ArenaNet Talks to the New York Post

A great introduction to the Guild Wars 2 fundamentals.

Guild Wars 2 Warrior

ArenaNet's Eric Flannum (Lead Game Designer), and Jeff Grub (World Designer) sat down with the New York Post this week, to go through some of the fundamentals of Guild Wars 2. There's no grand unveiling of new information, though we can expect that to come soon enough. Instead, it's a solid revisiting of what we have seen so far, and a reaffirmation of ArenaNet's design goals and principles.

Highlights:

- Key moments in your personal story, where your choices will have a major impact. Do you choose to save an old friend, putting hundreds of other lives at risk? 

- An expansive world, which could take several hours to walk across.

- Leveling time aimed at around 90 minutes, allowing players to feel like they are making progress with every session.

- World vs World pits three Worlds (servers) against each other, on a weekly rotation, with hundreds of players.

Definitely worth a read, and if you have any friends who have yet to be exposed to the awesomeness of Guild Wars 2, this is a great place for them to start. Check out that interview in full, here.


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Comments

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pvpz
# Nov 05 2010 at 4:31 PM Rating: Decent
I'm curious to see how their large-scale pvp will turn out. As shown in many other games, getting lots of people together causes a great deal of lag if the servers aren't ready for it. That should be the FIRST problem sorted with large scale pvp, though most games have never fixed the problem thoroughly outside of capping the size of the fights (though CCP is always trying).

And they better include observing matches like in GW1. That was the best feature in the game imo; watching GvG fights as a spectator.
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