Dust 514 Talks Dynamic Battlefields
It's not Red Faction but this is pretty cool.
Most FPS games, even the MMO ones, usually just have map rotation with stock levels. Dust 514 looks to change that up. The idea is that the landscape of the areas remains the same, as it should. But what happens if the structures and buildings are altered regularly? They have yet to talk about how this will play out, but promise it in a blog post in the future.
This is pretty critical to Dust 514's unique approach. Changing the levels on a regular basis will make the playing field completely impossible to predict, changing small details based on what the corporation, that's probably in EVE Online, does. That alone makes me want to play it.