Tradeskills Are Here!

This update is another step forward in the evolution of EverQuest Online Adventures, as we bring you an exciting new feature: Trade Skills. For those interested in taking up the crafting of Weapons, Armor or Jewelry, visit the new craft master NPCs, found in the city where your character started out, for more information. Happy crafting! Also included in this update is our latest round of class balancing changes. We feel we are nearing completion with these changes and thank everyone for their feedback on them. If you have feedback about these, or other, changes or other aspects of the game, visit us at www.everquest.com/eqoa and let us know. Melee changes: Bard Anthem and Dirge lines of songs has the amount of agro generated reduced Bard Combat spec line has been increased to be more effective than the Anthem and Dirge line of buffs. The Combat spec line now boosts all 4 combat abilities: STR, DEX, AGL, STA Increased the CHA modifier Bard's healing song and other stat buffs Monk's Defensive Stance spec updated to remove the negative stat component and add a positive AGI modifier as well. Monk's Offensive spec line updated to have the names include "Strike". The Strike line also had the negative stat components removed and now include a STR bonus and an offensive proc Ranger Bow Spec Line has been updated to focus all of the Ranger's power into their bow for 45 sec in length, boosts wisdom and allows them to shoot as many times as possible without power considerations Rogue tumblers Grace changed to an AC buff that scales with lvl Rogue combat buffs, instant cast with 30 sec duration, 25 sec recast Rogue Pickpocket can now affect higher lvl monsters than were previously possible Priest changes: Cleric Undead Direct Damage Spells use a greater Wisdom factor to determine damage done Lvl 39 cleric spell, Mark of Agony, has been corrected in mana cost and damage to be appropriate for its level Increased recast time of all Cleric group heals from 5 to 12 seconds Shaman bear form and Druid wolf form cast and recast times have been changed to 3 sec and 27 sec respectively and corrected an issue where the stat buffs would not be correctly applied if spells renewed before expiring The Shaman Sickening Wind spec debuff line re-cast time updated to 5 minutes, increased mana cost and added significant AC debuff Slightly decreased mana cost on the Shaman debuff, Ancient Malady Corrected an unintended issue that was allowing some travel enhancements to stack Changed description of all Priest scrolls to better match what the ability does Greatly increased mana cost of shaman pets as well as casting time and recast time. The Shaman Spirit Focus spec spell line will now summon an all new pet, instead of casting a pet only buff. The new pet costs quite a bit more mana to summon, but it is higher in lvl and has higher hit points and damage potential because of it Caster changes: Lowered mana cost on Transfusion and Impart pet heals Lowered mana cost on Magician and Necromancer pet summons Added out-of-combat health regeneration to Magician pet buffs Lowered AoE radius of Magician Air Pets to 5 meters Quests: Fixed a problem with the lvl 49 Dark Elf Magician quest that was keeping them from properly completing it NPCs: Lowered overall poison damage Lord Chardith is now an Undead creature type Golems in the Isle of Dread are more formidable Items: Shaman lvl 49 quest weapon, Spear of Fate, has had its stats updated Monk only Forest Gi has been changed from torso equip item to a robe equip item The shade breastplate is no longer a necromancer equippable item

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heres a rough example of hwo weapon crafting works
# Jul 10 2003 at 7:42 PM Rating: Good
to get recipe's u have to discover them for yourself, like example: putting together a long sword blade mold, combine block, and a bloodstone found off of gnolls which adds a stats of 11 str forms a great combine sword (I think thats right name) and you have a chance to save the recipe to ur trade skill journal......its complex yet easy when u get the hang of it
#Anonymous, Posted: Jul 10 2003 at 7:24 PM, Rating: Sub-Default, (Expand Post) Haggen why do u have such low chars if u have such a bad *** site for the game?
RE: haggen
# Jul 11 2003 at 11:56 AM Rating: Excellent
***
3,473 posts
lol because i have RL stuff to do also :)
trades
# Jul 10 2003 at 7:08 PM Rating: Good
the trade skills are gonna be expensive i spent 20k on weapons making and only lvl 3 rank 6 and didnt even touch armor yet.
Recipie Section
# Jul 10 2003 at 6:32 PM Rating: Excellent
***
3,473 posts
We are in the process of making a section for tradeskills, be patient.
RE: Recipie Section
# Jul 10 2003 at 8:24 PM Rating: Good
Haggan, your very wise
problems
# Jul 10 2003 at 5:50 PM Rating: Decent
*
168 posts
Ive tried to connect to get online 3 times today and it keeps saying network connection or whatever has been lost and i have to start over again.... why wont it let me log in? plase resopnd, thanks

Edited, Thu Jul 10 19:19:43 2003
RE: problems
# Jul 10 2003 at 7:35 PM Rating: Excellent
probably your ISP is having problems, i suggest calling them to find out
#Anonymous, Posted: Jul 10 2003 at 5:25 PM, Rating: Sub-Default, (Expand Post) i sure would be cool if i could weapons weapons 4 my lvl and know where find the items
#Anonymous, Posted: Jul 10 2003 at 3:47 PM, Rating: Sub-Default, (Expand Post) How do you get the recipes that allow you to make things. I'm trying to understand this whole smithing process, but so far it's just been confusing as crap. Any Info would be greatly appreciated.
#Anonymous, Posted: Jul 10 2003 at 3:27 PM, Rating: Sub-Default, (Expand Post) Is there gonna be a list of where the NPCs are and what their names are?Well there should be in my opinion.
receipe section
# Jul 10 2003 at 3:24 PM Rating: Decent
A section like that would be invaluable to players. Its definatly a Great idea.
#Anonymous, Posted: Jul 10 2003 at 3:23 PM, Rating: Sub-Default, (Expand Post) posting a recipe section on allakhazam.com would be a perfect plan for helping people out with everquest
receipe section
# Jul 10 2003 at 3:22 PM Rating: Default
Recipes
# Jul 10 2003 at 3:13 PM Rating: Good
We will need a place to post recipes, and creatures you find the recipe items on. Can't wait to start cooking. Is anybodyelse as excited as I am!!!!
receipe section
# Jul 10 2003 at 3:11 PM Rating: Excellent
So Haggan are you going to add a receipe section to eqoa.allakhazam.com ??
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