This week we're celebrating EverQuest II's fourth Birthday here at Allakhazam and as our present to the community we'll be bringing you mini interviews from many of the people on the team who've struggled over the years to make EverQuest II the game that you love and play. Our first target is the game's Producer, Bruce Ferguson, who's been on the team (in one way or another) since the game launched in 2004.
Allakhazam : How long have you been working on EverQuest II and how did you get started?
Bruce : I'm not sure that I qualify for this, as I spent a couple of years away from the team, but I'll answer as much as I can. I started back in the late 50s..oh wait. Maybe not. I joined the EQII team about 18 months before we shipped, so that would have been spring of 2003. I had been a project manager on another project, so I jumped right in on working on schedules and task tracking. We were close to 80 or 90 people at the time, and there was a lot or random wrangling of miscellaneous stuff, and I helped out. You'd be amazed at how much stuff that has only a relatively small relationship to actually making a game there is...and then there's all the stuff needed to be done to make the game too!