Looking back at the music in our MMOs

The one thing many lasting MMOs have in common is their amazing soundtracks, so we're giving a thumbs up to some of the best game composers around

If one were to challenge gamers to list the best qualities of their favorite MMORPGs, a virtual smorgasbord of answers would await. Be it the polished game play, the intense graphics or the competitive PvP, most MMO players would quickly focus on… well… the gaming aspect of their favorite games.

Obviously.

What's interesting, however, is that for many players who take a break from their favorite MMORPGs, one of the more common things that lures them right back is, of all things, the music. Sure, you can try to get someone all nostalgic over a hated monster or a unique combat system, but many players will tell you that nothing yanks on those nostalgia chords harder than hearing the long-forgotten notes of a familiar theme song.

It's sad, however, that, as gamers get more and more "involved" in their MMOs, one of the first things they do is turn down that in-game music track that they've heard a million times over and they crank up their own top 40 music for their leveling sessions. This has the unfortunate side effect of leaving the music composers who put their blood, sweat and tears into their creations alone in the dark when it comes to appreciating the core aspects of what makes an MMORPG truly great.

Thus, in tribute to the recent passing of Jun Seba (also known internationally as "Nujabes," which was his first name and last name reversed and put together), one of Japan's most influential hip-hop music artists and producers, here at ZAM, we've decided to highlight some of our favorite MMOs with the music that makes you remember the good times, even after years of staying away.

Ragnarok Online / Sword of the New World

It's difficult to think of music in the MMORPG genre without first thinking of Ragnarok Online and its experimental music composers, SoundTeMP. Ragnarok Online's approach to music was quite interesting as they moved away from the "epic" orchestral renditions commonly found in high fantasy MMORPGs; instead, they utilized some very uncommon genres normally not found in "high fantasy MMOs." In particular, SoundTeMP experimented with trance, techno and jazz music throughout Ragnarok Online's various dungeons, and adventurers could while away hours and hours slaying monsters while rocking out to RO's fast-paced techno music.

Perhaps the most nostalgic and well-known songs of Ragnarok Online would be things like Prontera's Theme Song or, for the dungeon dwelling players, the theme song of the Comodo Beach Dungeon may remind many players of the times they spent in this sprite-based game.

Later on, a founding member of SoundTeMP, Kim Junsung, would move away from the company to form a new group, dubbed "S.F.A.," otherwise known as "Sound Fashion Advisor." S.F.A.'s first big project was the multi-unit MMORPG, Sword of the New World (known as Grenado Espada in the world outside of North America), where players could see that S.F.A. was a company that took its MMO music seriously. Ranging from the haunting theme song of Grenado Espada to the funky violin-based battle music "Beyond Hope," almost all fans of Grenado Espada will agree that, regardless of the game play itself, the music of this game was truly stellar.

 

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Tags: Editorial

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DFO
# Apr 01 2010 at 10:17 AM Rating: Excellent
32 posts
I love Dungeon Fighter Online's music.
FFXI
# Mar 20 2010 at 9:53 PM Rating: Good
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1,536 posts
In FFXI one of my favorite music pieces is Ronfuare's and the area outside of that tree that we get to through Meriphitaud and said area (I cannot remember the names for the life of me) but i do remember the first time i went there with a levelling up party i fell in love with the area for its music.
MMO Music
# Mar 19 2010 at 12:22 AM Rating: Good
I have to say that, in general, MMO music hasn't been very memorable for me. It certainly doesn't hold a candle against many of the SP games I've played over the years. In terms of MMOs though, I found the editorial accurate with identifying the games with the best music (SotNW & FFXI).

Of course, everyone loves to add their two cents. Here are some oldschool SP RPGs with awesome music.

- Chrono Trigger
- Chrono Cross
- Kingdom Hearts 1 & 2
- Lufia 1 & 2
- FF6 through FF12, with my favorite music being in FF6 followed by FF8
MMO Music
# Mar 19 2010 at 2:10 AM Rating: Excellent
OH JESUS LUFIA II WAAAAAAAAAH
Soundtracks are awesome!
# Mar 18 2010 at 11:00 PM Rating: Decent
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4,684 posts
Well, since the article is so inviting; I am absolutely in love with a number of game soundtracks, and luckily enough for myself I posted them up in a thread on another forum not too long ago. Let me share with you the best tunes to games I know;

The Water theme from Heroes of Might & Magic 4. There was a lot of hate for that game, but in its own non-Heroes of Might & Magic way, it was a brilliantly great game nevertheless. That song just makes me want to play it again and have great adventures with my heroes sailing the great oceans, meeting monsters and beauty alike.

Next, there's this, which will need no further explanation to any proper gamer reading this. Skip to 4:30 for the recognizable bit.

And to stick to the Blizzard repertoire - any fan of the company of 18 years or older will remember this one and this one. In a completely different fashion, I am also completely in love with Warcraft 3's Human theme song, which illustrates just exactly what music can do in a game. Warcraft 3, from Human perspective, was all about the fall of Lordaeron and this song does a jaw-dropping stunning job of letting you hear the sadness of the both metaphorical and literal autumn that has come to Lordaeron - while still showing those hints of the proud and strong Human culture that the game shoes as well. Doomhammer's Legacy does exactly the same thing for the Orcs and every time I hear that song I reminisce of the day that I first played Warcraft 3's Orc campaign. I don't think I'll ever forget the first moments of that first level again and the music has attributed to that.

That said, hitting the ball closer to home, I don't think anybody who'se ever gotten into WoW will forget the first few notes of this, regardless of whether they turned the in-game music down lateron or not. I can literally safely say that EVERY song on the WoW soundtrack brings shivers to my spine, but I'll stick to linking this one for the epicness and "The Sin'dorei" to once again make my point about how well the eerily beautiful music fits in so well with the culture it's describing - a culture which is also eerily beautiful.

That said, I think that even if nine out of ten people turn the game music off, what it does to that last person is so strong it evens out in the end. I have such an overload of memories and feelings attached to the songs of pretty much all games I've played that it has become impossible for me to forget them. I too turned down WoWs game music, but I can safely say that the composers' hard work is definitely not wasted on me. And as Cataclysm hits, I will turn the music back on until the point where I know all those new songs by heart as well.
game music
# Mar 18 2010 at 9:45 PM Rating: Good
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799 posts
I actually fond most of the examples cited above dull.
There are a few spots in WoW's soundtrack that are quite nice. I do find it frustrating that due to the very nature of a game soundtrack, it does not allow for real development nor more adventurous harmonic movement.

But a few musical excerpts that I particularly like from game music would be the Gustaberg music in FFXI, and the music that plays in Auberdine in WoW.

I also particularly like the soundtrack to FFXII.

MMO music Editorial
# Mar 18 2010 at 8:53 PM Rating: Decent
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295 posts
It's good to take a good look at the music when thinking of MMO's. Nothing spurs my imagination more than the tracks from the game.

Mr. Uematsu's music makes me leave my seat, and pace for minutes at a time, thinking about things that have happened, and wondering how things will go. It inspires me to try and think of as many different possible outcomes to the characters as possible, as each individual is but a part of the whole, and the whole can move in so many ways.

The difference between a one month burnout and a 5 year addiction is the score.

You can say anything you want bout what makes some games great, but bottom line, if the music didn't inspire you to look at the events around you and think about how the characters feel because of them, you'd not care at all.

The music, especially in games without voices, is all that the producers can use to speak to us, and in that sense, Uematsu truly has a way with the words of the universal language called music.
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