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Curious as to why you cant make bows and arrows...Follow

#1 Jun 29 2007 at 2:58 AM Rating: Decent
Anyone know why blizzard allowed us to make guns and bullets but not bows and arrows?

Seems a strange thing to leave out.

Thanks

Minipriest
#2 Jun 29 2007 at 9:47 AM Rating: Decent
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65 posts
They forgot?
#3 Jun 29 2007 at 9:51 AM Rating: Default
FF11 has all rights to making arrows and bow in MMORPGs reserved.

... I actually think it's because there's no Logging profession. No lumber, no lumber products. Some areas are lucky to have one tree in the whole zone (wonder how they would work that).
#4 Jun 29 2007 at 9:51 AM Rating: Decent

but you can buy lumber from a vendor?
#5 Jun 29 2007 at 10:03 AM Rating: Decent
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102 posts
blizzard doesn't support the destruction of trees, like McDonalds cutting down rainforests for cow farms which aid global warming. Therefore, Blizzard is against global warming. Blizzard rules
#6 Jun 29 2007 at 10:03 AM Rating: Decent
Retah wrote:

but you can buy lumber from a vendor?

Yes, but it's not that easy coming up with over 100 crafted Woodworking recipes that all contain 1 item bought from a vendor lol

They would need to make a gathering profession (Logging), that would give different types of logs (Ash, Elm, Maple, etc), you then synth them into lumber (at a saw mill hmmm). Then throw in the main profession Woodworking (Staffs, Bows, Arrows) Stuff from FF11 anyway.

Edited, Jun 29th 2007 2:04pm by GYFFORD
#7 Jun 29 2007 at 11:48 AM Rating: Decent
GYFFORD wrote:
Retah wrote:

but you can buy lumber from a vendor?

Yes, but it's not that easy coming up with over 100 crafted Woodworking recipes that all contain 1 item bought from a vendor lol

They would need to make a gathering profession (Logging), that would give different types of logs (Ash, Elm, Maple, etc), you then synth them into lumber (at a saw mill hmmm). Then throw in the main profession Woodworking (Staffs, Bows, Arrows) Stuff from FF11 anyway.

Edited, Jun 29th 2007 2:04pm by GYFFORD


The only problem with this would be deciding which trees are and are not able to be chopped down. I mean going to Ashenvale or a similar place would be surrounded by trees. Also, when you cut a tree down, would it clear a path?

I hope I am being clear how it would potentially be difficult to add this profession to the game.
#8 Jun 29 2007 at 3:31 PM Rating: Decent
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381 posts
I don't have a hunter so this never really bothered me but, I did wonder about it also. Like others said, without another gathering prof it would be difficult to do.

However, it could be interesting if they decided that with an engineering skill, bows of certain types could be improved into superior weapons equivalent to the engineering gun now available.
#9 Jun 29 2007 at 4:20 PM Rating: Decent
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4,575 posts
Quote:

The only problem with this would be deciding which trees are and are not able to be chopped down. I mean going to Ashenvale or a similar place would be surrounded by trees. Also, when you cut a tree down, would it clear a path?

I hope I am being clear how it would potentially be difficult to add this profession to the game.


all the games that have lumberjacking/chopping trees don't get rid of the trees at all. they remain as part of the permanent graphics of the area. but you "take away logs" from the tree, either by a chopping action or in the case of WoW, a clickable action (like mining node) that will initiate a chopping animation.

i believe the capability to have choppable trees is available. Add in a manufacturing tradeskill (woodworking) and the accompanying gathering skill (lumberjacking).

one problem is, where will the NPCs be that teach these skills? If you think about towns like Stormwind and Ironforge, most of those rooms are occupied already by some kind of tradeskill NPC. There are a few empty rooms but not enough for every town. TBC added the jewelcrafting NPCs, but only by putting them in new zones that were created.

so at worst, it would be a skill that comes with a new expansion, not added to current world.

#10 Jun 29 2007 at 10:50 PM Rating: Decent
Minipriest wrote:
Anyone know why blizzard allowed us to make guns and bullets but not bows and arrows?

Seems a strange thing to leave out.

Yes, it is, and it's been pointed out to them probably every day on their own forums. But the truth of the matter is that you can't, and there isn't much use in bringing it up yet again.

Maybe they are reserving Woodworking as a trade to be introduced in a future expansion... or... maybe they just couldn't figure out what the levelling progression for a woodworking tradeskill would be.

The hardest part of adding a tradeskill, IMHO, is that you have to come up with several hundred recipes of ever-increasing worth. Not only that, but you really want those recipes to have as small an overlap with existing tradeskills as possible. Blacksmiths can make staves already, so it would be redundant for a woodcrafter to make them as well.
#11 Jun 30 2007 at 5:59 AM Rating: Decent
Would it be so hard for blizz to make say, little trees everywhere (just like mining vanes but then in tree shape)? <-- this solves the problem of logging existing trees.

There is a lumbermill in westfall and if I recall other places to. becides, you can`t even enter 50% of the houses in SW or IF and there is alot of space in ogr and TB. <-- problem solved for space

The only real problem is what can you make with this skill?
Arrows, Bows, (end game) Wands, Staves (no class that has blacksmithing needs staves, but they can leave the blacksmith staves and give woodloggers other staves.)
That strange little offhand twig, Hmmmm... no more ideas
#12 Jun 30 2007 at 12:27 PM Rating: Decent
Quote:
all the games that have lumberjacking/chopping trees don't get rid of the trees at all. they remain as part of the permanent graphics of the area. but you "take away logs" from the tree, either by a chopping action or in the case of WoW, a clickable action (like mining node) that will initiate a chopping animation.

Yup, it would not remove a tree at all, it would be just like a node. In FFXI there are some areas that you can't chop wood (Dunes, it's all sand) just like blasted lands and desolance would be.

In WoW I think it'd be easier with a 'Tracking Lumber' or w/e they would call it.

I'm sure there would be some sort of non-weapon synths too. Maybe some types of traps? In ffxi they even made some foods lol don't ask me.

Only problem with arrows is that the NPCs sell pretty darn good, cheap arrows. Even the honor special arrows you can buy from outlands are just a small bit better than normal NPC ones. Also, the ammo that's rarely in the AH I've personally never thought of buying. It's only 200 and usually cheap.. but such a PITA to swap out... even with Outfitter.

Staffs and wands would be nice, maybe some low level trinkets, since there is a lack of those. If they ever do add a profession, that's prolly going to be at the top of the list IMO, since other MMORPS have it already even LOTR have it, and that's a newer one.

Edited, Jun 30th 2007 4:29pm by GYFFORD
#13 Jul 03 2007 at 11:41 AM Rating: Decent
This isn't impossible, in real life today few bows are made from wood anylonger, why not add to alchemist for composites which use existing ores and allow non-alchemy trades to option for the crafting. It "wood"work....and no clear cutting needed.....I am on Nordrassil if you have thoughts....Ebabe
#14 Jul 03 2007 at 2:35 PM Rating: Default
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201 posts
you are all forgetting....in the Inn in IF you can exchange thorium bullets (eng made) for arrows, ammo problem solved.
#15 Jul 04 2007 at 4:21 AM Rating: Good
maybe there can be certain and much smaller trees u can cut down and they can disapear without harming the background
#16 Jul 05 2007 at 10:12 AM Rating: Decent
Quote:
one problem is, where will the NPCs be that teach these skills? If you think about towns like Stormwind and Ironforge, most of those rooms are occupied already by some kind of tradeskill NPC. There are a few empty rooms but not enough for every town. TBC added the jewelcrafting NPCs, but only by putting them in new zones that were created.

You can put more than one person in a house. Put him (her) right next to the blacksmith or jewelcrafter, or whatever.
#17 Jul 05 2007 at 12:02 PM Rating: Decent
bgredsox wrote:
Quote:
one problem is, where will the NPCs be that teach these skills? If you think about towns like Stormwind and Ironforge, most of those rooms are occupied already by some kind of tradeskill NPC. There are a few empty rooms but not enough for every town. TBC added the jewelcrafting NPCs, but only by putting them in new zones that were created.

You can put more than one person in a house. Put him (her) right next to the blacksmith or jewelcrafter, or whatever.

Or, since we're talking about woodworking, they could always be standing outside. SW has woods just outside the castle. Viola.

UC and the BE areas would be a nice spot for the Hordies WW NPCs. Both have somewhat wooded areas in the starting zones.

Edited, Jul 5th 2007 4:03pm by GYFFORD
#18 Jul 17 2007 at 7:25 AM Rating: Good
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1,121 posts
ohmikeghod the Venerable wrote:
Minipriest wrote:
Anyone know why blizzard allowed us to make guns and bullets but not bows and arrows?

Seems a strange thing to leave out.

Yes, it is, and it's been pointed out to them probably every day on their own forums. But the truth of the matter is that you can't, and there isn't much use in bringing it up yet again.


It's a legitimate question and the OP has every right to bring it up.

I'm not sure what all this talk about logging is about, but you can make bows and arrows in other MMOs with vendor purchased items. As your skill increases other components needed for higher level items either drop off mobs or can be foraged (sort of like herb gathering.)

You might try posting this on the o-boards in the suggestion forum, you never know what they might be paying attention to.

Edited, Jul 17th 2007 11:26am by KassandrahKnight
#19 Jul 17 2007 at 11:43 AM Rating: Default
KassandrahKnight wrote:
ohmikeghod the Venerable wrote:
Minipriest wrote:
Anyone know why blizzard allowed us to make guns and bullets but not bows and arrows?

Seems a strange thing to leave out.

Yes, it is, and it's been pointed out to them probably every day on their own forums. But the truth of the matter is that you can't, and there isn't much use in bringing it up yet again.

It's a legitimate question and the OP has every right to bring it up.

OK, then. Here's the answer. BECAUSE IT ISN'T PART OF THE GAME MECHANICS. The fact of the matter is that Blizzard doesn't look at these boards, and asking "why" Blizzard does anything here is counterproductive.

KassandrahKnight wrote:
You might try posting this on the o-boards in the suggestion forum, you never know what they might be paying attention to.

Absolute truth. If you want the possibility of Blizz employees answering a question, the official forums is the place, not here.
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