Patch notes for Saturday, May 10th

A new patch message is available:

1) The Lasher projectile has been increased.

2) Pulsar projectile speed has been increased.

3) VS MAX jumpjet recharge delay has been decreased from 10 seconds to 5 seconds.

4) Several Striker issues (like the double ammo load, the reloading sounds, etc.) were fixed.

5) All temporarily removed FPS improvements have been reinstated now that the incoming crash logs have slowed to a fraction of their former selves. (Please keep sending the logs if you get a crash however. They are still useful. Thanks!)

6) Fixed a graphics lockup on the ATI 9700 card.

7) Fixed a physics crash that occurred because of a memory leak (both are resolved).

8) Network code was improved so that we send less information when very little is happening around you (adaptive culling).

9) You can now Leave an Outfit.

10) Weather audio was causing a crash on some systems. That's resolved now.

11) Population caps on continents have been upped by 50 more players for both total number of players and the individual empire caps.

12) If you're switching zones when a squad or outfit invitation is sent to you, you'll get it properly now.

13) If you quit and log in as another character, the outfit and squad invitations will not follow you between characters.

14) Outfit lists now properly clean up between characters also.

15) TR MAX Burster was incorrectly guiding its shots toward air targets. The design of the weapon is to do proximity bursts as the shells zip by the target (like traditional flak cannons) if a direct hit is not achieved. That gameplay is now functional.

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