Interview with ArenaNet's Daniel Dociu

Like most of you, we've been waiting patiently for information about ArenaNet's (mostly) announced Guild Wars 2 project. Unfortunately, despite all of our efforts, we've still been unable to get anything definitive. Having said that, Guild Wars has an amazingly unique art style that made the opportunity to sit down with Daniel Dociu, Creative Director at ArenaNet, so appealing to us. During the interview we talked about the work he did on Guild Wars, the future look of MMOs, his role in Valve's Half-Life 2 and of course, my failed attempt to get information about Guild Wars 2.


Tamat : Hey Daniel, thank you so much for sitting down with me today to talk about Guild Wars.

Daniel : Hello! My pleasure.

Tamat : First of all, can you just talk a little bit about your history in the industry?

Daniel : Well I got into games around 1993 if I recall correctly. My first job was with Squaresoft as an art director, back in the days when they had a studio in the Seattle area. Then I moved on to EA for a couple of years. The next one was Zipper Interactive which is currently owned by Sony. I was there for about four years. I then went back to EA for a couple of years and then I did freelancing for a few months in-between EA and ArenaNet. I've been here at ArenaNet for a little over five years now.