FINAL FANTASY XI Update (Jul. 19)

Wow, this thing is huge. [Event-Related] *A new chapter has been added to "Chains of Promathia." *A new quest called "The Fellowship Quest" has been added. Upon completion of this quest, the player will receive an item used to call an NPC. -The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns. -The NPC may only be called in certain field areas. -The NPC may fight monsters, gain experience, and level up with the player. -A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles. -The NPC may be called only when there are less than six members in the player's group. A party may contain a maximum of three NPC fellows, along with the three players who have called them. -If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level. -The NPC's equipment will occasionally change after fighting several battles. -The NPC will leave if the player: -temporarily logs out to PlayOnline -logs out -enters a different area -is KO'd -All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven. *Several new quests have been added, including: -A quest in which the player may acquire headgear that resembles various beastmen -Rematches with mammets and the Mithran sin hunters And more! *An NPC that tells the player's fortune regarding titles and other "elements" has been added in Mhaura. *Character title selection has been changed in the following ways: -It now costs less gil to change a player's title. Also, it now costs no gil at all to check the player's list of available titles. -The NPC bard that changes player titles will now sing out the player's title just before changing it. -After changing the player's title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title. -The player will now have the option to have a random title selected for him or her at no cost once each day (Earth time). -Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao. *A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation. *Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests "Pulling the Strings" and "Automaton Assault." *"Return Ring" and "Homing Ring" have been added to the list of items that may be earned by exchanging conquest points. *If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel's Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it. *Mythril Plate Armor has been added to the list of equipment that may be stored as a key item. *A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added. [Battle-Related] *Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating "decent challenge" and "easy prey" monsters will also increase in some instances. *Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player's actual level. *Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected: Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru'Hmet, Ro'Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel *The damage and accuracy of a player's ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster's level is with regard to the player, the less damage will be dealt with a ranged attack. *The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack. *Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic. *Several new notorious monsters have been added. *Creatures summoned by monsters (excluding elementals) have had their names changed to "(Monster's name)'s Avatar" for consistency. *The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas. *A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks. *Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO'd in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed. *Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike. [Item-Related] *Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold. *New synthesis recipes have been added. *Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price. *Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed. *The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. *The effects of the following items have been altered: Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year's gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith's Belt, Weaver's Belt, Tanner's Belt, Boneworker's Belt, Alchemist's Belt, Culinarian's Belt, Fisherman's Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup *The item "Timepiece" has been added to the list of special items a player may receive 100 days after participating in the Vana'diel Adventurer Recruitment Program. *The following item names have been changed in the English version: Panzer Mask -> Panther Mask Panzer Mask +1 -> Panther Mask +1 Amemit Mantle -> Amemet Mantle Amemit Mantle +1 -> Amemet Mantle +1 *The item name "Comet" has been changed to "Little Comet." *An attribute of the following item has been changed: Darksteel Pick +1 Delay:312 -> Delay:303 [System-Related] *Region Info may now be viewed from all areas. *Messages may no longer be sent using /tell to a player on the user's blacklist. *Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using . [Other Content] *The following changes have been made to Ballista. -If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: -A Ballista License -Enough gil to enter the match -The minimum level required for the match being played -A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under "Preparing for Battle" status. -Players may now borrow the key items "Ballista Earring" and "Ballista Band" free of charge from the Pursuivant in Ru'Lude Gardens. Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d'Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana'diel time) until the end of the entry period. Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries. Ownership of a Ballista License is not required to borrow the above items. The player may return the items simply by speaking to a Pursuivant. -Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item "Ballista Band." -The following rules have been changed from special rules to standard rules. -Camp locations will change when the number of participants in a match is 40 or less. -The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side. -Players will now receive experience points for participating in an official match. -The system of "Open Entry" for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins. -In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown. -The NPC Tillecoe will now inform the player of the match's level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation. -Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands. -A section of the Ballista rulebook that is read out by the Pursuivant has been changed. -The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job. -A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts' HP Drain effect during Ballista.

Comments

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IMO
# Jul 19 2005 at 3:37 AM Rating: Decent
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63 posts
It would have help alot if SE had periodically gave us miniupdates till today so that the final update would have been like just a few files.

That way, the server congestions would be solved because everyone would finish very quickly.
Grrrrr!
# Jul 19 2005 at 3:36 AM Rating: Decent
35 posts
Been trying to post on here since 3am. Finally got playonline.com to show up without any errors. And even though this page says servers are up playonline says maintenance. Come on SE I just want to start download so I can go to sleep sheesh x.x
Grrrrr!
# Jul 19 2005 at 3:34 AM Rating: Decent
35 posts
Been trying to post on here since 3am. Finally got playonline.com to show up without any errors. And even though this page says servers are up playonline says maintenance. Come on SE I just want to start download so I can go to sleep sheesh x.x
Grrrrr!
# Jul 19 2005 at 3:32 AM Rating: Decent
35 posts
Been trying to post since 3am eastern. Finally got playonline.com to show without a damn error message. All I want to do is just download an then get some sleep sheesh x.x
Nice Update, We download yet?
# Jul 19 2005 at 3:28 AM Rating: Decent
The update looks pretty nice in most changes, but I still can't start the download and its been around 17 hours since it went down now I think. Does anyone know when there planning to be back up?lol, I was hoping to do some playing today.

Edited, Tue Jul 19 04:30:16 2005
hmm
# Jul 19 2005 at 3:28 AM Rating: Decent
Making Peacock charm and other much camped drops go rare/ex is a blessing, thank you SE
almost 30min to go!
# Jul 19 2005 at 3:27 AM Rating: Decent
Sweet! almost 30min til we all can cram on and find out were not gonna get it downloaded tonight because of the congestion. YAY!
RE:
# Jul 19 2005 at 3:32 AM Rating: Decent
make that 25 minutes! YAY!
time?
# Jul 19 2005 at 3:27 AM Rating: Decent
When will this thing be over?
ON YOUR MARKS
# Jul 19 2005 at 3:26 AM Rating: Decent
21 posts
ON YOU MARKS
GET SET
WAIT


story of my life... well its looking like i got about 35 mins to attemp a DL of the update... not that i dont like you guys or anything but... um i want this dl first... /grin ummm shouldnt you guys be taking out your dogs and washing your cars and getting ready for work???

darn didnt work


good luck getting on and hope to see you fenrir people on asap
rng changes
# Jul 19 2005 at 3:21 AM Rating: Decent
16 posts
this is entirely opinion on what the rng update means but

1. needing to be further away for best dmg from ranged attacks means u cant use rng well and melee so slower tp growth.
2. rng attacks vs higher lvl mobs being gimped, hopefully this wont be a massive difference to xp mobs, but I think this refers to a lvl75rng shooting a certain lvl90 god, hopefully be nice to see a little more ingenuity being added to Kirin fights now.
Nin possibilities
# Jul 19 2005 at 3:20 AM Rating: Decent
Ok, I've been reading a bunch of messages on the whole Utsusemi thing and I just thought I'd toss in my 2 cents.

I checked out the End Game gear for nin and I noticed that it doesn't give Enmity+ or Enmity- which means SE isn't giving any hints that they DONT want NINs tanking (No enmity-) but they're not saying they expect Nins to tank either (No Enmity+)

When I was playing as nin, I noticed that only a few hits would bring me into yellow. Utsusemi could be a way for SE to reduce damage a Nin would take. Why not have an Utsusemi-type item/spell for other jobs? The Nin's dual wield gives them 2 weapons (obviously) so they would be pulling more hate with their melee attacks than a character with just 1 weapon.

However, Nin also gets Utsusemi: Ni later on in the game. I don't see why they would have Utsusemi: Ichi and Ni at their disposal if they weren't meant to take multiple hits between casting times. The fact that they get Ni makes me think that they were intended to take hits.

Perhaps "blink tanking" worked a little too well. Maybe SE is just trying to "balance" the game out a little more. People are jumping to the conclusion that Nin tanking is going to be totally useless now, but it's really hard to say untill we can login and see for ourselves.

Thats just my opinion.

(Please note : Might be hard to understand. I'm as tired as the rest of you are after hours of waiting =P)

time
# Jul 19 2005 at 3:20 AM Rating: Decent
how much time left now?
RE: time
# Jul 19 2005 at 3:21 AM Rating: Default
About 40 minutes left ><
Grrrrrrr!
# Jul 19 2005 at 3:20 AM Rating: Decent
35 posts
Damn you SE!!! I gotta get some zzz's let me download the damn thing >.<
I got some ideas
# Jul 19 2005 at 3:19 AM Rating: Decent
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62 posts
Warning: long winded. if you want to "flame" me please do so logically with logical rebuttals that quote from my points of view correctly. If I happen to make a spelling/grammar error then feel free to point that out but understand that an error like that does not mean that I'm a "omfg n00b idiot!!!!!11oneoneone!".

1. "Yes now I can get all the l33t gear I've ever wanted without having to spend gil!"
So if all the hard to get and/or uber items become rare/ex drops and thus easier to get, and become unable to be purchased with gil... then what will the purpose of gil be? If I don't need to make gil to buy these great items ... why should I continue to craft arrows and food for others to buy and use? What would motivate me to craft/farm items to sell to the community if I don't need gil for great items?

2. "OMFG NIN is NERFED!" ... or "Who cares NIN is NOT tank anyway!!"
For anyone who says NIN is not tank but puller ... give me a break! Since when did puller become a party slot??? SERIOUSLY!?!? I've pulled with almost every single job I've leveled at one time or another. @lv75 as Bard I usually do most of the pulling. PULLER IS NOT A PARTY SLOT! NIN may have been meant for something else but SE has accepted their role as tanks and have made equipment to make them better tanks (ie emnity + gears such as the NIN only ring that gives like +8 emnity) ... now why would a puller want so much emnity gear?

As for NIN tanks being completely nerfed ... doubt it. It says that shadows will drop hate ... but doesnt say by how much. IF SE made shadows eliminate TOO much hate then every DD will subjob NIN. Just think about it ... BLM/nin ... Freeze ... then just let the shadows erase your hate ... Burst ... shadows take away hate ... Flare ... you get the idea.

3. "Why did they have to ruin my perfect job!? RNG"
They didnt ruin the job. They leveled it out and made it more interesting. I'm currently lvl 66 ranger and its boring. Its so tedious and boring to sit there hitting my ranged atk non-stop. Don't get me wrong ... I love the exp gains I can get with 3 RNG parties, but I think that this adjustment to Ranger will just mean that parties will rethink how to form parties and where to level up (hence the change to exp gains from lower lvl gapped mobs). RNGs used to excel at fighting IT++ mobs while other well equipped melee would do great vs IT and VT, now good RNGs will not be nerfed but will excel vs the same mobs when compared to other RNGs or DD that are not as well equipped.

4. "How the heck are we supposed to kill (insert name of HNM here) now?!"
Um... strategy? Skill? Teamwork?
No more throwing RNGs and BLMs at a mob until it dies. We may actually have to do things such as *gasp* skillchain and magicburst ... tag out spent members for fresh members off the bench ... *shocked*. Its not like SE is going to make these HNM beasts impossible.

5. "Aww man we're now stuck with only PLDs as tanks"
Not true ... the utsusemi nerf as I speculated earlier will not destroy the NIN as a tanking choice (just like how the utsusemi nerf of a few months ago did not end the NIN tanking). I think that it will just adjust how parties are formed. NIN tank parties will now rely much more heavily on Trick Attack. So THF and after lv60 /THF will come hand in hand with NIN parties. The utsusemi hate loss will not only affect the NIN's hate holding ability but will also help to take hate off the DD/nins so that that NIN can regain hate. Now with RNGs being leveled off as the #1 clear choice of melee DD ... parties will have to adjust at what lvl range they go fight at camps. Parties may even have to *Gulp* chain VT to IT+ mobs with other types of party setups (ie other DD jobs) for excellent exp. This concept of non-stop chaining VT-IT mobs has been around a lot and any of us who have experienced such parties can vouch that they can generate just as much exp/hr while sacrificing exp/kill.

Think about this one people. NIN and RNG have been the "best" at their respective jobs in game for quite some time now. Now the other DD and tanks can have a chance. PLD suck at fighting IT++ because of how much they get hit but do just fine in a good party setup vs lower mobs and now with NIN being leveled out maybe PLDs wont be sitting around LFG while a party sits around waiting for a NIN to log on. Other melee DD suck at fighting IT++ because they can barely hit and when they do its not as hard as a RNG but they do excellent damage vs VT-IT mobs so maybe now other jobs can have a chance at playing the game instead of spending 4hrs a night LFG while parties pick up 2-3 RNGs a party. Combine these changes with the adjustments SE is making to monster spawn areas, the exp gain system, and not to mention the addition of many more areas for us to explore.
FINNALY
# Jul 19 2005 at 3:19 AM Rating: Decent
Finnaly they r doing some thing about leaping boots, peacock charm , emp pin, and archers ring its about time
Grrrrrrr!
# Jul 19 2005 at 3:17 AM Rating: Decent
35 posts
Damn you SE!!! I gotta get some zzz's let me download the damn thing >.<
Grrrrrrr!
# Jul 19 2005 at 3:16 AM Rating: Decent
35 posts
Damn you SE!!! I gotta get some zzz's let me download the damn thing >.<
Grrrrrrr!
# Jul 19 2005 at 3:16 AM Rating: Decent
35 posts
Damn you SE!!! I gotta get some zzz's let me download the damn thing >.<
whatever
# Jul 19 2005 at 3:11 AM Rating: Decent
HAHAhA i agree with all u said Cino~
whatever
# Jul 19 2005 at 3:10 AM Rating: Decent
HAHAhA i agree with all u said Cino~
Good Bye Fair well
# Jul 19 2005 at 3:10 AM Rating: Decent
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126 posts
I log onto FFXI with 56k because theres only 1 hi-speed provider in my area and its $90 a month {Thanks for the offer but ill have to pass} but the point is, due to congestion, im not likely to get this damn patch until the 20th or 21st so yall complaining about the extra 2 hours, stop.
Good night everyone.
Maintenance Extension
# Jul 19 2005 at 3:07 AM Rating: Decent
47 posts
FYI... this was pulled off the PlayOnline site

http://www.playonline.com/ff11us/polnews/news4938.shtml

Quote:
From:FINAL FANTASY XI
Jul. 18, 2005 23:00 [PDT]

All Worlds Maintenance Extension (Jul. 18)

The scheduled FINAL FANTASY XI server maintenance being conducted right now on all Worlds will be extended until Jul. 19, 2005 2:00 (PDT).

We apologize for the inconvenience and thank you for your patience.

[Date & Time]
Jul. 18, 2005 8:00 to Jul. 19, 2005 2:00 (PDT)
*Maintenance completion time may be subject to change.

[Affected Services]
FINAL FANTASY XI
whatever
# Jul 19 2005 at 3:05 AM Rating: Decent
19 posts
bla bla bla nobody knows exactly whats gonna happen with any of this so dont act like you know
oh and the guy who says mnks own rng....lol w/e you should know EVERY job has its weakness so i guess that would make u a .....how did you put it?.....noob? there you go mr anonymus
PoL Down
# Jul 19 2005 at 3:00 AM Rating: Decent
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89 posts
Don't be so bloody surprised lol SE told us both PoL and FFXI would be down so yeah, ya can't get into PoL until their done. Anywho, just sit back and think about what you want to name your NPC or something ;P
PoL Down
# Jul 19 2005 at 2:59 AM Rating: Decent
*
89 posts
Don't be so bloody surprised lol SE told us both PoL and FFXI would be down so yeah, ya can't get into PoL until their done. Anywho, just sit back and think about what you want to name your NPC or something ;P
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