When an MMO undergoes some sort of rebranding or re-release, it typically goes through a "honeymoon phase," where the development team, all afire with gaming passion and motivation, just keeps churning away to get new content out and prove to their loyal fan base that their game deserves a second chance. The problem with this ultra-motivated development phase, however, is that most MMO companies that go through it tend to fall to the wayside after a month or two of hard development and, soon after, they're back to their one-update-every-six-months schedule, except now they have to keep up a monthly newsletter that was created at the apex of their enthusiasm.
Well, in the first month or two of DDO's re-launch as a free to play game, there were a number of skeptics who thought that this business model transition marked the beginning of the end. Turbine, however, has done something very odd in the past half year. You see, they've gone and taken their hyper-motivated "honeymoon phase," and they've cleverly decided to keep it up for the next year. Already having released two content updates over the past five months, with an additional three mini-updates every other month, DDO has grown an immense amount with its new life, and we here at ZAM were invited to check out their third major content update in five months.