Version Update Details

New chocobo raising features, Besieged adjustments, Assault missions, job adjustments, and more are all now available with the October version update!



[Event-Related]

New Aht Urhgan missions have been added. Also, part of a scene from the "Ghosts of the Past" mission has been altered.

- The following changes have been made to Besieged:

Enemy forces are now able to increase to 160, and level 6 Besieged has been added.
Level 6 Besieged will include notorious monsters that lead the enemy forces and other new enemies.

When Besieged begins, all participating players will be given temporary items.
*There are 15 temporary item varieties, corresponding to the 15 NPCs that can be taken prisoner during Besieged.
*Unused temporary items will disappear when Besieged ends.


The amount of experience points and Imperial Standing players receive for taking part in Besieged has increased.
*The higher the level of the enemy forces, the more experience points and Imperial Standing players will receive.

A bonus will be given to all participants at the end of Besieged for defeating the notorious monsters that lead an enemy force.

Experience will no longer be lost in the event of KO in the battlefield to retake the Astral Candescence.

The number of archaic mirrors in a beastman stronghold now has an effect on the enemy's defense during Besieged.
Certain Undead Swarm enemies will now use their special attacks less frequently.

Archaic mirrors now appear less frequently. In accordance, the speed at which the beastman strongholds accumulate forces has been adjusted.
The notorious monsters that appear in Besieged will now drop new items.

The new mercenary ranks "Sergeant" and "Sergeant Major" have been added.
In accordance, a number of new items have been added to the list of goods that can be earned with Imperial Standing credits.

The following changes have been made to Assault:

A total of 10 new Assault missions will be added to complement the new mercenary ranks, with 5 new missions for Sergeants and 5 for Sergeant Majors.

If all party members are KO'd during an Assault mission, they will automatically leave the area after 3 minutes.

Several new quests have been added that focus on the areas released with the Treasures of Aht Urhgan expansion disc.

A new series of Assault-style quests aboard the Ashu Talif has been added.

Participation Requirements
Players can participate regardless of mercenary rank once having progressed to a certain point in the Treasures of Aht Urhgan storyline (Aht Urhgan missions).

Level Restrictions and Member Requirements
In the current Assault missions, it is possible to impose a voluntary level restriction on your mercenary party. However, the new quests based on the Assault system are all unrestricted, with no option for setting level limits.
Member requirements will remain the same, with 3 to 6 mercenaries required to undertake these quests.

Rewards
After defeating a notorious monster, a treasure chest will appear. The contents of this treasure will differ depending on certain conditions.

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The blue mage, corsair, and puppetmaster jobs have been added to the "Brygid the Stylist Returns" quest.

The following changes have been made to the Fellowship system:

Healer and soothing healer Fellow NPCs will no longer cast the white magic spell "Aquaveil."

Fellow NPCs will now mimic the player when using the /bow emote command.

The event replay NPC "Tsih Kolgimih" has been added to Aht Urhgan Whitegate.

 

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The following changes have been made to chocobo raising. Click here for further details.
Related Information>>

 

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New chocobo colors have been added.

A chocobo’s appearance will now change according to its attributes.
*Please note that a chocobo that you are already raising or have retired will not suddenly change color or appearance with this version update.

Chocobo attributes now increase at a greater rate when using care plans.

The following measures have been introduced to wake up a chocobo in "sleep" state:
- A new medicine that wakes up chocobos has been added.
- Now scolding a chocobo may also wake it up. This will not work every time, however.
*Using one of the above methods will decrease your chocobo’s affection for you, regardless of whether it awakens or not.
- The chocobo trainers will now wake up a chocobo without fail when a rest plan ends and another care plan begins.

Now your chocobo's name will appear in various places in the text when caring for your chocobo.

The following changes have been made to care plan schedules:
- The term "current program" has been changed to "next program."
- Plan denotation has changed from 0-3 to 1-4 for clarity.

An issue in which learned chocobo abilities were also available on rental chocobos has been addressed.

[Battle-related]

 

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A new race of beastmen known as the Poroggo will now be seen in the Treasures of Aht Urhgan areas.

An issue concerning the detection rules for the following monsters has been addressed:
Imps in the Periqia area
Apkallu in the Mount Zhayolm area

The location of the Big Bombs and other nearby monsters in Halvung has been changed.

An issue wherein certain monsters in Dynamis would use the white magic “Stona” when not petrified has been addressed.

An issue wherein certain monsters in the Dynamis – Bastok area would use abilities restricted to NMs has been addressed.

The formula used to calculate ranged attack damage and accuracy based on the distance of the player from the enemy target has undergone an adjustment. This will ensure that the calculation will no longer largely eliminate the enhancements given by meals and equipment. Instead, the effects will be added directly to the player's attributes.

The dark magic “Absorb-TP” will now absorb an amount of TP corresponding to the amount of TP accumulated by the target of the spell.

An issue wherein the range for the following job abilities was incorrect has been addressed:

Feral Howl (Beastmaster)
Blade Bash (Samurai)

The samurai job has undergone the following adjustments:

New job abilities have been added:
Hasso (Level 25; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons.

Seigan (Level 35; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to Third Eye when using two-handed weapons.

Seigan and Third Eye
- While Seigan is in effect, the recast time for the Third Eye job ability will be decreased by half.
- The player may counterattack or keep the effect of Third Eye when the player evades an attack using the Third Eye job ability.
- The chance that the player will keep the Third Eye effect even after evading will gradually decrease from the time the ability is used

-The effects of Hasso and Seigan do not overlap. If both abilities are used, only the most recently activated ability will take effect.
-Hasso and Seigan will only take effect when the player is equipped with a two-handed weapon.
-A penalty will be imposed on magic, song, and ninjutsu recast time while Hasso or Seigan is in effect.

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The duration for the Third Eye ability has been reduced to 30 seconds, and the status icon has also been changed.
The job trait Zanshin will now be acquired at level 20, and the hit rate for the extra attack has been increased.
Players can now use a merit point to increase physical melee weapon skill damage by 5% when the job trait Overwhelm is in effect.

The dragoon job has undergone the following adjustments:

The recast time for the Jump, High Jump, and Super Jump job abilities will now be reset when using Spirit Surge.
The recast time for Super Jump has been changed from 5 minutes to 3 minutes. In accordance, the merit point Group 1 category “Super Jump Recast” will now allow players to shorten recast time by 6 seconds instead of 10.
Players who have acquired the Empathy job trait will now be able to copy the Stoneskin effect to their wyvern when using the job ability Spirit Link.

The summoner job has undergone the following adjustments:

The summoner pet command Blood Pact has been divided into two categories

Blood Pact: Rage (Recast time: 1 minute)
Orders the avatar to use special attacks.

Blood Pact: Ward (Recast time: 1 minute)
Orders the avatar to use support abilities.

-Blood Pact will now receive different effects when the value added by equipment or merit points exceeds the skill cap for that level.
*Players can experience increased accuracy when using Blood Pact: Rage or lengthened effect durations when using Blood Pact: Ward. The length of the duration increased varies depending on which Blood Pact is used, but will not exceed 180 seconds.
*A player whose summoning magic skill is lower than the skill cap will not experience any penalties, such as a decrease in accuracy or shortened effect durations.

-Players will now also experience increases in skill when using the Blood Pact: Rage and Blood Pact: Ward pet commands.

The puppetmaster job has undergone the following adjustments:

The various elemental capacities for automaton heads and frames have been increased.
Several new automaton attachments have been added.

[Item-related]

The following have been added to the list of items handled by the special event storage NPC:
Otoko Yukata/Onago Yukata/Otokogimi Yukata/Onnagimi Yukata

More items are now available through Logging/Harvesting in the Wajaom Woodlands and Bhaflau Thickets.

New synthesis recipes have been added.

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Corsairs and puppetmasters can now equip certain items previously unavailable to those jobs:

Corsair
Linen Doublet/Wool Doublet/Shikaree Aketon/Virgo Subligar.

Puppetmaster
Cerise Doublet/Libra Subligar

Throwing tomahawks and angons will now be found in the “Ammunition” category of the auction house.

The value of the following items when sold to a store has been changed:
Sharug Greens/Azouph Greens

The icon graphic for the following items has changed:
Dusk Mask/Dusk Mask +1

[System-related]

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You can now select to hear a chime sound when receiving a /tell from another player using the /tell chat filter option.

Several new terms have been added to the auto-translate function.

Job Abilities: Hasson, Seigan
Pet Commands: Blood Pact: Rage, Blood Pact: Ward

Comments

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the purple mob
# Oct 19 2006 at 8:07 PM Rating: Decent
26 posts
the big Purple type thing is part of mission 22, a Chimara (sp?)
purple monster
# Oct 19 2006 at 5:16 PM Rating: Decent
i think that it might be a radioactive mutant teletubby summon just a thought.
grr
# Oct 19 2006 at 10:32 AM Rating: Decent
it sounds great, and if i hear any ******** about a job is "too powerful" i'll slap the #2 out of 'em.
Too much
# Oct 19 2006 at 6:16 AM Rating: Decent
I really wish they would stop giving all the the updates to Aht Urghan and introduce this stuff to the other areas of the world. Why cant they introduce new beastmen to other areas? They keep gimping Dark Knight too making it an undesirable job and yes I see a SAM craze onslaught on the way. I partied with a SAM last night after all the updates and I had an extremely difficult time keeping the hate because of the SAM. They made SAM way too powerful now
#2
# Oct 19 2006 at 2:48 AM Rating: Decent
Thats what SE is about. Making it safer for you to go "#2"
New Playable Race...
# Oct 19 2006 at 2:46 AM Rating: Decent
Quote:
that doesnt mean its an new besiged forces or " playable" race as people put it whe nthey was talking about the frogs


Why would you want a new playable race?? And why the hell would you want to be a frog? All that time i´ve out into my current Char to build up items and jobs and status, quests, missions etc etc etc... you´d have to start all over again...

New Race?? {Thanks for the offer, but i´ll have to pass}

As far as beseiged goes, we don´t know if they´ll be in yet. Maybe they´ll be a support role for Mamools like Puks are etc. Maybe they are special "Pixie" (Think leprechauns) Like frogs that drop special stuff, how about you find out what the real deal is before you start moaning about things you don´t know for sure.
Samurai
# Oct 18 2006 at 10:35 PM Rating: Decent
These new Samurai abilities are blowing my mind.
Updates
# Oct 18 2006 at 7:51 PM Rating: Decent
Nice, gotta love updates
what if
# Oct 18 2006 at 7:47 PM Rating: Decent
I dont know about you guys but from what I have experienced, playing with the new summoner upgrades, it seems to me that SE is trying to make summoner in to a suport job type class.

think about it


run in > buff pt with blood pact > do a DD pact > run out > back up heal > excetra


any one else seeing the usefulness of this? or am I just crazy?

I think I will try subbing Rdm for dispel and what not...

wonder how much longer it will take me to get a pt if I wont main heal...


meah, just my 2 yen,

Aro
Finally!
# Oct 18 2006 at 6:34 PM Rating: Decent
god ive been waiting for this since the day SE put the notice out and finally its here! sadly im gunna be gone all weekend so i won't be able to use Hasso until next week :( hopefully this new JA is as good as id like it to be (probably not but a man can wish)
meh
# Oct 18 2006 at 6:11 PM Rating: Decent
man samurais get to have their cake and eat it too...wtf...

nice for pupets


the chime alert weeeeeee theys hould have had this a long long time ago


new armors big deal, no one will be able to afford them for six months.
Ring Ring (party calling)
# Oct 18 2006 at 3:28 PM Rating: Decent
20 posts
Fools look at the ring for a tell..
No more missing a party invite for me
or any of you!!!!
Yessssss....
# Oct 18 2006 at 3:11 PM Rating: Decent
**
515 posts
Quote:
You can now select to hear a chime sound when receiving a /tell from another player using the /tell chat filter option.


Now I can take a nap when I go LFG!!!! Whooopeee!!!!!
lmao
# Oct 18 2006 at 2:37 PM Rating: Decent
Quote:
Quote:

The puppetmaster job has undergone the following adjustments:

The various elemental capacities for automaton heads and frames have been increased.
Several new automaton attachments have been added.



Kinda like re-arranging the deck chairs on the Titanic.



Lmao I almost pissed myself....
I DONT KNOW HOW TO QUOTE
# Oct 18 2006 at 2:32 PM Rating: Decent
Quote:
Quote:

The puppetmaster job has undergone the following adjustments:

The various elemental capacities for automaton heads and frames have been increased.
Several new automaton attachments have been added.



Kinda like re-arranging the deck chairs on the Titanic.





I almost pissed myself at this one....

Edited, Oct 18th 2006 at 3:33pm PDT by Charrah
fatty
# Oct 18 2006 at 2:24 PM Rating: Default
anyone else notice the hume doing push-ups?

i heard the more food you eat the fatter you get now >.>
uhh
# Oct 18 2006 at 2:22 PM Rating: Default
anyone else notice the hume doing push-ups?
new way to raise STR maybe?
maybe the more food you eat, the fatter you get and you have to work out!?

/hmmm
uhh
# Oct 19 2006 at 8:05 PM Rating: Decent
26 posts
ummmm... CS maybe, problly for MS rank up, i have finished S rank up for assualt and up to mission 22
ughh
# Oct 18 2006 at 2:20 PM Rating: Default
anyone else wonder why theres a hume doing push-ups?
maybe new way to make STR go up?
ughh
# Oct 19 2006 at 8:04 PM Rating: Decent
26 posts
hmmm it's called a CS, part of the MS rank up for assualt i am guessing since i finished the S rank up
Hmm
# Oct 18 2006 at 2:03 PM Rating: Decent
**
829 posts
They haven't made PLDs better in merit parties yet. >_<

Oh well, at least the chime is awesome. And congrats to Samurais. I bet that job will become the next big craze now.
Abs-TP
# Oct 18 2006 at 2:01 PM Rating: Decent
*
220 posts
I don't understand the ABS-TP "update". What they describe is how its worked for me since the spell hit the game. When I cast on a mob with low/no TP I get same in return, and in turn when I cast on a mob who has built TP I get higher numbers. In essence it works exactly how they describe it in update.

I don't see the sense in gimping a spell that already works exactly how it's supposedly being gimped.....and wtf happened to us getting pimped out with Scythe?

Edited, Oct 18th 2006 at 3:05pm PDT by blastfurnace

Edited, Oct 18th 2006 at 3:08pm PDT by blastfurnace
Abs-TP
# Oct 19 2006 at 4:01 PM Rating: Good
*
54 posts
i know exactly what you mean, i also thought thats how ABS-TP worked from the get go, i cant tell you how many times that the mob would use a TP move just before TP was finished casting and as a result i absorbed 0 TP, every time

and i noticed the reverse as well, the closer the mob got to 100 tp the more i would absorb, mostly i would get between 50 and 65, but once i got 99, which was pretty cool ^^
brilliant
# Oct 18 2006 at 1:51 PM Rating: Decent
*
213 posts
Quote:
You can now select to hear a chime sound when receiving a /tell from another player using the /tell chat filter option



6 months after I quit the game they implement this and all the sam job traits wtf gg SE too little too late

Nice
# Oct 18 2006 at 1:45 PM Rating: Decent
***
1,105 posts
There is nothing I do not like here. Maybe we'll see more 2 handed people subbing sam for those sweet bonuses, and the third eye almost like an utsusemi for those war/nin types. May be nice to see a warrior using a great axe for once. They basically improved any 2 handed job that is willing to sub samurai. Hm.
Hmm
# Oct 18 2006 at 1:41 PM Rating: Decent
**
364 posts
Being the last update before 2 new consoles, the holiday onslaught, and PSU, this update seems a little too safe and predictable. They're very likely going to lose more players in the coming months than they have in the game's entire lifespan. Only this time, I don't think very many of them are going to bother coming back.
SAM?
# Oct 18 2006 at 1:39 PM Rating: Decent
*
165 posts
Not to be the stereotypical whiner or anything...but does anyone else notice they keep on improving SAM with more abilities, that they honestly don't need? They talk about jobs being overpowered and disrupting the balance of the game...yet they make SAM stronger? oh well, GG SE.
SAM?
# Oct 18 2006 at 5:43 PM Rating: Decent
You think SAM is overpowered? How about NIN? NIN has gone a different direction than SE intended, and everyone is obsessed with it. Most parties I've been in require at least one NIN tank. SAM has not been very desirable, from my experience. This update will finally give SAM a chance.
Madeen
# Oct 18 2006 at 1:07 PM Rating: Decent
Does anyone else think that the giant purple monster could be the summon Maddeen from FFTA?

Edit: Madeen not Madden =P

Edited, Oct 18th 2006 at 2:42pm PDT by Kilburn
Madeen
# Oct 18 2006 at 5:13 PM Rating: Decent
To me it looks kinda like Griever from ffviii
Madeen
# Oct 18 2006 at 1:52 PM Rating: Decent
*
154 posts
I think it actually looks like it could be like a more senior King Behemoth. Also the image that comes to mind from the phrase "summon Madden" is more than a little amusing.
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