38 Studios which was formally known in the community as Green Monster Games made an appearance at Comic-con this year and we had the privilege to meet with them on Friday.
We sat down with Thom Ang, Scott Cuthbertson and Mary Kirchoff to talk about their first game in development code named "Copernicus", though despite our greatest efforts, we were still unable to get a real look at. To our disappointment they didn't announce or show Copernicus on an official level this year but according to Mary, they 'didn't want to reveal anything if they couldn't reveal everything'.
Thom, who was very recently hired and thrown into the 38 Studios frying pan, took charge from early on and made it clear that he wanted to talk about the concept art that they had to show us. One of the first topics of our conversation was "Idealized Reality", which is going to be the official art standard or rather ‘calling card' of 38 studios. The vision is that a game enthusiast will be able to look at a screenshot or video and be able to tell that it's a 38 Studios game. They certainly seem as if they all have a very clear idea about the direction of the art: this game is going to be visually stunning.
We talked a little about the art team makeup and how Todd Mcfarlane has played into how things are created. There are 4 art leads on the team handling different areas of the game all with their own unique expertise. Thom commented on how hands on Todd has been and how he is in the office all the time giving his feedback and making sure everyone is on the same collective page.
"I feel like I've been handed the best team in the world" - Thom Ang, Director of Art