hello guys, I just had a question on how you guys were handling these new gem drops during XP. Our group started rolling for the gems that dropped, but one was dropping like almost every other kill. This was really slowing down our game. Just was wondering how everyone is making sure that everyone gets a gem, without slowing down the game.
Daelfwitnona
38 Elf Paladin
Marrs Fist
Tradeskills Are Here!
This update is another step forward in the evolution of EverQuest Online Adventures, as we bring you an exciting new feature: Trade Skills. For those interested in taking up the crafting of Weapons, Armor or Jewelry, visit the new craft master NPCs, found in the city where your character started out, for more information. Happy crafting!
Also included in this update is our latest round of class balancing changes. We feel we are nearing completion with these changes and thank everyone for their feedback on them. If you have feedback about these, or other, changes or other aspects of the game, visit us at www.everquest.com/eqoa and let us know.
Melee changes:
Bard Anthem and Dirge lines of songs has the amount of agro generated reduced
Bard Combat spec line has been increased to be more effective than the Anthem and Dirge line of buffs. The Combat spec line now boosts all 4 combat abilities: STR, DEX, AGL, STA
Increased the CHA modifier Bard's healing song and other stat buffs
Monk's Defensive Stance spec updated to remove the negative stat component and add a positive AGI modifier as well.
Monk's Offensive spec line updated to have the names include "Strike". The Strike line also had the negative stat components removed and now include a STR bonus and an offensive proc
Ranger Bow Spec Line has been updated to focus all of the Ranger's power into their bow for 45 sec in length, boosts wisdom and allows them to shoot as many times as possible without power considerations
Rogue tumblers Grace changed to an AC buff that scales with lvl
Rogue combat buffs, instant cast with 30 sec duration, 25 sec recast
Rogue Pickpocket can now affect higher lvl monsters than were previously possible
Priest changes:
Cleric Undead Direct Damage Spells use a greater Wisdom factor to determine damage done
Lvl 39 cleric spell, Mark of Agony, has been corrected in mana cost and damage to be appropriate for its level
Increased recast time of all Cleric group heals from 5 to 12 seconds
Shaman bear form and Druid wolf form cast and recast times have been changed to 3 sec and 27 sec respectively and corrected an issue where the stat buffs would not be correctly applied if spells renewed before expiring
The Shaman Sickening Wind spec debuff line re-cast time updated to 5 minutes, increased mana cost and added significant AC debuff
Slightly decreased mana cost on the Shaman debuff, Ancient Malady
Corrected an unintended issue that was allowing some travel enhancements to stack
Changed description of all Priest scrolls to better match what the ability does
Greatly increased mana cost of shaman pets as well as casting time and recast time.
The Shaman Spirit Focus spec spell line will now summon an all new pet, instead of casting a pet only buff. The new pet costs quite a bit more mana to summon, but it is higher in lvl and has higher hit points and damage potential because of it
Caster changes:
Lowered mana cost on Transfusion and Impart pet heals
Lowered mana cost on Magician and Necromancer pet summons
Added out-of-combat health regeneration to Magician pet buffs
Lowered AoE radius of Magician Air Pets to 5 meters
Quests:
Fixed a problem with the lvl 49 Dark Elf Magician quest that was keeping them from properly completing it
NPCs:
Lowered overall poison damage
Lord Chardith is now an Undead creature type
Golems in the Isle of Dread are more formidable
Items:
Shaman lvl 49 quest weapon, Spear of Fate, has had its stats updated
Monk only Forest Gi has been changed from torso equip item to a robe equip item
The shade breastplate is no longer a necromancer equippable item
Tags: EverquestOnlineAdventures, News