Apocrypha 1.5.1 to be Deployed Tomorrow

UPDATE: The deployment of Apocrypha 1.5.1 has been delayed until Thursday, Sept. 10.

EVE Online Apocrypha 1.5.1 will be implemented tomorrow, Sept. 9, in an attempt to fully eliminate client-server simulation desync issues. The patch also contains a handful of other fixes. For example, 1.5.1 makes it "possible to shoot objects that are 0 meters away with turrets, and hit them."

Apcrypha 1.5.1 is scheduled to be deployed between 8 a.m. and noon GMT tomorrow. You can find the full patch notes below.

FIXES

Need for Speed

  • During Apocrypha 1.5 we identified and fixed several potential causes for client-server simulation desync. Additional work in this area for Apocrypha 1.5.1 revealed the root cause of the remaining desync issues. We believe that we have now fully eliminated desync issues as related to the physics simulation. More on this in an upcoming Dev Blog.
  • It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)
  • A server side issue has now been fixed that was causing node deaths.

Market & Contracts

  • The market deviation filters have now been fixed ensuring that the average price of an item is now calculated correctly at all times.

NPC's

  • The description tab of all NPC corporations will display the correct corporation information.

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