October 11 Patch Details

[Event-related] A new Chains of Promathia region known as "Limbus" is now available for exploration. "Temenos" and "Apollyon," the two areas within the region, can be accessed after meeting certain requirements. These areas have no relation to the conquest results, and will not be displayed under "Region Info." Limbus The areas of Temenos and Apollyon are divided into several different routes. Each separate route can be entered by a party/alliance (maximum of 18 people) and occupied exclusively for a pre-determined length of time. Entering Limbus The following requirements must be met before Limbus can be accessed: - Ability to travel to Al'Taieu - Be in possession of two specific key items - Three days have passed since your last foray into Limbus Obtaining the Key Items One of the key items necessary for entering Limbus can be obtained after fulfilling the conditions set by a certain NPC. The second key item is obtainable by defeating a certain monster within the Al'Taieu area. There are several different types of key items, with each item corresponding to a specific area and route. These key items will be lost upon entering Limbus, but can be reacquired after a set period of time has passed. Certain types of treasure obtained from defeating monsters in Limbus can be traded to a new NPC for items. The following changes have been made to the Fellowship (NPC called with a signal pearl) system: -Several quests that raise the level limit, etc. of your adventuring fellow have been added. -The variety of weapons and armor available to your adventuring fellow has been expanded. -The behavior of adventuring fellows has been adjusted. -More options have been added to the Rendezvous Point menu. -The items, and order of items, required to change the weapon wielded by your adventuring fellow have been changed as follows: Xiphos -> Bronze Sword Bronze Sword -> Xiphos Tachi -> Nodachi -New adventuring fellow combat styles have become available. -Your adventuring fellow will now have an HP bar displayed when called into the field. -The areas where an adventuring fellow can be called have been expanded. -An action command window is now available when targeting your adventuring fellow. The menu contains the following options: Talk Magic Abilities Items Trade Disband During the lost chocobo quest, the time spent riding will now be displayed after entering each new area. There are now more items available through mining or harvesting in the following areas: West Sarutabaruta/Yuhtunga Jungle/Yhoator Jungle/Giddeus/Zeruhn Mines/Korroloka Tunnel The one-way door in the entrance to the Grand Palace of Hu'Xzoi will now be accessible from both sides after progressing in the Chains of Promathia story. [Battle-related] The number of dolls that can be called up by the spheroid family of monsters has been restricted (except for certain types of spheroids). The number of elementals that can be summoned by the Aern family of monsters has been restricted. When engaging a monster with auto-attack, melee weapon skills will no longer improve unless at least one point of damage is inflicted. The behavior of certain notorious monsters in Al'Taieu has been adjusted. An issue wherein players not participating in an expeditionary force mission were able to attack the pets of the expeditionary force monsters has been addressed. [Item-related] New enchantment items have been introduced that give a bonus to the amount of experience or limit points earned. These items can be obtained through the exchange of conquest points, but only one type of this item can be possessed at a time. Also, the bonus offered by the enchantment only lasts until the maximum duration has been reached, or the maximum number of bonus points has been obtained. 1. Experience Point Bonus This refers to the rate at which bonus experience points will be earned. For example, when using the enchantment on the “Chariot band” (75% bonus), you will earn an extra 75 experience points when defeating a monster worth 100 experience points, for a total of 175 experience points earned. 2. Maximum Duration This refers to the amount of time the bonus from the enchantment will last. Once this period of time has passed, the enchantment will fade, regardless of the amount of bonus experience points earned. 3. Maximum Bonus This refers to the maximum number of bonus experience points that can be earned while the enchantment is in effect. The enchantment will fade once this number has been reached. It is possible to fully recharge both the Empress band and the Chariot band in exchange for conquest points by trading the item to a conquest guard of your nation (including outpost guards). This type of item can only be purchased or recharged once during the period between each conquest results tally. The bonus from these items will not affect the amount of experience earned through ENM quests or the use of items such as Miratete's Memoirs. A new option allowing adventurers to store equipment and furnishings obtained from special events has been introduced. Conditions are as follows: - Special equipment and furnishings of both normal and high quality may be stored. It is not possible to trade several of these items at once, however. - A key item for proof of storage will not be provided for stored special event items. It is possible to check which items have been stored by speaking with the NPC. - A fee of 500 gil must be paid to retrieve stored items. - Enchanted items will be set to the maximum recast time when retrieved from storage. - Enchanted items with a limited number of uses cannot be stored. - Only yukata specific to the character’s gender can be stored. New navigational charts have been added. Trading the chart to the “???” found at the point described by the item will begin an event. These charts can be obtained by completing the “Inside the Belly” quest. These events will be fishing-related, so don’t forget to bring a rod and some bait! It is now possible to see a list of recipes relevant to a player’s synthesis skill rank by speaking with a guild NPC. "Metal Ensorcellment" has been added to the key items available through fulfilling guild trading contracts. New synthesis and desynthesis recipes have been added. New pets have become available for the beastmaster ability “Call Beast.” The new items and their usable levels are as follows: Grasshopper Broth - Level 28 Noisy Grasshopper Broth - Level 53 Mole Broth - Level 33 Lively Mole Broth - Level 58 Blood Broth - Level 43 Clear Blood Broth - Level 63 Antica Broth - Level 38 Fragrant Antica Broth - Level 63 The effects when using the following items have been adjusted: Mist Crown/Mist Tunic/Mist Mitts/Mist Trousers/Mist Pumps/Stoneskin Torque/Blink Band/Haste Belt/Reviler's Helm/Palmer's Bangles/Powder Boots/Gargoyle Boots/Root Sabots/Melt Claws/Melt Dagger/Melt Knife/Melt Baselard/Melt Kukri/ Melt Katana/Messhikimaru/Twicer The following item names have been changed: Tarbazin +1 -> Tabarzin +1 Jaeger Mantle -> Jaguar Mantle Panacaea -> Panacea [System-related] An issue wherein long character names would be split onto separate lines on the character selection screen has been addressed. All character names will now be displayed on one line. [Other Content] The following changes have been made to Ballista. -New temporary items have been added. -"Remedy voucher," " Panacea voucher," and "smelling salts voucher" have been added to the list of key items obtainable with Ballista Points. -Fewer Ballista Points are now required to obtain certain vouchers. -The effective range of powers accessible through the summoner ability "Blood Pact" has been extended. Certain powers will not be affected. -The duration of the resistance effect to the bard song "Lullaby" has been increased. -The equipment-change penalty has been altered for the Ammo slot. -An issue in which Ballista participants could not draw their weapons while being hit repeatedly by ninjutsu attacks, etc. has been addressed. Players are no longer able to disable others by employing the use of attacks in frequent succession. -The message that appears when using the "examine" command during Ballista has been changed to "(player's name) checks your Ballista data." -The maximum number of Ballista Points that a player can have has been increased from 1000 to 2000. -The number of Ballista Points required to reserve "Diorama Abdhaljs - Ghelsba" has been reduced from 200 to 100. -It is now possible to set "Diorama Abdhaljs - Ghelsba" to Ballista Royale rules. Maximum level, minimum level, and entry type must be specified before the match. Restrictions on the number of participants per side and job limitations will also not be set. The MC may change various match rules even while under the Ballista Royale rules setting. -When using Ballista Royale rules, certain temporary items will no longer be available. -Players can now use the "Ballista Band" under Ballista Royale rules. [Known Issues] The following issues, confirmed after the version update on July 19, 2005, have been addressed. - The order in which the Fellow NPC's dagger weapon skills "Viper Bite" and "Gust Slash" were made available has been reversed. - An issue with the ranger job ability "Eagle Eye Shot" caused by the damage/accuracy adjustments to ranged attacks has been addressed. The job ability now functions properly. - The effect of the ranger job ability "Shadowbind" will no longer be canceled by the white mage spell "Erase." - An issue in which players could not cancel the effects of the avatar Titan's Blood Pact ability "Earthen Ward" with other spells has been addressed.

Comments

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Limbus
# Oct 13 2005 at 4:03 PM Rating: Decent
About half of my linkshell has access to sea, so after the update they all went into Temenos.
From what they told me about Temenos, its the promy looking area and all thats in the entrance they went in are elemental's. From what i hear there are multiple entrances to both Temenos and Apollyon, which are all in northern Al'tieu (sea), which is accesable when chapter 8 in CoP is reached. anyway, when my linkshell killed a mob, a treasure chest popped, and you got either full HP/MP (like when you kill certain statues in dynamis) or some items, which include ancient beastcoins used supposovly (98% sure) for AF+1. Eventually they popped a chest and Fenrir popped as the boss. linkshell thought it was the smn's fenrir, so ppl were like wtf when he killed somebody. they won when they killed fenrir. I heard that a boss of apollyon was king behemoth, so i hope tough HNM/BC bosses are used in the other areas.
Npc quest ?
# Oct 12 2005 at 7:01 PM Rating: Decent
well Your npc wuest with your fellow you go to windurst go into the Optistery and he gonna ask you some Item ( I suggest to Buy it from bazaar and normal merchant because their a less expansive here are the items ( all food )

White Bread
WhiteFish Stew
windurst Salad
Bison Steak
Icecap Rolanberry
san D'orian Tea

with only AH on valefor its could cost me 51K
so i decide to Buy from merchant and bazaar

the whitefish stew cost me 6789 Gil instead of 10 K Imagine

1987 Gil for windurst salad and to Ah its cost like 4 K

20 k for a Bison steak I think its 10K in normal shop

well You can do your own or ask a friend good in cooking to do it for you
RE: Npc quest ?
# Oct 13 2005 at 1:26 PM Rating: Decent
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259 posts
More info on this quest - just in case anyone didn't know where to go from after the purchase of the food since Ritupopo isn't on any map. Trade the food back to the Taru that started the quest (he is the minister - lil did I know this I treked all over Windy before askiny my LS) - After you trade the food you are told to return and talk w/ Luto - talk w/ her and she tells you to talk w/ the little girl from the original NPC fellowship quest and that you can find her in Port Jeuno.. WELL the lil girl is NOT on widescan... AND - anyways after asking my LS friends again discovered that you need to talk w/ a Mithra near the Kazham Air Travel Agency (not inside the agency but between the Mithra that tells you the ETA on Kazham boat and the Home Point Crystal). Then you'll get a cutscene completing this quest... Damn SE for having quests where Widescan is useless to you.... :( Ok Hope this saves someone some frustration. :)

Edited, Thu Oct 13 14:35:37 2005
RE: Npc quest ?
# Oct 17 2005 at 9:50 AM Rating: Decent
does your NPC have to be a certain level to get the relevant npcs to give you this quest? i have spoken t oall the npcs in the optisery and luto has nothing to tell me either.

thanks
RE: Npc quest ?
# Oct 21 2005 at 2:06 PM Rating: Decent
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259 posts
I don't believe there is a level cap on the NPC. I know mine was capped (so perhaps it is relevant -just finished the lvl cap quest on Wednesday and due to maintenances haven't been able to roll gain a new lvl on my npc friend)..

On www.killingifrit.com they speak of the npc quests alot and I could swear I saw one that discusses someone w/ a lvl 37 friend getting this quests.... Maybe something to check out there :)
NPC Quest
# Oct 12 2005 at 1:35 PM Rating: Decent
One of the CS on the new NPC quest talks about the Empire of Aht Urghan... So NPC may be involved later with new expansion.

Edited, Wed Oct 12 14:52:06 2005
update
# Oct 12 2005 at 10:03 AM Rating: Decent
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177 posts
"When engaging a monster with auto-attack, melee weapon skills will no longer improve unless at least one point of damage is inflicted."

Can someone explain this to me. Thanks
RE: update
# Oct 12 2005 at 10:14 AM Rating: Decent
There was a method some people were using, for example, using a signet staff against mobs tough enough like crabs that could take a hit..
the mob wasn't strong enough to damage the player.. and the signet staff wasn't enough damage to hurt the mob.. so someone was able to swing over and over doing 0 damage...
after x amount of hits they would gain skill.. and continue to gain skill off the same mob..

that has been corrected.. I wish I knew about that before.. I would have used that to gain staff skill for my whm and blm...
oh well.
can someone answer my questions on the npc changes or direct me to where I can get those answers?
Also locations for the Storage NPC's (not equip)
would be nice..
One I've read is Olaky-yayulaki and is at F-8 in windurst waters, next to a tree.


a 10 hr update tomorrow!? wow....
anyone know what that's all about?
Gotta be more than part of server equip changing...

( 8am to 6pm pdt)
(10am to 8pm cst) <-- me
(11am to 9pm est)


Quote:

From:PlayOnline
Oct. 12, 2005 04:00 [PDT]

PlayOnline Server Maintenance (Oct. 13)

At the following time we will be conducting PlayOnline server maintenance. During this period, FINAL FANTASY XI and Tetra Master will be unavailable.

The "Friend List Plus" feature, as well as the "Q&A" feature accessible from the official PlayOnline homepage (http://www.playonline.com/) will be unavailable as well.

We thank you for your understanding and patience.

[Date & Time]
Oct. 13, 2005 from 8:00 to 18:00 (PDT)
*Maintenance completion time may be subject to change.

[Maintenance Details]
Part of server equipment will be exchanged.

[Affected Services]
PlayOnline


Edited, Wed Oct 12 16:53:15 2005
how do u travle to Al'Taieu
# Oct 12 2005 at 9:27 AM Rating: Decent
Ok limbus sounds great but nobody know how the heck u get the ability to travle to Al'Taieu. Plz if u know what to do let me know as i found this rather irritating i talked to every single npc there was....
RE: how do u travle to Al'Taieu
# Oct 12 2005 at 3:35 PM Rating: Decent
Only available after a certain chapter in CoP.
haven't been able to find after what chapter.
RE: how do u travle to Al'Taieu
# Oct 13 2005 at 10:17 AM Rating: Decent
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190 posts
Al'Taieu access begins with chapter 8 of CoP.
____________________________
FFXI
Garuda Server;
Mithra; 75war,thf,bst,rdm(retired), 70drg, 66rng,nin, 62mnk, 51pld, 42drk, 40cor, 37smn,sam,blm,whm,dnc,brd,sch,blu,pup
Taru; 32dnc, 30war, 26nin, 19mnk, 16thf, 16drk, 10whm, 10rng, 8bst, 8blm

If it's tourist season, why can't we shoot them?
RE: how do u travle to Al'Taieu
# Oct 13 2005 at 5:53 AM Rating: Decent
39 posts
isn't that what I put below?
RE: how do u travle to Al'Taieu
# Oct 12 2005 at 9:37 AM Rating: Decent
39 posts
I believe Al' Taieu and the Lumoria region are the "Sea" areas. If I'm not mistaken, you gain access to these areas as you progress through the CoP mission line, much like you gain access to "Sky" as you go through the ZM mission line.
NPC questions
# Oct 12 2005 at 8:39 AM Rating: Decent
Quote:
-New adventuring fellow combat styles have become available.
-Your adventuring fellow will now have an HP bar displayed when called into the field.
-The areas where an adventuring fellow can be called have been expanded.
-An action command window is now available when targeting your adventuring fellow. The menu contains the following options:

Talk
Magic
Abilities
Items
Trade
Disband


Anyone have more information on the new NPC quest?
or the new combat styles they can use?
or the new areas they can be called?
or the new weapons they can use?
and what is the current lvl cap?

-- on a sidenote: does the death of the npc affect the "relationship" with the player? Mine has died several times, and I haven't seen anything from it.. but she is 35, and Im wondering if I should be getting a weapon change option, or new quest option.....

Edited, Wed Oct 12 09:47:42 2005
RE: NPC questions
# Oct 12 2005 at 10:15 AM Rating: Decent
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190 posts
The weapon change and armor change options come from the npc you got the initial fellowship quest from. as for other options such as fighting style and headgear changes, you gain those at the Rendezvous Points, each after a certain number of times calling your npc. Make note, if you throw away your signal pearl to be able to get a new one and call the npc again the same day, you lose trust points (for lack of a better term) and have to rebuild trust by only calling them once a day and not losing your pearl. The more trust you build, the more options you get from the npc in upper and from the rendezvous point.

edit: btw, afaik npc death has no effect on relationship, but mine's only died twice, the first two times I called her.

Edited, Wed Oct 12 11:28:32 2005
____________________________
FFXI
Garuda Server;
Mithra; 75war,thf,bst,rdm(retired), 70drg, 66rng,nin, 62mnk, 51pld, 42drk, 40cor, 37smn,sam,blm,whm,dnc,brd,sch,blu,pup
Taru; 32dnc, 30war, 26nin, 19mnk, 16thf, 16drk, 10whm, 10rng, 8bst, 8blm

If it's tourist season, why can't we shoot them?
RE: NPC questions
# Oct 12 2005 at 10:48 AM Rating: Decent
I've got the weapon change up to the second Great Axe, and am not worried about shield as my npc uses a two-handed weapon, headgear she either wears a bandana or not..
Haven't thrown away my pearl to do the multiple calls per day.. even before it took away from the relationship.. prior to this update I had talked with Luto, and no new options.. I haven't spoken to her since the update.
what I'm asking is:
what was the old level cap.. and what is the new lvl cap..
what new quests were added for the npc, and how do I start them? what's the reward?
What new weapons can the NPC use?
My biggest question is when it says new combat styles have become available... What are they?! How can I get them ?!
oh, and what new areas can I call my NPC in? Dungeon type areas? Crawler's Nest maybe? Garlaige? that would be nice..
maybe someone can post a site that would indicate all known areas that the NPC can be summoned...stuff like that.
RE: NPC questions
# Oct 13 2005 at 10:20 AM Rating: Decent
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190 posts
Quote:
-- on a sidenote: does the death of the npc affect the "relationship" with the player? Mine has died several times, and I haven't seen anything from it.. but she is 35, and Im wondering if I should be getting a weapon change option, or new quest option.....


Sorry, I was responding to this part. You asked about new quests, but then you put this in so it wasn't clear that you'd already achieved some of the already existing options.
____________________________
FFXI
Garuda Server;
Mithra; 75war,thf,bst,rdm(retired), 70drg, 66rng,nin, 62mnk, 51pld, 42drk, 40cor, 37smn,sam,blm,whm,dnc,brd,sch,blu,pup
Taru; 32dnc, 30war, 26nin, 19mnk, 16thf, 16drk, 10whm, 10rng, 8bst, 8blm

If it's tourist season, why can't we shoot them?
RE: NPC questions
# Oct 12 2005 at 1:19 PM Rating: Decent
You have to talk to the girl, in upper jeuno, the same one that gave you the quest for getting the NPC, Lulu or something? you have to gather some food, bison stake included, and i think you have to take it to windurst, but im not that sure, havent done it yet cause the steak went up very quickly >_<
New strorage?
# Oct 12 2005 at 2:55 AM Rating: Decent
Any one have the info on where these new storage NPC's are? I've looked around Sandy and haven't noticed any thing new. Hopeing they are found soon as my moogle told me to store my clamming gear some where else or it's going in the trash. ^_^

Edit:
In case any one else is looking, I found this NPC,
Name: Poudoruchant (F-8) South sandy. Ty for the help all ^_^

Edited, Wed Oct 12 21:23:09 2005
RE: New strorage?
# Oct 12 2005 at 7:36 AM Rating: Default
There is one just to the left of the entrance to the Airship to Windurst Dock (before going down the stairs) in Jeuno.
RE: New strorage?
# Oct 13 2005 at 9:49 AM Rating: Decent
this npc is for the limbus treasures, not the rare/ex storage npc

EDIT: yes my mistake there is another, i didnt go that far up as i saw the elvaan in sha'ir and noticed she was new.

Edited, Wed Oct 26 01:21:18 2005
RE: New strorage?
# Oct 16 2005 at 6:23 PM Rating: Decent
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387 posts
There's a hume man named Garridan to the left of windy airship tarutaru in port jeuno. He stores these event items.

The elvaan lady to the right of that tarutaru is probably the limbus storage person you mentioned.
RE: New strorage?
# Oct 12 2005 at 4:52 AM Rating: Decent
so far i have found one of these npc's, the one for windurst is named Olaky-yayulaki and is at F-8 in windurst waters, next to a tree. when i checked him i was very suprised to see just how much you can store on these guys.

Edited, Wed Oct 12 06:15:39 2005
Rings
# Oct 12 2005 at 12:52 AM Rating: Good
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523 posts
For those interested, it is very possible to unequip the XP rings without losing the Status effect. It works similar to a Signal Pearl in that the effect stays active regardless of whether or not you are wearing the item.

Further, you cannot own both rings at the same time, just in case anyone else had the idea of rotating them out to glean 1,500 extra xp out of their leveling sessions.

There's a new Quest available for you and your NPC as well. Talk to Luto in Upper Jeuno for details on that one, and if you want to know more, you can visit my LS site, I have a guide written there about my experiences with my NPC.

NPC Guide here ^^

Edit: My guide is the second post in that thread.

Edited, Wed Oct 12 02:09:37 2005
CoP stuff
# Oct 12 2005 at 12:46 AM Rating: Decent
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656 posts
yeah maybe finally I can get some people to do CoP with now that the interest has gone up a little...
send me a /tell in game (Kazume, Garuda) I'm pretty sure I have the jobs everyone's looking for in CoP related missions... ie: RNG and BRD (heh...)

4-2 Riverne Site B01
is what I'm currently on, and let me repeat again what I stress many times, I will be happy to do previous missions (even the god awful 2-5...) if and ONLY IF you do the missions I need as well...

The Classic give and take scene I'm sure everyone can agree with is fair... see you in game
New Rings
# Oct 11 2005 at 11:28 PM Rating: Decent
21 posts
3rd post :)
The new rings via conquest points are pretty nice. Extra 500-1k exp everytime you use it. once per 16 hours. They are also rechargable for a small amount of cp so helps in leveling if those stat rings aren't essential.
Limbus
# Oct 11 2005 at 11:24 PM Rating: Good
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1,049 posts
I think everyone I talked to says that Limbus is the best addition ever. Again people are in that hype to do CoP missions as the shouts flow in. If dynamis currency dropped in this, people would be exploding. It's set up very cool too.
Update.
# Oct 11 2005 at 9:45 PM Rating: Decent
49 posts
First post! lol... sorry.

Honestly this update... well. I just hope it brings more interest in CoP... Limbus is definately the big addition, and a vast majority of people who would be interested probably can't even enter due to lack of interest in CoP, not necessarily in themselves but serverwide.

Other than Limbus... meh. I like the NPC changes, I like the xp rings a bit. Nothing too groundbreaking. Maybe this Inside the Belly reward will give something uber... ... ... yeah, I'm really grasping here.
RE: Update.
# Oct 12 2005 at 4:33 PM Rating: Decent
Yeah no kidding wish my fishing wasnt at 0!!!!
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