different specializations that your smith(s) can go for later in the game. Just remember that you aren't in this for the gold, but the items you can make.

If you want to make gold, don't get any crafting professions whatsoever. They are money losers. Sell mats on the AH, and you'll end up never hurting for gold. Two toons with the same gathering professions ARE NOT IN COMPETITION FOR THE SAME RESOURCES. They are played at different times and quite often in different zones.
#4 Jun 20 2007 at 11:06 PM Rating: Decent
There are all kinds of reasons why your hunter should do skinning and leather but if you do want to make the toon an enchanter then you can do worse than take tailoring with enchanting. The mats drop so you don't have to gather and you can disenchant green and blue items made by your tailor and your smith into mats, together with green (and some blue) items that don't auction well and your hunter's BOPs that aren't used.

Your warrior and your pally can feed your tailor cloth and if you grind your xp with humaniods you'll get plenty of cloth.

And I wanna know... what's wrong with sounding like a 5 year old? ^_^
#5 Jun 21 2007 at 9:12 PM Rating: Decent
Just wanted to say thank you for all the information you guys gave me it will really help.

My line of thinking was that I wanted an enchanter so I could Disenchant things to make money in the A.H. and sice my main was already a Miner/blacksmith I figured I could Feed him with green weapons and armour as well as my pally. I'm thinking about putting skinning on my hunter (lots of animals to kill)and making him a A.H. machine. Then put tailoring and leather working on my pally since he won't be leveling all that quickly he will just be played with my young son and really wont be counted on to do alot or be in places to mail out stuff.

Or I may put tailoring with my hunter to feed himself green clothes along with the blacksmith greens sent to him to disenchant and make the pally the skinner and leatherworker which would then make the pally self sufficient for his trades.

Of course my logic could be all screwed up and will read each of these post again and again to decide.
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