Today's Patch Notes

Quite a few goodies in today's patch. Here's the message: ----- June 5, 2003 Today's update incorporates balance changes to how Casters deal damage along with new additions and changes to the game world in our continuing commitment to bring you new and exciting content. Our main goal with these Caster changes was to address group friendliness through how Wizards, Mages, Enchanters and Necromancers deliver direct damage. Please keep in mind that these changes are specific to Caster direct damage. Indirect damage and benefits changes (pets, buffs, debuffs, etc.) will be coming later. There are now two general classes of Caster direct damage spells: Blast and Sustained. They function much as their names suggest. Blast direct damage spells are designed for rapid delivery of damage with little regard to the energies expended to do so. Sustained direct damage spells are useful for the steady, efficient output of damage. While you won't see the words Blast or Sustained in spell names or descriptions, you can probably figure out which are which from their power cost and damage. Wizards lead up the group with the best Blast and Sustained spells. Mages have both Blast and Sustained spells, although at lesser performance when compared to Wizards, but they have the added flexibility of other spells. The Enchanter class, with its other abilities and effective damage over time spells, does not have a Blast line of spells. All Enchanter direct damage spells would fit into the Sustained category. Likewise, Necromancers, with their other abilities, do not have an anytime Blast line of direct damage spells, but they do have Wizardly Blast-like potential with their Undead only damage spells. We also rebalanced the lower level direct damage spells to be even more effective for their level range, but not as good as they were before at higher levels. It was never our intention for high level Casters to use their level 1 spells as an effective means of dealing damage. We feel that the new spell alignment will work nicely for your adventuring needs. We look forward to hearing your feedback about these changes. Please visit us on the web and let us know what you think at http://everquestonlineadventures.station.sony.com/dev_feedback.jsp NPCs: Updated the Sea of Lions region with all new NPCs, Quest and Items. Take a look! Reports of dangerous activities spread from the desert of Ro. It is now possible to raise your faction with the Citizens of Highbourne. Spiders in the Spider Mine now carry more worthwhile rewards for overcoming them. Updated Ice Giant Clerics in Permafrost to have appropriate abilities. Quests: With much rejoicing from Rivervale, the level 45 side quests have been updated to allow Halflings to obtain rewards. Updated the Jaeger Mansion Quest to have a level 40 requirement. If you were involved in a Level 30 sidequest starting with Argot Bittersteel, Two-eyed Jack or Finnus Sodwin and deleted your tablet, you can revisit them to receive a replacement and be able to complete your quest. Abilities: Updated the Bard Anthem line of spells to correct an issue where one of the increased statistics would fade prematurely. Updated Paladin self undead proc ability to use the correct graphic

Comments

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#Anonymous, Posted: Jun 20 2003 at 12:10 PM, Rating: Sub-Default, (Expand Post) Why is it so bad to use the rock in Tethelin at the hives??? It's not our fault the creaters put it there, so why do i keep getting a message from CS Agents saying, "If I see you exploiting the stone again, I shall have to warn your account."
lvl 20 quests
# Jun 20 2003 at 12:05 PM Rating: Default
How many lvl 20 quests are there? So far I've only done the starting NPC, but i know there's the two Qeynos quests.
Items for quest...
# Jun 06 2003 at 5:08 AM Rating: Excellent
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150 posts
To get the two items you need to complete the quest (part 1 of it) you need to coach to Qeynos and then run to Hagley...once in hagley central run South to Druids watch...in SE Druid Watch there is a old tower with ghosts and stuff in it...you need to go all the way to the top and kill gaurdian of the library and get the book he drops...(NOTE: you need to talk to him before u kill him) after you get the book proceed and go all the way down the tower and through the tunnel...you will see 3 creatures....Darkheart,a wolf, and a specture and his pet...well thats actaully 4 but o well...you need to kill him and get the medallion...return to Saerk and he says the medallion isnt workin...you need to go to Moradhim and purchace a red diamond from some guy in the mines...he is near the Dwarf Rouge guild area...once u get that return to Saerk and he gives you a lot of XP(i think 1780000) and the tanks get a tank only LORE ring and the healers get a healer only LORE ring...
#Anonymous, Posted: Jun 06 2003 at 12:51 PM, Rating: Sub-Default, (Expand Post) what level is this quest?
Sea of lions Quest?
# Jun 06 2003 at 4:49 AM Rating: Default
Is there a sea of lions Quest and what is the new lv 40 quest
new quests...
# Jun 05 2003 at 3:17 PM Rating: Excellent
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150 posts
one in Saerk towers...speak to saerk himself...he asks you to go get some stuff from druids watch..will have more posted soon
RE: new quests...
# Jun 05 2003 at 4:26 PM Rating: Default
Yes i kno but what is the Reward and the XP?
RE: new quests...
# Jun 05 2003 at 7:39 PM Rating: Good
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150 posts
Rob Casserly...ehhhh...the reward is a nice shiny ring....i will send it to Haggan@allakhazam along with the quest info...the XP is nice tho...at level 32 it fills up 2 pink
Desert of Ro
# Jun 05 2003 at 2:35 PM Rating: Decent
Looks like the deathfists have replaced some of the undead at the monoliths south of Freeport.
#Anonymous, Posted: Jun 05 2003 at 12:32 PM, Rating: Sub-Default, (Expand Post) where is the Sea of Lions zone? if anyone can help just reply to this. thanks.
RE: Sea of Lions?
# Jun 05 2003 at 2:32 PM Rating: Default
south of the oasis
RE: Sea of Lions?
# Jun 06 2003 at 12:54 PM Rating: Default
what lvl is this quest for sea of lions? and is it for everybody or for just certain classes or races?
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