Post-Devchat Report

The Coldfront IRC server hosted a devchat today, attracting a large number of curious onlookers and knowledge-hungry players. As Devchats go, some very interesting tidbits came to light, and some questions got dodged or ignored, but all in all most agreed that it had been a good one.

Excerpt:
Mitchman-: ... With the increase in HP again, there is large imbalance created. Ships that use cap when firing their guns will have less so now to finish off a target, and cap charges will run out much faster. Suggestion: Reduce cap use on guns by 50% and volume of charges by 50%. Thoughts? 
tuxford: Personally I like the idea of the possibility of running out of charges in a fight. Cap boosters have come something of a must have module and its come up to the point that the one with bigger cargo hold wins. Well ok not quite but still you should see my point. Ammo is a different story its well possible that we'd reduce the volume of those
You can catch the chat writeup here.

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