Open Beta Update

Here is even more information about changes and enhancements to the game from player feedback during Open Beta!:

Improvements to RvR Itemization

We feel that it's important for players to be able to play RvR and PvE without missing out on appropriate loot for their level and career. Please see the post for more detail about our plans for bringing RvR loot into line with our goals: http://warherald.com/warherald/NewsArticle.war?id=242

Loot Sparkles

We've continued to improve loot sparkles and have corrected one last small bug that caused corpses to sparkle even when you weren't able to loot them.

There are plenty of other important changes to note.  Click "More..." below for the rest!

Pet User Interface

In the near future we'll be working to make sure the Pet UI stays up for as long as your pet does so that it doesn't on occasion disappear when you log out or zone. For now you can re-open the Pet UI window simply by summoning another pet.

Continued Improvements to Performance and Crash to Desktop Errors

Your ability to play the game smoothly is always our most important goal. We continue to work to apply fixes that will make your experience even more enjoyable. To help us out and make the experience better for you, be sure you have up-to-date drivers - including audio! Out of date video and audio drivers are among the highest contributors to game crashes.

"Ability Not Ready Yet"

We've recently improved ability responsiveness which will reduce the chance of you receiving the "Ability Not Ready Yet" message erroneously. This should help combat feel more natural!

Open RvR Ruleset Change

You've given us your feedback and we've listened! Open RvR servers will now allow you to play one tier below your current level without turning into a chicken. This will allow you more time to experience the PvE content of the first 3 tiers, and it also adds more danger to the mix.

Improved Graphics Options

We've got some great plans for improved graphics options as we continue through launch. Our number one priority is player performance. It's important in an RvR game for performance to be smooth and allow the game to be accessible to as many people as possible. In order to achieve our goals, we had to ensure a certain level of compatibility between devices. With all of the combinations and options available, we wanted to keep things simple and accessible to everyone.

With that in mind, we have a fix that may improve the ability of higher end machines to load textures, and we will continue to smooth out the process of the way textures load on your screen. In addition to this, we are exploring other options to add which will further enhance the graphics for mid to high range computers. For now, many users are able to turn on features such as anti-aliasing and anisotropic filtering using their cards drivers.


This is just a sample of what's to come. We thank all of you for your enthusiastic participation in the Open Beta so far! We'll continue to monitor in-game and across all of our dedicated community forums for your feedback, and make your experience even better. Keep up the great work, have fun and prepare for WAR!

Click here to view the complete list over at the WAR Herald.

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