Tentative Patch Notes for 3.1.3 Released

The patch notes for 3.1.3, the next minor content patch, have been posted on the official forums. This patch will not be made available on the PTR, but the notes are subject to revision until the update's official release.

You can read the full patch notes below. DarkHybridX has already started a thread on 3.1.3 in our general forum, so head on over and let us know what you think.


World of Warcraft Client Patch 3.1.3

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Death Knights


  • Frost Presence: Armor bonus is now 60% down from 80%.


Druids


  • Improved Barkskin: This talent now also grants 80/160% additional armor while in Travel Form or not shapeshifted.
  • Improved Tree of Life: The armor bonus to Tree of Life Form from this talent has been reduced to 67/133/200% bonus armor.


Hunters


  • Hunter's Mark: The ranged attack power bonus from this ability has been increased from 300 to 500.
  • Master Marksman: This talent now also decreases the cost of Aimed Shot and Chimera Shot by 5/10/15/20/25%.


Paladins


  • Eye For An Eye: This talent now deals 5/10% of the critical strike damage taken by the paladin back at the attacker.
  • Hand of Freedom: The base duration of this buff has been reduced from 10 seconds to 6 seconds.


Rogues


  • Overkill: Talent redesigned. Now increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth.


Warlocks


  • Chaos Bolt: This spell no longer ignores damage reduction effects of the target.


Warriors


  • Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.
  • Bloodthirst: Cooldown reduced from 5 seconds to 4 seconds, and rage cost reduced from 30 rage to 20 rage.
  • Juggernaut: This talent now also increases the cooldown on Charge by 5 seconds.


Items


  • Death Knight PvP Gauntlets: The chance to refresh a Frost Rune when casting Chains of Ice has been removed. When equipped, these gloves now generate 5 additional runic power whenever Chains of Ice is used.


Dungeons


  • Ulduar

    • Mimiron

      • The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range.
      • The Leviathan Mk II component of the V-07-TR-0N will become stunned during Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser Barrage ability.
      • Proximity mines now deal less damage and have a lower duration. A small arming time has also been added so proximity mines will not immediately detonate on creation.


Bug Fixes


  • Druid Tier 8 Balance Set: The 4-piece bonus no longer has its effect consumed by Starfire casts in progress when it triggers. The chance for the effect to be triggered has been reduced down to 8%, as it was originally inflated to compensate.
  • Ice Layered Barrier: Upgraded to item level 232. In addition, the stats in the tooltip have been correctly adjusted to 78 spell power, 48 haste rating, 16 mana per 5 seconds, 52 Intellect, and 50 Stamina.
  • Pulsing Spellshield: The stats listed in the tooltip for this item were incorrect and have been adjusted. This item provides 69 spell power, 34 haste rating, 42 critical strike rating, 45 intellect, and 45 stamina.

Comments

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what was the point of calling it a hero class
# May 28 2009 at 9:34 PM Rating: Decent
if it wasn't going to be much better than the other classes?
Dk nerfed again:(
# May 27 2009 at 2:42 PM Rating: Decent
Yeah every single patch seem to nerf the DK´s. Its still my fav class to play though.
p
# May 27 2009 at 10:55 AM Rating: Decent
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3,896 posts
You didn't notice that paladins got 2 nerfs there too?

ugg
# May 27 2009 at 10:45 AM Rating: Default
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4,445 posts
Way to go yet another nerf for Deathknights. Think every single patch since WOTLK has in some way nerfed them.

Guess that is one way to thin out the number lv DK's in the game. Just keep nerfing them. Meanwhile Paladins still get to run around bubbled and share their aura with groups making ret paladins more useful in every way.
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Hi
ugg
# May 27 2009 at 9:41 PM Rating: Decent
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132 posts
And the sad thing is that all of these nerfs are for PvP "balance," which screws over those of us that play PvE. I'm sick of the vocal minority of PvP players getting their way constantly when it's the PvE crowd that is the mainstay of the game.

I'm just tired of all the nerfing. Especially when these losers start with their "oh they deserved it, but please buff my class." I've given up trying to politely explain to these morons that the answer isn't to take the good classes and make them suck as much as the rest, it's to elevate the classes that aren't as good. Sadly, the idiots don't get it and instead cry that any class they can't beat *must* be OP and needs to be nerfed.
ugg
# May 29 2009 at 2:30 AM Rating: Decent
21 posts
/cheer Yngvie


It's nice to know that someone else is stating what I've tried saying time and time again. Lately the PvP people are getting all the attention, and those of us who choose not to PvP (and we shouln't have to) find it more and more difficult to do simple things like completing some quests and instance runs that used to be fun.
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