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New Professions to enhance WoW gamingFollow

#1 Apr 01 2008 at 5:47 PM Rating: Default
Job profession is one of the best features in WoW. The latest upcoming job will probably be Inscription: scroll makers....i love the idea. So, give me your most wanted ideas on job professions, here's mine.

1) Lumbering - able to collect different tree material in a way instead of plants like Herbalism.
2) Trapper - using tree materials collected to manufacture traps to be able to use for combat. *One of an item I had in mine, "Pithole"-enemy drops into pit and gets stun for 3s and -50% speed for 6s after stun.
3) Bombardism (needs mining) - create items that will detoriate enemy's movement or cause dmg in area effect. For example: "Frozen in time" lvl 40 to use/caster sets time to set off bomb/range-20yards/effect: enemy is frozen in place for 3s while suffers 100-200 dmg, any outside dmg will cancel off effect...lol i love this.
4)Samples Collecting - ability to contain weather effects like rain/snow/volcanic eruption/earth tremors/sand/ash and many others (basically weather/terrain materialization)
5)Metalurgicalist(needs weatherman)Able to use gathered weather/terrain materials like "vial of sand" to create items like "Sandyman"- cause enemy to be bind for 5s and reduction of crits by 40% for 1min/cooldown time - 3mins

Ok. that was fun. now its your turn....lol
#2 Apr 01 2008 at 9:06 PM Rating: Decent
Wow... I like the idea's...

Viability wise, I could see Lumbering wrapped into Herbalism... Maybe then a blacksmith could use the wood to make a shield, or a staff... :0

I think Sandyman might be a wee bit too much, for 40 anyway.

How about an existing skill gettings fairness added...
For every bullet type an engineer can make, why can't they make arrows of the same ability?
There are plenty of different feathers in the game already, and simple wood and star wood, and a little ore for the arrowheads, more involved certainly, but balance-able... Lets say one bar or ore, and one stone makes one arrow head mold that is usable to create up to a certain amount of arrows... Really I don't play a hunter, I noticed the annoyance using a bow to pull on my warrior at lower levels...

How about a selection of 1 additional variable choice for a secondary skill... say from this table:

Fashionist - Able to alter textures and colors based upon skill/dropped reagents/purchasable reagents... then we could all wear the same gear without looking alike as much.... (Did I just see the back of my own head in this Raid?)

Brewer - Combo with Cooking to make mana juice with food like buffs. Isn't there enough +stam and +spir? How about +intel +spir? (more than the few weak offereings at the lower levels... (suppose this could just be wrapped into cooking)

Salvager - Skin those pesky mechanicals for scraps that could be processed back into something useful.

Apprentice Gatherer... Say like an Apprentice Skinner, or Miner, or Herbalist... Can only get about 1/4 as much from a gather, and or must gain boosts/trains from the real thing...

Expert Swimmer/Runner... Better at swimming/Holding breath, Running. scales 5/10/15

Maybe even reduced versions of racial abilities, like track treasure, or heroic presence, or Touch of Forsaken blood.

Murr?


#3 Apr 01 2008 at 11:58 PM Rating: Good
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436 posts
I know this idea has been brought up before, but I would still like to see Woodworking added to the game.

There are currently (as far as I've seen) no professions that make shields, arrows, bows, or staves. It could also involve making trinkets and totem/relic/idols for shammys/pallys/druids, respectively. They could either expand herbalism to gather wood materials, or add a gathering prof alongside...can "skin" treants and the like, and chop down saplings.

Also room for plenty of novelty items...boxes, carving stats into items, simple jewelry, speed boosts (snowshoes for a slight movement increase in snow, a walking stick for rocky terrain, etc), and plenty of other things.

Just think that there's plenty to work with, and it would fill a gap that the current professions leave.
#4 Apr 02 2008 at 11:45 AM Rating: Decent
You know it's funny but I think it's absolutely insane that we havent seen the following yet:

- Bowyer / Fletching? Bows and Arrows -I mean WTF you can make guns and bullets cant you?

This seems very possible because as is, no one can currently make staves, bows or arrows. Based off your Lumberjack gathering skill, this would be it's partner trade skill. This would also be a great way to introduce many different new types of pole arms into the game. Blacksmith could make the heads, needed and used but ultimately the Fletcher could turn all the items needed into the fine finished product that is Blue or something.

- Designer / Fashion - As for this idea, I think they are bringing this into the game but making it an NPC from the way I understand. Players are going to be able to fashion and edit the way the gear they wear looks with customizable options. But if anyone remembers the old MMORPG of Ultima Online, players were able to have housing and run vendors from there houses. Many crafty players would make "pre-formed" bags or costume kits. It would be a bag of nothing but black leather and they would call it "assassin outfit". If this was a profession, players could come up with many different ideas for editable features and sell them as fashion deeds that would change your appearance no matter what gear you wore. It would add invidualism to the game.


On an off note, does anyone know if "Pit fighting" or Gladiator type dueling has ever been trade barked? This was done with a guild on Ultima I remember a long time ago in a guild called "fight club". Of course there was player housing because world pvp was crazy on there, but they would collect money as entrance fees and then pay out gold to winners. Casters and Melee types alike used "garbage gear" and garbage weapons but the matches were very entertaining. This would be neat in Goldshire I think, and add a title system to dueling. It would not be UBER gear dependent, and would be fun for all players based solely on skill rather than gear. I know Blizz has come out with the Arena battles, but a gladiator type scenario battle 5 v 10 multi levels not allowing any premades using lvl 10 like grey gear with low armor and damage. The 10 group would be low levels and the 5 group would be about 10 levels above those in the 10 man group. This could be a fun guild idea too if blizz ever comes off the dueling system and allows guilds to be able to train and attack against each other. Those were the fun things I miss from a very early MMORPG
#5 Apr 08 2008 at 11:50 PM Rating: Good
I like all those. Especially something like a brew master to make better drinks with stat boosts that are more caster-based.

And something like Carpentry would be awesome. I mean, plate-wearers can make spiffy BoP swords and whatnot, and something like carpentry would like the casters make their own staff.
#6 Apr 09 2008 at 3:00 AM Rating: Decent
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72 posts
How about Teaching?

If a toon knows greater ranks of a spell than you, or a profession recipe, if you have teaching, you can pass the knowledge on....for a price, of course!
#7 Apr 10 2008 at 11:50 AM Rating: Decent
I think the obvious profession would be scribe - it'd make a great companion profession for enchanters too.

At the basic level it would allow the creation of scrolls with standard enchantments.

Additionally, should the scribe know any spells that can be cast on others, he could scribe those spells too.

So for example, say the scribe is a priest - he could make a resurection scroll that someone else could then use to rez someone (with percentage chance of failure based off of class, int and possibly even race).

Of if the scribe was a chanter, he could do a Mongoose enchant scroll to put onto the AH so he doesn't have to waste his afternoon barking his services.

For its higher levels it would allow the production of formulas, recipes and spells - either only the stuff that the scribe knows or possibly the scribe being able to copy off of other people.

So in the example of the scribe who knows Mongoose, he could scribe it and put it up for sale for some other enchanter to learn.

Like the transmutes, the scribing of learned spells would need CDs to keep rare enchants and spells rare. Adding a high cost to both the base (one must use special paper that merchants sell for 50g a page and you need an ink made from blue gems or void crystals or something).
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