I just wanted to let everyone know that I got a wierd quest the other night. I actually got it from Tunare herself. It started when I got in a group for xping and we headed off to sunnyvale. Tunare started sending me tells, saying that she needed help, at first I thought it was someone ******** around with me, but then she showed up in front of me, of course the others in my group all thought I was crazy.
Finally I decided to check it out and Tunare told me to go South of Freeport and she would meet me there. When I started following the road she appeared there again and pointed further south, so south I went again. Finally I got a pop up that said I found some huge orc tracks that lead NE and that I should follow them, so I did. I followed them for a ways and they changed direction, they changed direction a few times, but finally I caught up to what I had been following, it was the leader of the orcs that had been attacking Freeport, and some others including a shaman and a giant scorpion. I was then told to go warn commander Nothard in Freeport. Then everything went nuts in FP, when the orcs got there, they killed everything, including lvl 50s, with ease. It took forever but finally everything was killed, and when it was all over it lvled me without giving me xp. It just said I gained a lvl.
Sorry for being a bit longwinded but I thought you should all know.
BTW I'm a lvl 28 ranger on Diren Hold named Tanthalus.
EQoA Updates!
uly 31, 2003
Freeport is under attack by Orcs! Orcs have breeched the city walls and sporadic fighting rages in the city proper. Anyone traveling to and from Freeport is advised to use extreme caution! People arriving on coaches have been known to be attacked as soon as they arrive so again, be wary!
NPC Updates:
In general NPCs were not correctly using all of the abilities available to them. For instance, Shaman type NPCs were not correctly casting Spirit of Wolf spells on themselves or their fellow monsters. This has been corrected and you will want to take stock of what type of npc you are about to engage and judge them appropriately.
Should you see merchants selling Alchemy spells or other such new npcs, don't be alarmed. While you can't play an Alchemist yet (you will need the Frontiers DVD to do so) you will be able to get a glimpse of what their spell line up is starting to look like.
Creatures in the Hidden Valley region now have appropriate Hate Radius and kill penalty.
Narticus in the Elemental Towers regions, given the powerful items that could be obtained from him, is a bit rarer now.
Tradeskills:
Crafted weapons that are of a type that could be wielded in the off hand (secondary) are now flagged as such. Previously all crafted weapons were primary only.
Weapon crafting molds are now available in Neriak.
You should now see a visible effect when using crafted weapons with procs when the proc goes off.
Experience:
There is now a hard cap in place for how much experience you can gain for any one monster kill that scales for level. It was never our intent that any player could, through convoluted or lengthy means, overcome a significantly higher NPC and gain levels worth of EXP.
Spells and Abilities:
Increased recast timer on Necromancer pact spells to 12 seconds.
The level 40 Druid Inflame spec DoT damage was increased slightly and the scaling decreased slightly. This makes the spell perform better over the level 30 Emblaze DoT when it is first obtained. Emblaze remains unchanged.
Items:
Changed all 4 Mithril Hematite Jewelry pieces to give fire resistance instead of cold resistance.
The Diminutive Shortblade now has appropriate damage for its level, rarity and repair costs.
Updated the Huntress' Bow to be of the appropriate level.
Updated a number of items that had either too low or non existent AC values.
Frigid Boots are no longer usable by the Ranger class.
The Orb of Cooling from the Isle of Dread is now equipable
Tags: EverquestOnlineAdventures, Updates