Chocobo Racing Q&A


Forum Thread for Chocobo Racing Discussion!

Hello Zam Community members! This is Snakeeye. I’m in charge of development for both Chocobo Raising and Chocobo Racing. Thank you for all the many opinions and suggestions you submitted!

I’m really happy that we received so many contributions these last two weeks.
Between my other development tasks, I’ve been looking at all the unique and interesting ideas being debated in North America, Europe, and Japan.

I want to keep reading your conversations and debates, but then I’d never be able to get started on development. :)
At this point, I feel like most of the issues have been discussed to some extent. Now, in order to encourage more in-depth ideas and discussion, I’d like to talk about Chocobo Racing in two separate sections:

(1) An outline of plans discussed within the development team based on your opinions and requests
(2) Impressions of your opinions and answers to your questions

We’ve gathered your opinions and requests and we’ve discussed them internally.
Some of the ideas were close to the direction we envisioned, and we would like to incorporate those ideas as much as we can. While reading the following examples, please keep in mind that that this is just part of the direction we’re starting to head at this point, that the names and functions are temporary, and that these may not be released all at once depending on when they are added to Chocobo Racing. We’ve received so many great suggestions, but we won’t be able to include everything.

Here is a general outline of Chocobo Racing:

- Since players use different connection speeds, racing will be controlled automatically to keep things fair.
- By selecting riders (NPCs) with their own sets of tactics, players can devise plans that best suit their chocobo's abilities.
- Your chocobo’s attributes will have an influence on the race.
- Not only does a player select a rider, they can also use items or provide equipment for a chocobo before the race to increase the chocobo’s abilities.
- There will be two different kinds of races: “public races” which will be implemented with a ranking system, and “private races” which can be enjoyed individually or as a party.
- There might be special races you can participate in when you collect enough points. (Perhaps called “Choco Points”?) However, we haven’t finalized these details yet.
- There may also be special crown races featuring famous NPCs. (Perhaps with the likes of Prince Trion or Dr. Shantotto!)

In order to prevent cheating, we have decided not to allow any timing-related controls during the race. This is a requirement, so unfortunately we can’t incorporate this no matter how exciting it might be.
Therefore, it’s important to prepare the for chocobo race before the race starts.

Also, regarding congestion issues, it’s possible we can expect some benefits from “private races.” Much like Assault, there will be numerous entrances, and if only participants are allowed to enter, we can have not only private races, but also small events.

Next are some of our impressions of your opinions and answers to your questions.
Between the different regions, some of the issues were the same and some were different, so it would be difficult to list them all here. Therefore, we’ve sorted them into major categories in order to answer as much as possible.
I’m also planning to answer questions not listed here in the near future, so please be patient until then.

How and Where Chocobo Racing Takes Place


Q: Please make Chocobo Racing available not only to high-level players but also low-level players.
A: We’ll make chocobo races available to every player no matter what their level.

Q: Does it take place at certain times like Ballista? Can we have a chocobo race anytime we want?
A: It’ll depend on the rules of the race; however we are currently planning to make Chocobo Racing enjoyable both ways.

Q: How many players and chocobos are able to participate in a race?
A: For display and performance reasons, we probably won’t be able to put too many players and chocobos in each race. In real-life horse races, we see 16 horses run in the same race, but I think it will be less than that.

Q: It might be interesting if the race continues after a player has registered their chocobo even if the player logs out.
A: I think it’s a good idea, but it might be difficult to implement.

Q: I don’t want Chocobo Racing to be like Besieged. It’s difficult to participate sometimes because of congestion. It might be great if we have to buy entry rights or establish some type of requirements so no one will be able to enter chocobo races with the same chocobo over and over.
A: We will continue to investigate congestion issues and ways to prevent them. We might implement minor limitations as a countermeasure. As I mentioned in the outline section, we might be able to create a system which can ease congestion. We’ll think about this a little more within the development team.

Q:  Where is the chocobo circuit located? Is the “Treasures of Aht Urhgan” expansion pack required?
A: Where is the Chocobo Circuit located in Vana’diel? NPCs here and there will tell you where the circuits are once Chocobo Racing is introduced. Realistically though, some dedicated racing circuits will be used, so you will need to install and register the “Treasures of Aht Urhgan” expansion.

About Chocobo Racing

Q: Since chocobos are not controllable by players during a race, is it possible to have simple commands to, for instance, accelerate our own chocobo during a race?
A: We understand the desire for player-controlled chocobos during a race. However, due to differences in network speed, use of third-party tools and other network issues which would spoil the fun of a race, it would be difficult for players to have control of their chocobo during a race.

Q: How about allowing card battle-styled chocobo controls during a race?
A: Although card battle is very different from the game’s mechanics, it may be a good idea. We might able to use this idea for the time when players prepare before the race.

Q: I really want team battles!
A: This idea is pretty interesting. We’ll look into it.

Q: Make sure that players with slower network connections aren’t at a disadvantage.
A: Yes, that’s our plan. ;)

Q: How about races restricted only to veterans or chocobos under a certain age (for 1-year-olds, etc)?
A: Unfortunately, there is a strong possibility we won’t provide information to players such as their chocobo’s age. However, we’ll try hard to allow you to save your chocobo’s racing history.

Q: It will make races more exciting if there are factors such as disqualification, etc.
A: I see. This may cause players stress if it just ties them down, so realistically it may be difficult, but we will think about it.

Q: What do you think of survival races where monsters chase chocobos to the goal?
A: This may be possible as one of the rule sets. I’ll take note of it.

Q: I hope there will be various types of courses and races.
A: We may be able to add this in the future. However, I’d like to prepare the basic rules to “race a certain distance” first, then add variations later over time.

About Chocobo Stats

Q: Will different chocobo breeds have their own specific abilities?
A: I would like to be able to express abilities depending on breed to some degree.

Q: I would like stats such as health condition, weight, fatigue, etc. for my chocobo.
A: It may be good to reflect these elements when a chocobo has been racing without rest.

Q: I want chocobo longevity, succession, genealogy, etc.
A: Don’t worry! We have implemented similar elements into Chocobo Raising. However, please understand it will not be as detailed as an entire game based on raising a chocobo.

Q: How about having chocobos learn abilities such as “Focus” or “Self control” which can be set freely?
A: Similar to a Blue Mage setting spells, right? It’s natural for a chocobo to learn abilities, but I think being able to freely set abilities on a chocobo treats them too much like an item. However, abilities that affect a race are a great idea and we would love to give that a try.

Well, it seems this message has become much longer than we originally intended!

I hope that you can give us your opinions on the current state of affairs after reading the material mentioned above. We continue to look forward to hearing from all of you!

Comments

« Previous 1 2
Post Comment
Jeneffer
# Sep 02 2006 at 11:11 AM Rating: Default
I would like some kind of guide on raising chocos. Is there one?
An idea or fourty-seven
# Aug 27 2006 at 2:33 AM Rating: Decent
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120 posts
Edit: Alla is driving me crazy. >:/

Edited, Aug 27th 2006 at 3:38am EDT by Hidarichan
An idea or fourtyseven
# Aug 27 2006 at 2:19 AM Rating: Decent
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120 posts
Although it's not going to be possible to steer the chocobo, I'd still enjoy seeing my own character drive the chocobo.

Perhaps give an option so where you can select a set of tactics (similar to selecting an NPC that has their own tactics, as mentioned in the Q&A) before the race?

Maybe make selecting yourself as the chocobo jockey requires the fulfillment of a set of requirements that makes it obtainable by any player, but is still challenging (like a "written test", but if you fail, you cannot retake the test for 24 real life hours, similar to how if you fail a driver's exam, you must wait a period of time before retaking the test -- just an example).

I'm in agreement with chocobo race gambling! For years, I've detested the "casino" spammers in Jeuno that have you /random and would run off with your gil.

I do have an idea that would may allow for some alleviation of congested areas.

First of all, registerring that other characters are present consists of the majority of all lag in FFXI. We see this prominently in areas that are crowded, such as the idle players in front of Auction Houses and Mog houses, people milling in Lower Jeuno and Aht Urhgan Whitegate, around event Moogles, and during Beseiged.

The only thing you need to see during a race is:

1) The chocobos and their riders.
2) The race track.
3) Any obstacles or other features that may appear with any "special rules" implemented.

Disabling /say and /shout channels for non-racers (in the event that PCs can be seen riding their chocobos) during races would allow for an auto-commentary to be possible, along with competetive statements from the riders. Disabling those channels for non-riders will also further reduce the need to register that a particular character is present to another viewer, since most MMO systems have to register the fact that a character is within range to speak with in order to hear them.

Disabling the detection of the presence of other characters viewing the races will also mean that players' systems will not require to load their models, resulting in lessened lag. This would allow other features, such as a mini-map and speedometer, and place ranking, to be possible if players are only receiving race data, /party chat, /linkshell chat, and /say chat from riders instead of being bogged down with player radar data, player locations, player graphics loading, and et cetera. The theory is similar to a cutscene, where the camera can automatically change angles. The only differences would be chocobo trajectory (side note: mental images of a chocobo being shot out of a cannon seems funny for some reason), and that each race would pan out differently based on chocobo statistics and rider tactics.

This might be achieved with greater efficiency if the race was calculated and the courses plotted once all racers have been registerred and have confirmed that they are ready. Of course, if people in general already knew that the outcome of the race was decided before the chocobos start running, that would take a lot of glamour away, but hey--this is a game. :D I imagine that watching the race pan out would still be as exciting if it were real-time based, but I digress. If all that would be needed for most players to enjoy a chocobo race would be only receiving the data needed to watch the race instead of superfluous data of other players, that would greatly lessen the load on the race itself, I imagine. Although I don't have knowledge of FFXI's data send/receive processes and routines, this seems like it would be a logical solution.
@.@
# Aug 26 2006 at 11:37 PM Rating: Decent
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351 posts
gah

Edited, Aug 27th 2006 at 12:43am EDT by Shadarharan
Are you Blind?
# Aug 24 2006 at 8:41 PM Rating: Decent
Quote:
Since players use different connection speeds, racing will be controlled automatically to keep things fair.

Quote:
Since when has this ever been an issue.


Mabye you should have read everything too.. he explained this.
Quote:
Q: Since chocobos are not controllable by players during a race, is it possible to have simple commands to, for instance, accelerate our own chocobo during a race?
A: We understand the desire for player-controlled chocobos during a race. However, due to differences in network speed, use of third-party tools and other network issues which would spoil the fun of a race, it would be difficult for players to have control of their chocobo during a race.

This is an issue I am glad they addressed because there are 3rd party programs that people run that actually increase any charachter movements by several percent (basically it would look like to you as a BLM using flee without possessing teh actual skill). These people would most certainly use this 3rd party program to their advantage in racing putting those with integrity at a disadvantage. I hope you can see why they have to do this. It may take away from your excitement but blame those who "cheat" for taking this away from you, not the developers who are trying to overcome the cheating and do something for all of us.

Quote:
how do you get chocobo's......just wonderin....really would like to know about the black ones don care about the others


Why, are you racist.. Are you too good for a white choco or yellow choco... gimme a break... sheesh


Edited, Aug 24th 2006 at 9:51pm EDT by Herkfixer
Are you Blind?
# Aug 25 2006 at 10:38 AM Rating: Default
wtf dude racist? just cause he wants a black choco
Are you Blind?
# Aug 25 2006 at 11:01 PM Rating: Decent
No.. just saying cause he doesnt care about any unless its black... the definition of discrimintation.. hehehe.. lol
How?
# Aug 24 2006 at 6:53 PM Rating: Default
how do you get chocobo's......just wonderin....really would like to know about the black ones don care about the others >.<
Chocobo Racing
# Aug 24 2006 at 5:50 PM Rating: Default
Hmmm... My thoughts on new chocobo raceing. (Not that anyone asked, but too bad =P)

I think its ok that we don't get to drive them in the public races. But I think it should be optional for private races. And instead of having a NPC drive, why can't it be our character? I would think maybe racing it often would give it a stat+ or somthing. That way it would perform better the next time you raced it.

As for private races, pleeeease let us drive. I think it would be more fitting so that way you can test your racing skills against your friends, instead of who can breed the better bird. (Although that may play a factor into racing skills anyway because of the player's advantage with a faster, more durable birdie.)

I also like the idea about equipment for your chocobo. I think that items like that should be npc bought or quested. Because we all know that if it weren't people would go out and try as hard as possible to get materials for synthesis and such, and then price gouge it to the point where I have to wait a few months before I can try. (Anyone remember the introduction of Red Moko Grass and the Trader/Baron set?)

I think that the equipment should probably be based off of body parts, like the players, instead of an automation. Like, saddle, reins, spirs, ect. Maybe have movement speed+'s on them.

The idea of equipment also adds possibilities such as pvp. I personaly would like to see jousting. Or maybe even a highspeed version of capture the flag.

I could foresee many different styles of games to play on your chocobo. Maybe some form of time attack. Like going into the Tree and finding an item and getting out in a certain amount of time.

Btw, I heard something from the original anouncement of SE saying that you could boost "courage" so they'd go into more dangerous areas, (dungeons), and now they don't seem to have "courage" as a stat to boost. Will they still be able to go into dungeons? Or have they descided against that? Please let me know. Cause I was hopeing I'd be able to ride around a couple unlikeable dungeons instead of walking >.>;


- Just another reader who descided to say something.
Chocobo Racing
# Aug 25 2006 at 1:28 PM Rating: Decent
21 posts
Quote:
Hmmm... My thoughts on new chocobo raceing. (Not that anyone asked, but too bad =P)


... um... didn't he ask?

Quote:
I hope that you can give us your opinions on the current state of affairs after reading the material mentioned above. We continue to look forward to hearing from all of you!
lol
# Aug 24 2006 at 5:44 PM Rating: Decent
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435 posts
Quote:
It’s natural for a chocobo to learn abilities, but I think being able to freely set abilities on a chocobo treats them too much like an item.


Silly programmer. Chocobos don't have feelings.

All joking aside, I just want a chocobo I can ride whenever I want. It would be nice if it popped out black or red, but ultimately I don't care. Personally, I'm not terribly interested in racing them, but I can understand why people would be. To me, it just seems boring, and if they completely remove the human factor, we'll just be sitting there doing nothing. Might as well go watch TV, read a book, or go outside. XD
lol
# Aug 24 2006 at 2:59 PM Rating: Decent
MisterHx wrote:
Gambling:
This is going to be interesting. I wonder if bookies will be there, if you dont pay up they break your legs, lol. Or your Chocobo is sold to KFC - Khazam Fried Chocobo restaruant chain.


Clicky!
Chocobo color
# Aug 24 2006 at 1:22 PM Rating: Default
they were many colors u needed to breed them for the other colors >.>
Chocobo
# Aug 24 2006 at 1:20 PM Rating: Default
CHOCOBOS KICK ***!!! XD
i want one now ;_; >_< ;_; -_- >.> >_< <.< >.< >.< >.<
MINE!
# Aug 24 2006 at 1:18 PM Rating: Default
CHOCOBOS KICK *** MAN!!!
i want one now ;_; >_< ;_; -_- >.>
What About Chocobo Digging
# Aug 24 2006 at 1:14 PM Rating: Default
I Was Just Wondering Wat Are You Guys Going To Do About Chocbo Digging? I Think Its Unfair Of The Fact That SE Had Nerf Chocobo Digging. Most People Use Chocobo Digging To Make Gils. Such As My Self, And Its The Only Crafting I Can Make A Living With. On Top Of That My Main Is A RNG. Its Great That SE Making Chocobo More Involved But Taking Away Most People Only Way Of Making Gils It Pretty Sad. Dont Get Me Wrong, Chocobo Rasing Is A Great Idea. Its All Fun And Game But Nerf'n Chocobo digging To Where You Can Only Dig For About 20 Min. Per Day Is Wrong. It Takes About 35-45 Min. Just To Dig Up A Decent Item Or Even Any Item At All. I Know My Voice Might Not Be Heard But Im Welling To Give A Shot.
Choco Info
# Aug 24 2006 at 1:12 PM Rating: Default
I really want a Chocobo >.<
>.>
<.<
gimme a dollar someone! i'm bored as heck!!!
upset
# Aug 24 2006 at 9:47 AM Rating: Default
Quote:
Since players use different connection speeds, racing will be controlled automatically to keep things fair.


Since when has this ever been an issue. You have had timed spawn NMs since the day the game came out, and up to 60+ people at a time all competeing real-time for the spawn.

Without real-time player interaction this event is doomed to fail plain and simple. Lag has never stopped you before (note Besieged), and should not stop you now. It could be as simple as putting a slight delay after an ability/item is used, before it takes affect (maybe because you are shouting the commands to the jockey? eh?).

From reading the description you are taking the easy way out. WAY too many things are just random luck in this game, and I don't want this to be one of them. Raceing is about skill, drive, initiative and determination; and with the description you have provided, you have removed all of them from raceing. Without this you might as well just call it chocobetting, because that is all it will become, which is about as usefull as all the /random spamming in lower jeuno.

I know you are trying to make things fair for everyone, but just don't destroy this before it even gets started.
upset
# Aug 25 2006 at 5:01 PM Rating: Default
The connection speeds to make a difference to claiming different NMs and such, and that issue has been addressed to a certain degree (unfortunately this can't be perfect). As for personal interaction, you don't just grab a random choco and race it, there are ways to improve it's speed, endurance and how it interacts with you. So, you may not be able to control it during the race, but making it a stronger, faster, better choco will increase your chances of winning (or so i would assume).
questions
# Aug 24 2006 at 9:19 AM Rating: Default
How do you get a chocobo?
Is the color u'll get completely random? if not how does it decide?
what are the different colors?
my thoughts
# Aug 24 2006 at 12:40 AM Rating: Default
You can ease congestion by creating multiple tracks.
You can stop cheating by downloading the cheats and finding their memory addresses etc and implement a security search check as part of the program to instantly ban any one with such addresses.
You can stop making excuses to not implement something because of cheaters.
You should allow the chocobo owner to at least ride in the race.
Gambling will happen if it is in game or not. I would rather it be game controlled than scammer controlled.
If chocobo items and gear are to be crafted, expect the non-gil-buyers to be **** out of luck. This can be resolved by making them NPC bought for the commons, and quested and made Ex for better items. Btw I'm using my common sense here (although I'm not always right).
hmmm
# Aug 23 2006 at 7:57 PM Rating: Decent
hmm well i dont like so much the idea of having a strange rider on my choco, although i like the idea of our npc (Adventuring fellow) riding it, still i wouldve like my model actually being the one in charge of the choco. And the timing thing means its all going to be a CS? i know that not having the same hardware and network wouldnt alow to make fair race but i wouldve like the idea of being able to go faster when its more needed and being able to chose the most effective strategy on the actual race.

oh well at least im going to be able to call and ride my choco, thats all that matters.

btw i like the idea of white choco and racing against npcs or even against mobs or beastmen.

and last, when we call for our chocobos will they have different speeds while not in a race?
private races
# Aug 23 2006 at 7:38 PM Rating: Default
Just how big will these private races be? I'm in a linkshell with over 150 members and if only 6-14 people could join it would make it impossible for our linkshell to have a chocobo raceing event.

from,
The Curous Chocobo
i think i speak for all players here...
# Aug 23 2006 at 7:35 PM Rating: Default
I would like to see timers or whatnot on chocobo's so a player wont keep winning with a particular chocobo

I would also like to see chocobo items that enhance the stats to be NPC sold because unlike some people *cough*gilbuyers*cough* I dont have a lot of gil and dont want that to hold me up.

I would very much like to see private races with customisable rules Ex. Linkshells can hold their own competitions and can turn off the chocobo timers.

I think that each city should have a track, like bastok sandy and windy will have the novice chocobo races, then after you win say 5 races you can go to jeuno and have intermediate races, then after you win 5 more you can go to
Aht Urgan and hold the Professional races (think NASCAR Indy 500, Daytona, etc.)

The idea above will help both congestion of races and keep really good racers seperated from beginners so that even the most inexpierienced player will have a chance.

Gil Reward for 1st 2nd and 3rd, as you get more wins and move up through the tracks the reward for winning also increases.[/][][]I would like to see timers or whatnot on chocobo's so a player wont keep winning with a particular chocobo

I would also like to see chocobo items that enhance the stats to be NPC sold because unlike some people *cough*gilbuyers*cough* I dont have a lot of gil and dont want that to hold me up.

I would very much like to see private races with customisable rules Ex. Linkshells can hold their own competitions and can turn off the chocobo timers.

I think that each city should have a track, like bastok sandy and windy will have the novice chocobo races, then after you win say 5 races you can go to jeuno and have intermediate races, then after you win 5 more you can go to
Aht Urgan and hold the Professional races (think NASCAR Indy 500, Daytona, etc.)

The idea above will help both congestion of races and keep really good racers seperated from beginners so that even the most inexpierienced player will have a chance.

Gil Reward for 1st 2nd and 3rd, as you get more wins and move up through the tracks the reward for winning also increases.
I think i speak for all players here...
# Aug 23 2006 at 7:33 PM Rating: Default
I would like to see timers or whatnot on chocobo's so a player wont keep winning with a particular chocobo

I would also like to see chocobo items that enhance the stats to be NPC sold because unlike some people *cough*gilbuyers*cough* I dont have a lot of gil and dont want that to hold me up.

I would very much like to see private races with customisable rules Ex. Linkshells can hold their own competitions and can turn off the chocobo timers.

I think that each city should have a track, like bastok sandy and windy will have the novice chocobo races, then after you win say 5 races you can go to jeuno and have intermediate races, then after you win 5 more you can go to
Aht Urgan and hold the Professional races (think NASCAR Indy 500, Daytona, etc.)

The idea above will help both congestion of races and keep really good racers seperated from beginners so that even the most inexpierienced player will have a chance.

Gil Reward for 1st 2nd and 3rd, as you get more wins and move up through the tracks the reward for winning also increases.[/][][]I would like to see timers or whatnot on chocobo's so a player wont keep winning with a particular chocobo

I would also like to see chocobo items that enhance the stats to be NPC sold because unlike some people *cough*gilbuyers*cough* I dont have a lot of gil and dont want that to hold me up.

I would very much like to see private races with customisable rules Ex. Linkshells can hold their own competitions and can turn off the chocobo timers.

I think that each city should have a track, like bastok sandy and windy will have the novice chocobo races, then after you win say 5 races you can go to jeuno and have intermediate races, then after you win 5 more you can go to
Aht Urgan and hold the Professional races (think NASCAR Indy 500, Daytona, etc.)

The idea above will help both congestion of races and keep really good racers seperated from beginners so that even the most inexpierienced player will have a chance.

Gil Reward for 1st 2nd and 3rd, as you get more wins and move up through the tracks the reward for winning also increases.
I think i speak for all players here...
# Aug 23 2006 at 7:34 PM Rating: Default
the above was suppose to go under the chocobo news but for some reason appeared here... sry for any inconvience it may cause.
I think I speak for most players here
# Aug 23 2006 at 7:32 PM Rating: Default
[]I would like to see timers or whatnot on chocobo's so a player wont keep winning with a particular chocobo

I would also like to see chocobo items that enhance the stats to be NPC sold because unlike some people *cough*gilbuyers*cough* I dont have a lot of gil and dont want that to hold me up.

I would very much like to see private races with customisable rules Ex. Linkshells can hold their own competitions and can turn off the chocobo timers.

I think that each city should have a track, like bastok sandy and windy will have the novice chocobo races, then after you win say 5 races you can go to jeuno and have intermediate races, then after you win 5 more you can go to
Aht Urgan and hold the Professional races (think NASCAR Indy 500, Daytona, etc.)

The idea above will help both congestion of races and keep really good racers seperated from beginners so that even the most inexpierienced player will have a chance.

Gil Reward for 1st 2nd and 3rd, as you get more wins and move up through the tracks the reward for winning also increases.[/][][]I would like to see timers or whatnot on chocobo's so a player wont keep winning with a particular chocobo

I would also like to see chocobo items that enhance the stats to be NPC sold because unlike some people *cough*gilbuyers*cough* I dont have a lot of gil and dont want that to hold me up.

I would very much like to see private races with customisable rules Ex. Linkshells can hold their own competitions and can turn off the chocobo timers.

I think that each city should have a track, like bastok sandy and windy will have the novice chocobo races, then after you win say 5 races you can go to jeuno and have intermediate races, then after you win 5 more you can go to
Aht Urgan and hold the Professional races (think NASCAR Indy 500, Daytona, etc.)

The idea above will help both congestion of races and keep really good racers seperated from beginners so that even the most inexpierienced player will have a chance.

Gil Reward for 1st 2nd and 3rd, as you get more wins and move up through the tracks the reward for winning also increases.[/][/]
Need Expack?
# Aug 23 2006 at 5:12 PM Rating: Decent
Quick question, did one question answer imply we NEEDED the new Ex pack, or that it can be incorporated?
What Bout Chocobo Digging
# Aug 23 2006 at 5:10 PM Rating: Default
I Was Just Wondering Wat Are You Guys Going To Do About Chocbo Digging? I Think Its Unfair Of The Fact That SE Had Nerf Chocobo Digging. Most People Use Chocobo Digging To Make Gils. Such As My Self, And Its The Only Crafting I Can Make A Living With. On Top Of That My Main Is A RNG. Its Great That SE Making Chocobo More Involved But Taking Away Most People Only Way Of Making Gils It Pretty Sad. Dont Get Me Wrong, Chocobo Rasing Is A Great Idea. Its All Fun And Game But Nerf'n Chocobo digging To Where You Can Only Dig For About 20 Min. Per Day Is Wrong. It Takes About 35-45 Min. Just To Dig Up A Decent Item Or Even Any Item At All. I Know My Voice Might Not Be Heard But Im Welling To Give A Shot.
What Bout Chocobo Digging
# Aug 24 2006 at 2:07 AM Rating: Decent
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85 posts
Anonymous wrote:
I Was Just Wondering Wat Are You Guys Going To Do About Chocbo Digging? I Think Its Unfair Of The Fact That SE Had Nerf Chocobo Digging. Most People Use Chocobo Digging To Make Gils. Such As My Self, And Its The Only Crafting I Can Make A Living With. On Top Of That My Main Is A RNG. Its Great That SE Making Chocobo More Involved But Taking Away Most People Only Way Of Making Gils It Pretty Sad. Dont Get Me Wrong, Chocobo Rasing Is A Great Idea. Its All Fun And Game But Nerf'n Chocobo digging To Where You Can Only Dig For About 20 Min. Per Day Is Wrong. It Takes About 35-45 Min. Just To Dig Up A Decent Item Or Even Any Item At All. I Know My Voice Might Not Be Heard But Im Welling To Give A Shot.


Is this a joke?! >.>
What Bout Chocobo Digging
# Aug 24 2006 at 2:04 AM Rating: Decent
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85 posts
Quote:
I Was Just Wondering Wat Are You Guys Going To Do About Chocbo Digging? I Think Its Unfair Of The Fact That SE Had Nerf Chocobo Digging. Most People Use Chocobo Digging To Make Gils. Such As My Self, And Its The Only Crafting I Can Make A Living With. On Top Of That My Main Is A RNG. Its Great That SE Making Chocobo More Involved But Taking Away Most People Only Way Of Making Gils It Pretty Sad. Dont Get Me Wrong, Chocobo Rasing Is A Great Idea. Its All Fun And Game But Nerf'n Chocobo digging To Where You Can Only Dig For About 20 Min. Per Day Is Wrong. It Takes About 35-45 Min. Just To Dig Up A Decent Item Or Even Any Item At All. I Know My Voice Might Not Be Heard But Im Welling To Give A Shot.


Is this a joke?
Gambling
# Aug 23 2006 at 3:30 PM Rating: Decent
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259 posts
Ok ~ trying to get to the main points that I have posting.

There needs to be NPC's to allow players to place bets on Choco's. When a player makes a bet with a NPC bookie (is that how it's spelled) - add a Key Item (Race ticket - 1000 gil on Choco 3) for the race and allow the player to earn/lose gil accordingly (if there are choco historical stats it could make betting more realistic (although quite frankly I know nothing about horse-racing etc... only what I've seen in movies...)

Without a NPC racing agent ~ I can just see what is going to happen hundreds of /shouts to bet on choco's. (Guess I'll have to have /shouts permanently off if this happens)

A booking agent can be added to each of the towns to allow those players that cannot afford the newest expansion to bet on choco's. :D (Just a thought)

This is the only area concerning racing that I do not beleive SE has thought about fully and it's important. I can envision several booths there set up for players to wager on their choco's or a friends. :P It'll be fun.

Edited, Aug 23rd 2006 at 4:38pm EDT by Jellbell
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