FINAL FANTASY XI Update (Jul. 19)

Wow, this thing is huge. [Event-Related] *A new chapter has been added to "Chains of Promathia." *A new quest called "The Fellowship Quest" has been added. Upon completion of this quest, the player will receive an item used to call an NPC. -The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns. -The NPC may only be called in certain field areas. -The NPC may fight monsters, gain experience, and level up with the player. -A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles. -The NPC may be called only when there are less than six members in the player's group. A party may contain a maximum of three NPC fellows, along with the three players who have called them. -If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level. -The NPC's equipment will occasionally change after fighting several battles. -The NPC will leave if the player: -temporarily logs out to PlayOnline -logs out -enters a different area -is KO'd -All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven. *Several new quests have been added, including: -A quest in which the player may acquire headgear that resembles various beastmen -Rematches with mammets and the Mithran sin hunters And more! *An NPC that tells the player's fortune regarding titles and other "elements" has been added in Mhaura. *Character title selection has been changed in the following ways: -It now costs less gil to change a player's title. Also, it now costs no gil at all to check the player's list of available titles. -The NPC bard that changes player titles will now sing out the player's title just before changing it. -After changing the player's title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title. -The player will now have the option to have a random title selected for him or her at no cost once each day (Earth time). -Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao. *A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation. *Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests "Pulling the Strings" and "Automaton Assault." *"Return Ring" and "Homing Ring" have been added to the list of items that may be earned by exchanging conquest points. *If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel's Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it. *Mythril Plate Armor has been added to the list of equipment that may be stored as a key item. *A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added. [Battle-Related] *Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating "decent challenge" and "easy prey" monsters will also increase in some instances. *Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player's actual level. *Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected: Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru'Hmet, Ro'Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel *The damage and accuracy of a player's ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster's level is with regard to the player, the less damage will be dealt with a ranged attack. *The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack. *Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic. *Several new notorious monsters have been added. *Creatures summoned by monsters (excluding elementals) have had their names changed to "(Monster's name)'s Avatar" for consistency. *The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas. *A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks. *Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO'd in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed. *Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike. [Item-Related] *Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold. *New synthesis recipes have been added. *Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price. *Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed. *The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. *The effects of the following items have been altered: Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year's gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith's Belt, Weaver's Belt, Tanner's Belt, Boneworker's Belt, Alchemist's Belt, Culinarian's Belt, Fisherman's Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup *The item "Timepiece" has been added to the list of special items a player may receive 100 days after participating in the Vana'diel Adventurer Recruitment Program. *The following item names have been changed in the English version: Panzer Mask -> Panther Mask Panzer Mask +1 -> Panther Mask +1 Amemit Mantle -> Amemet Mantle Amemit Mantle +1 -> Amemet Mantle +1 *The item name "Comet" has been changed to "Little Comet." *An attribute of the following item has been changed: Darksteel Pick +1 Delay:312 -> Delay:303 [System-Related] *Region Info may now be viewed from all areas. *Messages may no longer be sent using /tell to a player on the user's blacklist. *Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using . [Other Content] *The following changes have been made to Ballista. -If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: -A Ballista License -Enough gil to enter the match -The minimum level required for the match being played -A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under "Preparing for Battle" status. -Players may now borrow the key items "Ballista Earring" and "Ballista Band" free of charge from the Pursuivant in Ru'Lude Gardens. Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d'Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana'diel time) until the end of the entry period. Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries. Ownership of a Ballista License is not required to borrow the above items. The player may return the items simply by speaking to a Pursuivant. -Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item "Ballista Band." -The following rules have been changed from special rules to standard rules. -Camp locations will change when the number of participants in a match is 40 or less. -The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side. -Players will now receive experience points for participating in an official match. -The system of "Open Entry" for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins. -In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown. -The NPC Tillecoe will now inform the player of the match's level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation. -Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands. -A section of the Ballista rulebook that is read out by the Pursuivant has been changed. -The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job. -A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts' HP Drain effect during Ballista.

Comments

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TY SE!!!!!
# Jul 18 2005 at 12:51 PM Rating: Decent
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189 posts
All I can say is... FINALLY!
See you later camping bot using gilsellers! Hello good eq! I'm sure gilsellers will find other things to camp but this will put a hitch in their plans for a while and allow other players to actually have good stuff! TY SE!!!!!!!!!
STUFF
# Jul 18 2005 at 12:51 PM Rating: Decent
Dont worry Emperor Hairpin, Leaping boots, Archers ring, Peackock charm are not going to be rare ex, there is just a new way of obtaining a kind of item like them with the stats from some sort of BC or ENM like a replacement making the item more availabe to players to try an put gilsellers out of buisness... the only bad part of this is that now people that camped these for gil will be able to put up the price of the none rare/ex stuff
I really just hope they make Snipers +1 an option to ^^;

Edited, Mon Jul 18 13:55:58 2005
RE: STUFF
# Jul 18 2005 at 12:59 PM Rating: Decent
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263 posts
Quote:
*The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.



This means that the same NMs (VE, Lizzy, stroper, and Argus) will drop the new RARE/EX item that has the same stats as the old item. The BCNM/ENM/whatever will now drop the actual emp pin boots charm etc.

Edited, Mon Jul 18 14:05:51 2005
Wijnruits?
# Jul 18 2005 at 12:51 PM Rating: Good
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703 posts
Quote:
*Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold.


Anyone else see harvesting gathering in popularity yet?
RE: Wijnruits?
# Jul 18 2005 at 12:57 PM Rating: Decent
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1,059 posts
lol ok obviously you've never been to the flower girl in jeuno, as I recall she sells wijnruits.
RE: Wijnruits?
# Jul 18 2005 at 1:43 PM Rating: Decent
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847 posts
I think the Alchemy guild stocks these too, seeing as they're one of the ingredients in making antidotes.
RE: Wijnruits?
# Jul 18 2005 at 7:32 PM Rating: Good
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703 posts
I was referring to the fact that, while harvesting, you have one LESS item to throw away. People buy Flax Flowers from the AH in Windy all the time, despite Windurst being in first place and despite having an air-ship pass to reach the vendor.

You'd be surprised at how lazy certain people can be if they feel that everything they need is "at that Auction House."
YYYEEEESSSSS
# Jul 18 2005 at 12:47 PM Rating: Default
W00T BLOODY BOLTS SUCK NOW!!!!!
hmm
# Jul 18 2005 at 12:47 PM Rating: Decent
when can we play again? and i can imagin the traffic and how long this update will take /cry
wow...
# Jul 18 2005 at 12:47 PM Rating: Decent
Wow... I mean... wow...
I WANT A GOD DAMN RARE EX CHARM! O_O;
omg...
# Jul 18 2005 at 12:46 PM Rating: Decent
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263 posts
omfg.....this is the best update i have ever seen since i started playing in August of 2004.

I can now get my leaping boots, emp pin, and peacock charm ^.^

(Well technically not the emp pin leap boots and charm, but an equivilent EX item. ^.^)
Thank you SE.

You have now offically regained everyone's love and trust lol ^.^
Rare Ex?
# Jul 18 2005 at 12:42 PM Rating: Decent
The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.
[b]Does this mean the drops will now be rare-ex or ex, which should stop gil sellers? Does this mean the drops will now be rare-ex or ex, which should stop gil sellers?
RE: Rare Ex?
# Jul 18 2005 at 12:49 PM Rating: Decent
ok, here is how it says its gonna work... Leaping Boots are Def: 3 DEX: 3 AGI: 3... what the update is saying, is that from LL, u can still get the Leaping Boots, but there is a chance of getting a RARE/EX Item that has Def: 3 DEX: 3 AGI: 3, and call it something else like Hopping Boots. For all of u that already have Leaping Boots, this shouldnt effect them at all.
RE: Rare Ex?
# Jul 18 2005 at 12:48 PM Rating: Decent
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311 posts
Stop gil sellers? no probably not.

What this means is this. If you want leaping boots you can go hunt down leaping lizzy for your Rare/ex version or do the new activity/buy AH a pair of leaping boots.

This will make it so that people that dont wana camp can still buy them, and those that want to hunt and earn the item for themselves can do that as well.

(my guess: rings = EX; others = Rare/EX)
Updates!
# Jul 18 2005 at 12:41 PM Rating: Decent
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410 posts
I'm just as happy. Now people will have a chance to get the Leapy boots/Empy hairpin, where as before both NM's were horribly over-camped.

The NPC quest has me curious... But the Chocobo quest sounds fun to do if your bored, too. >w<
Fellowship
# Jul 18 2005 at 12:41 PM Rating: Decent
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57 posts
I am very excited about the fellowship quest, might this mean that i dont have to wait 4 hrs to get a pt? Me and 2 friends could set one up! With our corresponding animated friends :)
RE: Fellowship
# Jul 18 2005 at 1:13 PM Rating: Decent
Very true, but I am wondering....How "smart" will these friends be? I mean, will the whm version heal every time you lose any life and run out of MP, or not heal enough and let you die? Just kinda conerning -- I think maybe a DD friend may be the best way to go to ensure you aren't dependant on it. We shall see --- looks really fun though.
RE: Fellowship
# Jul 18 2005 at 2:58 PM Rating: Decent
that is assuming, of course, that you can choose their job. There's a very high probibility they'll only be DD's of some sort.
>.<
# Jul 18 2005 at 12:37 PM Rating: Decent
Well I think most people are used to tese updates that takes hours to complete >.<. I dont know if this is normal but im not even able to start the download! Can someone tell me if this is normal or somehitng i should attmpt to fix.

thankies ^-^
RE: >.<
# Jul 18 2005 at 1:21 PM Rating: Decent
Won't be able to start the download until the version update is complete -- at least the POL part.
RE: >.<
# Jul 18 2005 at 1:31 PM Rating: Decent
is this pdate only for chains of promatia players?
RE: >.<
# Jul 18 2005 at 2:18 PM Rating: Decent
No -- everyone has to download the update -- CoP users have a 43Mb update and non-CoP is like 34Mbs or something
My Day Off
# Jul 18 2005 at 12:30 PM Rating: Decent
I just wanted to play all day on my scheduled day off. I knew update was coming just didn't know exactly when until last night because I was too lazy to look it up. Now I'm posting this because I need to do something with my boredom. Shampooing the rugs is actually looking like a good idea now. I don't have any excuses to put it off either. :( Can't wait to finally log back in when it's done though. Catch you all then.

<<<---- Lazy Bum!
NPC
# Jul 18 2005 at 12:29 PM Rating: Default
the good, and the possibly bad
# Jul 18 2005 at 12:26 PM Rating: Good
Quote:
*Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold.

this will make being a ninja, and bringing all your tools with you easier, as you won't have to go back to mog/ah every few hours to restock. can we say 12x99 shihei? hells yes!

Quote:
*Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price.

this will make buying the understocked items from the guilds insanely hard, as the price will skyrocket due to high demand. as if it wasn't already expensive enough to buy threads from the clothcraft guild. :(


Edited, Mon Jul 18 13:28:16 2005
death to the gilseller's
# Jul 18 2005 at 12:26 PM Rating: Default
OH NO!!!
# Jul 18 2005 at 12:25 PM Rating: Decent
oh no Rare/ex boots and pin......my wife's character has mine /sigh
RE: OH NO!!!
# Jul 18 2005 at 1:01 PM Rating: Good
Don't worry man, it doesn't say they're changing the leaping boots and emp hairpin, it says they're changing the method of obtaining those items, meaning your wife will be able to send them back to you, and even, if she wants, get her own rare/ex items with the same attributes, but presumably a different name.

Thinking of which, does anybody else find themselves thinking that they will now see anyone with the EX version in a different light? Now, when I see somebody with these items I think "Wow they're loaded!" (Particularly when they're on a job that has no real use for them milling around town, which is, of course, why you see people wearing an aketon, leaping boots, emp hairpin, etc. who are /anon and just hanging out, they're showing off, which isn't necessarily a bad thing."

From now on, when I see somebody with the EX version, I'll find myself thinking they're dedicated enough to go out and actually CAMP the thing. Seriously, if I wanted the leaping boots before, I just needed to craft enough to save up for them, I probably wouldn't have camped lizzy for them, since the hardcore group had them monopolized for money. In effect, it would have been easier to just save up if you're in the right income bracket.

Now, lower level/income players will be actually able to get the darn things. Also, you'll know the competition for these items actually wants them for themselves, which, for me at least, softens the blow of losing the claim war. Like, for example, if I was camping O. Kotes and say my competition was the PLD and MNK gil selling team who camps the Kotes 24/7, and a mid level Samurai, Monk, or Ninja, I'd rather lose the claim to the mid level guy who I can be pretty sure actually wants them for personal use.

Now, before anybody overreacts ("OMG d00d! tehy R not changing the kotez") I know that, thats just an example because I'm more familliar with the competition on that item (I.E. the MNK and PLD who camp them 24/7, especially since if they get more than one the MNK will often actually wear one set of Kotes while camping the NM).
RE: OH NO!!!
# Jul 19 2005 at 6:30 AM Rating: Decent
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304 posts
Because they now have the EX option, it may be a possiblity that you are required to have these items at a certain level if you're job requires them to be considered non-gimped. I mean, it IS a few hours of camping, but now there won't be a monopoly AND they're free. ^^;
NM Drops
# Jul 18 2005 at 12:24 PM Rating: Decent
49 posts
This is how I read the following statement...

*The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.

It sounds like you can still kill Valkurm Emperor, but you will only get a Ex or Rare/Ex version. But, there will be a new method of obtaining one. Knowing SE's history, I'm willing to bet the non Rare/Ex version will be a BCNM drop.
humm, take a good look at what they said
# Jul 18 2005 at 12:23 PM Rating: Decent
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1,059 posts
humm, reading between the lines:

1) existing leaping and emps are not going to change
2) new ways of getting the existing leaping and emps etc... will now exist (new drops for ENM possibly?)
3) the existing NM's will now drop new ex or rare/ex items with THE SAME STATS - not the existing items.

So the existing ones won't disapear but you can now get a rare/ex clone of em from the old nm's. This should solve some of the camping problems for sure, may take a while though as the "I must have this" set gets theirs. Then it will settle down.

Personaly I would have prefered to see more forced pop rare/ex items like the Hornetneedle. but that's just me.
RE: humm, take a good look at what they said
# Jul 18 2005 at 1:00 PM Rating: Decent
I love what they have done here -- especially with the skyrocketing of the price on these items - just wish they would have done something with Archers Ring from Stroper Chyme - Story....was camping Stroper Chyme, and bot was apparently fingering or packet sniffing the network because he was at the chyme hitting it right as it appeared. Did this about 3 times before I left disgustingly -- there is no way a human could do this. Also started seeing it happen with Lizzy and Argus, so I am real glad about this update as it will limit botters on these to only one drop and will not be able to sell, and gives all the rest of us chance to get them from BCNM or whatever.
RE: humm, take a good look at what they said
# Jul 18 2005 at 1:25 PM Rating: Decent
Um, they are.... take a look again >.>
RE: humm, take a good look at what they said
# Jul 18 2005 at 1:23 PM Rating: Decent
Leapers are now 1.4-5 mil on fairy now. when I started in october they were 300k. Is it just as bad there or is my server truly the stronghold of bots and gilsellers. In any case this new concept should put a damper on things like this to an extent.
Nice.
# Jul 18 2005 at 12:22 PM Rating: Default
Woot. I hope my boots sold before the update.

But what caught my eye the most is the chocobo game, and the helmets resembling various mobs. Im soooo glad I work as long as I do today.
RE: Nice.
# Jul 18 2005 at 1:09 PM Rating: Default
is this for chains of promatia users only or for everyone who has final fantasy 11 and rise of the zilart expansion?
This isn't so bad
# Jul 18 2005 at 12:20 PM Rating: Decent
Those items I don't think will become rare/ex, it says that there will be new items with the same attributes which would mean they are different items. What sucks is I just got my emp pin about 2 weeks ago and my 2nd sniper a few weeks ago also. But I don't think this will have any effect on snipers, it will probably still need 1 archer to syth it, but it does say that there will be new ways to get them so that will be good. I do wonder if they are aquired differently does that mean the NMs that drop them now will be taken out of the game or will there just be more ways to get these few items.

People should stop telling ninjas that they are getting nerfed, I know I'm not getting nerf, this update is going to get rid of the crappy ninjas and bring out DD ninjas that will tank via damage which will probably make them even more effective then before. I'm lvl 59 right now next lvl i'm hoping to toss on a byrgie along with my kotes and at 61 the amemit +1 and with all my acc+ I'm hoping to deal damage to keep hate. Even if the mob does jump to someone else for a sec or 2 who cares, the mage hasn't been healing much anyhow.

On the plus side for this "ninja nerf" now mages can sub ninja and when they get hit not take damage but loss hate same with rangers and mass damage dealers if they want to sub ninja. My set pt is nin, war, rng, brd, whm, smn I think this "nerf" will help the ninja out sence he can deal damage, it will help him by letting the war and rng loss hate without taking damage which inturn helps the mages not waste mp healing them.

The whole rng att and acc thing, it will take like a week before the rangers figure out how to take the most advantage of this mod. I do think that this might hinder rng pts though but maybe not, haven't been in one in quite sometime now. I think the biggest problem with this is that it will make rngs do so much less dmg vs the gods and high lvl NMs, the main reason people like rngs for that is cause they can keep away from the mob not take much dmg but yet still deal a lot.

Only time will tell what good and bad things come from this maintance, although I think gil farming those few items is about to go down :) Although I have thought that before and nothing happened :( Only about 2 hours down and 14 hours of this maintance to go, time to get real life stuff done.
RE: This isn't so bad
# Jul 18 2005 at 1:07 PM Rating: Default
so is this update for only chains of promatia users or for evryone who has final fantasy 11 and rise of the zilart?
Gilsllers get the /slap from SE!!!
# Jul 18 2005 at 12:17 PM Rating: Decent
Bravo! Bravo! this means less campers and more than likely an increase in price to Dex and Acc items in AH. also, do you think that the "origional" leaping boots and emp's pin that were in AH before the maintenance will still be there? Are the boots and Pin aquired before the maintenance still have the Rare only, still be "sell/trade"able? if so, thems will be an UBER increase in price, since the Asura inflation is the worst (boots = 1.2mil, Pin 1.7mil)

also, i cant wait to see the NPC friend. will it "talk" to you? telling when its about to do /ja and /ws actions? it would be nice if your a mage and summon a melee "friend" to have them say "Provoke in 5!"

I'll just have to wait for the "Campers" to thin out after the update, you KNOW theres gonna be a flood of ppl trying to get this stuff untill everyone gets what they need...
item changes
# Jul 18 2005 at 12:16 PM Rating: Decent
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50 posts
It did not say Leaping boots, hairpin, ect would be ex. What I got out of it was that new items droped from those mobs maybe ex. I think that the old drops will be in a BCNM like how Atral rings got moved to BCNM 20 insteads of a coffer drop.
NM drops
# Jul 18 2005 at 12:16 PM Rating: Decent
I could be ABSOLUTELY wrong about what I just read, folks, but read again what you read about the Archer's Ring, Leaping Boots, etc.

It says you can obtain those through a different avenue. Meaning, they can still be obtained and are NOT rare/ex or ex, etc...

It says the NMs that PREVIOUSLY dropped the Leaping Boots, Charm, etc, will now also drop or replace dropping the previous rewards and drop different rare/ex items.


This is, of course, speculation. I don't think they just made Leaping Boots, Emperor Hairpin, Ring, and Charm all Ex, just that they added items that can drop that take their place.
RE: NM drops
# Jul 18 2005 at 5:11 PM Rating: Decent
Quote:
*The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm


Read again.
NM drops
# Jul 18 2005 at 12:16 PM Rating: Default
I could be ABSOLUTELY wrong about what I just read, folks, but read again what you read about the Archer's Ring, Leaping Boots, etc.

It says you can obtain those through a different avenue. Meaning, they can still be obtained and are NOT rare/ex or ex, etc...

It says the NMs that PREVIOUSLY dropped the Leaping Boots, Charm, etc, will now also drop or replace dropping the previous rewards and drop different rare/ex items.


This is, of course, speculation. I don't think they just made Leaping Boots, Emperor Hairpin, Ring, and Charm all Ex, just that they added items that can drop that take their place.
chains of promatia only?
# Jul 18 2005 at 12:15 PM Rating: Default
so is this update only for chains of promatia players cos i dont have that....and i really really really really want all those updates!!!!
RE: chains of promatia only?
# Jul 18 2005 at 12:20 PM Rating: Decent
there are alot of new areas that are affected that are not in CoP... many items will be adjusted and in areas not in CoP they will be "installed" with this update
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