Welcome to the first installment of ZAM's exclusive Rift: Planes of Telara dev blog series! Throughout the coming months, members of the Trion Worlds team will be giving you an in-depth look at the design process behind the upcoming fantasy MMO.
For the inaugural entry, Trion Worlds CCO and Rift Executive Producer Scott Hartsman took the time to answer a question that many players may ask when they hear about the game's setting: "why make a fantasy MMO?" Keep reading after the jump for his answer.
Also, we had the opportunity to attend Trion's Gamer Day last week and get some hands-on time with Rift. Keep an eye on ZAM throughout the week for our impressions, and check back regularly for future editions of the dev blog!