It's likely that more game ideas end up shelved then us players are ever aware of. Earlier today, Lionhead Studios took the time to give a short look at one of those titles: InkQuest. A team of four created the demo for InkQuest during Lionhead's annual Creative Day game jam.
It was part magical map, part audio book, part adventure game, and it was captivating enough that it was "incubated" - the concept was expanded further and built into a more robust, playable prototype. We explored worlds made entirely from words and investigated different ways of telling stories within them. We explored various art styles and developed some amazing technology for a kind of artist's "performance capture" - capturing and replaying our artist's creative process.