Star Wars: The Old Republic's Codex Introduced

Principal Lead Systems Designer Damion Schubert has unveiled the Codex in Star Wars: The Old Republic, and it's basically a story-based achievement system. Here are some of the highlights:

  • The team had two design goals: providing more fictional context for the player, and providing an explorer mini-game with meaningful rewards.
  • It was inspired by the codex systems in Dragon Age and Mass Effect.
  • Current estimates of the codex are around 120,000 words of text. The average Star Wars novel comes in at around 100,000 words.
  • Some Codex entries will be given away for free. Others will require exploration or killing various monsters.
  • Datacrons are unique objects you can find throughout the world that will increase one of your stats permanently.
  • The system is designed to be easily expandable.

Check out Schubert's entire blog entry for more details on the Codex.

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