The Success of APB

Or How We Learned to Stop Worrying about Leveling Up and Love Brass Knuckles, Creating Gang Symbols and Making Friends by Doing a Drive By.

The Other Stuff

When we first heard Realtime Worlds founder David Jones speak about how APB would compete in the MMO world without having any sort of RPG leveling, he said their plan was to look to Counter-Strike, which he considered to be one of most successful online games of all time. They wanted to have solid and addicting gameplay to compel their gamers to keep playing.

Did they succeed? Yes and no. The shooting isn't as great as we had wished. It often feels imprecise and cartoony. We're over circle strafing to get a kill. And since APB is an open world game, you'll be doing a lot of traveling, which is also not as much fun as many of the console open world games, including Grand Theft Auto 4 from two years ago. There seems to be a lot of edges for you to get your car caught on, and with no ability to grab onto a ledge and climb, traversing the environment can be a chore.

And, actually, they did implement a type of leveling, not for your character but for your contacts. Every time you do jobs for your various contacts you'll gain levels with them, which in turn unlock new weapons, cars, clothes and upgrades. The variety of guns is great, but we wished they unlocked a little faster, because a top level player is hard enough to beat without giving him a grenade launcher.

But here's the thing: they've ultimately succeeded in making APB a competitive and addicting MMO. The buy in that happens when you create custom items for your character and the bonds that are formed when you go rampaging with your unique gang overshadow the game's faults.

MMOs are rarely the games with the best gameplay in their given genre, but in reality, it's not all gameplay that keeps most people coming back to MMOs. It's the friends they've made and the identity they've created within the game. APB succeeds in doing this as well or better than any MMO we've played and the tools that you're given to craft a unique identity for your character and your group are unparalleled. So if you really like the massively multiplayer online part of MMORPGs, don't miss out on this one. 

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Fun for sure
# Jul 10 2010 at 2:38 PM Rating: Decent
**
863 posts
I saw the BFF report on this game and immidietly went and bought it with my two brothers. We've been at it for a while now and personally I think it is super fun. It is different from other mmo- on the market and I think it will be a learning experience the next couple of years for the developers. I might not keep at it for several years like with other mmo-, but it is definitely worth the money.

Might not be as good if you play alone, but if you get it with friends it is great. Things to work on yes, like all other mmo- just released, but it has potential for sure.
It IS great
# Jul 10 2010 at 9:50 AM Rating: Decent
The game itself is great, and i agree with this review, it has a lot of flaws, which game doesn't at release, but if they work actively with the community they have, it really has potential. I play it a lot and it needs some work, and the 32 bit constraints are annoying but there will probably be some sort of patch to sort it out sooner or later. All in All great game, will get better with time
Not really that great
# Jul 10 2010 at 9:31 AM Rating: Decent
There is still alot to be desired before this game will keep people. More space first off would be nice. Also locking you out of some of the graphics options just because you don't have a 64-bit system is redonkulous. Plus it was interesting to read that they took away the demo because people weren't buying the game......maybe that's cause other then the editors it has alot to be desired.
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