Quest Numbers Reduced for Loremasters in Azeroth

While every gamer's preferences are different, it's safe to say that most players spend a majority of their time questing in World of Warcraft. Most people will quest for either the lore, the gear, the gold, or simply the experience points, but when Wrath of the Lich King hits stores on Nov. 13, there will be another reason: the Loremaster achievements.

In this thread on the Official Wrath of the Lich King Beta forum, players were discussing the difficulty of clearing the large amount of old world quests required for the Kalimdor and Eastern Kingdoms achievements. In response, Blizzard poster Tigole shared today the decreased numbers that will most likely be implemented in two beta builds from now.

In total, the Alliance requirement will drop by 75 quests, while the Horde requirement will be lowered by 45 quests. Keep reading for more details.

Here's Tigole's new numbers :

Horde:
Eastern Kingdoms: 550
Kalmidor: 700

Alliance:
Eastern Kingdoms: 700
Kalimdor: 730

Originally, Alliance needed 740 Eastern Kingdoms quests and 765 Kalimdor quests, while Horde needed 580 Eastern Kingdoms quests and 715 Kalimdor quests. The means the new quest total for Alliance is 1430, and Horde's new total is 1250. That's a difference of 180 quests. I guess it pays to play Horde in this regard.

 

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re. Mairisa's post
# Nov 07 2008 at 5:34 AM Rating: Decent
Just reading Ambassordor Mairisa's post and I must agree with her 100% on this. Well written Mairisa and well said. I too have seen the same sort things happening in this game also..

Edited, Nov 7th 2008 8:40am by Tyathalae
Less???
# Nov 07 2008 at 2:58 AM Rating: Decent
Now I am not so gifted in the ways of the alliance but you all sit here and say the horde have it easier? How about you come and watch what i see every day? I started out with BC and I TOOK my time and enjoyed every quest every land. I didn't ask for shortcuts or things easier. Yes i saw allot of people speed past me to lvl, but that there right not yours to sit and judge. If they want to be bored let them they loose out.

I see more Alliance abusing the game and saying they can do so freely and not worry over it. Well surprise I do and "I" report each one I see as well as those horde players who do the same. All in all it ruins the game for both sides when it is abused.

As for the amount of quest cut down to get the achievement That doesn't matter to me i will still do every quest in both lands so i can experience the original game and Bc as well as WothLK when it comes out


Ambassador Marisa
It's the little things that..
# Sep 27 2008 at 2:08 PM Rating: Decent
Hmm, yes. I was dissapointed with the 'easy-nerf' too. A lot of tough elites that were a challenge to solo now became normal mobs that die by just blowing in their direction. But it can't be helped. Achievements seem nice, one of the little good things they add sometimes (like how they re-shaped Dustwallow Marsh). Keep your hopes up.
Less?
# Sep 26 2008 at 2:49 PM Rating: Default
Hmmmm - an interesting beginning statement. Yes, questing is pretty much required to gain level; however, from what I've seen, most players aren't really interested in experiencing the gameplay for the "fun" of accomplishing the quests. They don't really stop to read, get into the history of the game, enjoy a zone for the things it has to offer. WOW was my first and is still my only mmorpg. I'll be the first to admit I didn't know mmorpgs existed and only discovered WOW because of the South Park episode "Make Love, Not Warcraft." After the show, my husband asked me, "Do you suppose that's a real game?" I told him that pretty much anything South Park lampoons is real, and I hit the internet in search of WOW.

I've only been playing since October of 2006 and with little exception, solo-raised an NE druid from 1 to 70. Because of this, the only instances I really did were ZF for my carrot and ST for the troll feather quest. I had little or no help in understanding the mechanics of the game and, therefore, learned all I know by trial and error - and I had fun doing it. I read the few in-game books I came across and finally found a web site where the character backgrounds and history were laid out. This knowledge made the game even more fun and interesting.

What's disappointed me the most is how "nerfed" the game became after the BC release. Most of the elite npcs throughout the game were regular, quest objectives were much easier to obtain, elixirs and potions were classified to limit their use, mounts were made easier to get, and the overall playing experience was diminished. What resulted were people rushing through the game to get to 70. In merely a few short weeks, there were 70s running all over the place. And what has been the result? VERY bored 70s hanging out with little or nothing to do but to sit and wait til LK is released. Yes, there are some who constantly bg, and I did find the resetting of the honor points with LK appropriate because this Blizzard-created unfair advantage shouldn't be used to let these bored people obtain LK gear to the disadvantage of others. There are also a lot of 70s who run the end game instances over and over to farm mats and stuff and those who repeatedly run the dailies to build a gold reserve for the expansion. Otherwise, they hang out in Shatt or go camp opposition towns for hours, killing the npcs (and on pvp servers, the lowbies who are trying to quest), bored out of their skulls because they literally RAN their toons up to 70 so fast with no enjoyment of the game and all it has to offer.

Maybe the nerfing was Blizzards way of getting a lot of people to play - more subscriptions, more money - and they didn't want people to get "discouraged" because of the difficulty of the tasks. I don't know. All I know is, that while I love WOW, raising a new toon is nothing compared to what it used to be. That there was even a discussion about "the difficulty of clearing the large amount of old world quests required for the Kalimdor and Eastern Kingdoms achievements" just goes to prove my point that people don't want to PLAY the game - they want stuff handed to them so they can speed through the next stages to end up sitting on their thumbs waiting for the next expansion.

As for me, I'm raising five alts on my main server, taking my time, and enjoying the experience. I do wish there was a server that was pre-nerf, where some of my friends and I could enjoy raising toons with those old challenges. The moral of this story is "Less is NOT always better."
Less?
# Sep 28 2008 at 9:08 AM Rating: Decent
in response/support of AldursApprentice's comments. Even stupid things like making stuff you had to work to get, now available to everyone. I consider myself a casual player, so things like the Brewfest Ram(s), that you had to do the daily quest last year delivering baskets of brewing ingredients, these are the things I tend to look at. Took a full week of doing the daily quest to get enough tickets to turn in for the voucher, just so I could THEN buy the ram. I show up to this year's Brewfest only to see you can just buy one without having to do any questing/grinding/whatever.

I've not participated in the Arenas but from what I hear the same thing has happened to that gear. Albeit the gear is not as good as the newer stuff, but still, an achievement today should not be able to be purchased 6 months from now.

Why not just make the gear you get from drops in early instances available at a vendor outside the instance portal? Or have friendly high-level NPCs that will "run you" through instances for a few gold? These are sarcastic recommendations, and something I would NOT like to see happen, but IS along the lines of what they are doing. Easier quests, more XP from them, mounts at 30 (which I'll say IS nice for leveling alts, but only because I appreciated all the work of getting them at 40 before; in reality I could have waited).
hah
# Sep 25 2008 at 7:11 PM Rating: Default
it always plays to pay Horde!
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