APB Blog: Combining PvP and Story Elements
In his latest blog entry, GamersFirst CTO and COO Bjorn "TechMech" Book-Larsson focuses on the fundamental concept of APB: Reloaded. As he puts it, the original All Points Bulletin was attempting to be similar to a "Grand Theft Auto Online" type of game, even though it's difficult to combine a story-driven element with a hardcore PvP game. After listing some possible game modes that APB: Reloaded may have, he outlines the team's current goal:
"Our end goal is clear - we want people to become so engaged in the activities we will make available in San Paro that gamers want to "hang out" in some part of the city almost all the time. There should be a huge variety of interactions (PvP, PvE, collaborative, single-player, storylines, social interactions etc.) and players should really drive what modes we spend our time expanding and increasing in size (and what modes we abandon)."
So how will APB: Reloaded combine PvP and story elements? Only time will tell, but Book-Larsson's blog entry is definitely worth a read while we wait for the relaunch of the free-to-play All Points Bulletin.