Age of Wushu: First Impressions

ZAM takes a look at the recently launched Wuxia MMO from Snail Games

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However, it isn’t the combat or the questing that sets Age of Wushu as something worth delving into. It’s the sandbox. I can’t fully review the game after a couple of weeks’ play time because there is just so much to it. I have only scratched the surface of the trade skill system (pretty straightforward for any MMO player); though not inherently complicated there are a lot of options in whatever path you wish to follow.

I was walking through town and it took a moment or two to realize that one of the characters begging near me was actually a player, begging is a skill in the game. Jianghu VIP players (paid for with real money, of course) can become Divinators and tell the fortunes of players and bestow buffs upon them. Musicians who are VIPs can even play tunes that damage others nearby.

My path for Life Skills is more mundane as I am a blacksmith and miner. The best way to level up your crafting, particularly as there is a very strict daily cap on how far you can progress, is to take the daily missions available. The missions involve bringing a material to an apprentice for the harvesting skills or purchasing a book from the Life Shifu (tradeskill NPC) of your craft in order to make an item to turn in. Upon completion you will receive a letter that contains experience for your crafting skill.

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Your Life Shifu also offers a minigame battle system which is a color matching puzzle game with a twist. Match up enough objects of the same color to empower your weapon reserves. You can then use special abilities to damage your opponent which are tied into your reserves. Get four or more in a row or a multitude of combos and you gain an extra turn.

In addition you can join a guild, build houses, declare war on other guilds, burn their buildings down, war with other schools,) attack and kill players at whim, be imprisoned for your awful acts and so much more.

A few friends and I whiled away the hours kidnapping unsuspecting characters recently. When you log off, your character becomes an NPC, taking on jobs from a variety of randomly selected options that will earn you experience and other perks. These NPC versions of players can be kidnapped. Hit them with some sleeping powder, bundle them into a black sack (I’m worried about what finding that animation amusing says about me) and drop them off at the nearest human trafficker to sell them.

Doing this makes you an obvious target, so don’t be surprised if the local goodie two shoes players start attacking you (“I would have gotten away with it too, if it wasn’t for those pesky martial arts masters!”).

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Frankly it’s impossible to fully review Age of Wushu so early on; not due to a lack of time playing the game but simply due to not getting to fully reach for its potential. Returning to the parallels with EVE, I feel like I am still floundering around in high-sec space when the real game is off in the dangerous badlands waiting to be explored.

The new player experience is flawed, but there is a heart to the game that demands attention. While not for everyone, I think MMO players who have been yearning for something that grants more freedom, more complexity and the promise of making guilds vital in every sense of the word should at least give Age of Wushu a chance.

I already get the impression that Age of Wushu will be a polarizing matter of taste, but for those who discover its hidden pleasures, it could be quite addictive.

When I’ve progressed further in my adventures across Jianghu, I will return with a more definitive verdict. For now though, take a look in the bottom of this large black bag…

 

Scott “Jarimor” Hawkes, Editor in Chief

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Tags: Age, News, of, Wushu

Comments

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lame
# May 01 2013 at 10:00 AM Rating: Decent
overall the game is good well i should say the design is good as for the actual system not so much !
the game is way too much based on "pay me" i will give you some examples so many items that are needed in game play expire in hours or days so you need to keep re buying them it costs to repair eq and its not cheap ! you can not drop items for other players you can only sell or destroy them ! the selling system is very poorly set up . the actual pvp issue is kinda a pain in the butt since as you are just getting started and questing to get your skills up you keep getting attacked by very high lvl players that seem to somehow be able to max out in way too short a time !! the game is flooded with gold sellers chat is so annoying because of that you can not really read chat !
another issue is many many things you need to do or buy can only be purchased using silver !!! not the in game money you get durring game play but silver that you must pay REAL CASH for !!
for example you need to buy gold from snail then trade the gold in to silver but 10 gold only = 100 silver and to give you a idea many things you definitly need to advance the right way cost over 3000 silver in the game because economy is already messed up gold sellers sell gold for about 5$ per 1000 silver SNAIL gets about 5$ for 100 silver wonder why the econo is trashed and gold sellers are rampent ??? also a issue many of us have is red pheonix just opened and we started at day one using vip account playing over 12 hrs a day we are at lets say half way to max lvl on the inner skills but there are several that are maxed out on those skills already it would take almost everyone playing 12 hrs a day with vip way over a month more to max out only 1 of those skills so how is it that there are so many that at day 3 of the server were maxed out ??? and suprise yup many are PK'ers that seem to only target newer players while they are questing !! one last thing the classes are uneven a royal guard has a long range whip like weapon that the PK'ers love to use as you are walking around they reach out from long distance and kill you before you are even aware one last issue the game info sux there is so much that no one knows its just left for players to try and figure out you would think if you buy this game there might be things like a game guide thats accurate and explaines all the features but i guess if they could sell it then maybe lol
Fun but hard on F2Pers
# Apr 19 2013 at 1:27 PM Rating: Decent
I've had fun with the game so far, but feel like the benefits for having a subscription are too good to pass up. The highly structured level up system they have in place makes it impossible for those who don't pay to keep up with those who do. I'm never against subscribers having benefits over those who want to play for free, but I still feel a little discouraged to know I will never compete with subscribers on a leveling basis regardless on how well I can play the game.
Great review.
# Apr 19 2013 at 12:40 PM Rating: Decent
I will start off by saying, this is the best review of Age of Wushu I have read so far. You did such a great job and it feels unbiased. I wish more people would post reviews and first impressions like this.

Age of Wushu has surprised me. I thought it was going to be some poor quality mmo and a grindfest, I was wrong. It is a well thought out sandbox mmo with a lot of features and intricate detail. For example, depending on where you are at in the world you can "Cultivate" a skill faster. Some skills are Cultivated faster in a quite and peaceful area, you can tell by looking at the bottom left of the skill icon.

Yes the game has its issues and you have pointed some of them out. But overall, for me, this is a very fun game. I plan to stick with Age of Wushu for a long time. They are already preparing a brand new patch featuring new content and in the future they are adding weather and true day & night cycles. Depending on the weather, it could effect your skills. And the day/night cycle will determine which mobs you will run into, random events and which NPC's will close their stores.

I really hope this game does well, I am really loving it so far.
Great review.
# Apr 19 2013 at 12:47 PM Rating: Good
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75 posts
Thanks for the kind words and your outlook on the game Wyatt.
See you in Jianghu.
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