It’s barely a week since Trion Worlds announced the closure of its San Diego office, marking the start of a plan to revitalize the MMO developer. That strategy continues today, with the announcement that Trion’s European headquarters is to close.
It’s barely a week since Trion Worlds announced the closure of its San Diego office, marking the start of a plan to revitalize the MMO developer. That strategy continues today, with the announcement that Trion’s European headquarters is to close.
Each week, Chris "Syeric" Coke gives his unfiltered thoughts on the MMO industry. Taking on the news and hottest topics, Chris brings his extensive experience as a player and blogger to bear in Experience Points. This week he looks at Guild Wars 2 and what it means to really offer a living world in an MMORPG.
There was a time in the not-so-distant past when “MMORPG” was synonymous with Virtual World. Players approached these games as they would a looming mountain; mysterious silhouettes growing larger with each passing footstep, things that existed before and would exist after and promised adventure deep in its hidden recesses. But somewhere along the line that mountain shrank. MMOs became slaves to their own accessibility, cannibalizing the very intrigue that catapulted them to success. The virtual world faded before cardboard sets and theme park rides. ArenaNet wants to change that. Its goal is, as Chris Whiteside explained, to push Guild Wars 2 as close to a living, breathing world as any MMO has yet come. I’m not sure that’s possible.