EQ Item |
RE: Ranger |
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Nov 25th, 2002 |
Sub-Default |
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I am prepared to be flamed... I play a karana ranger and the plane of storms is affiliated with my deity. Why would I ever go there and start killing my deities lackies to get a sword that is said to be a ranger drop... I suppose this is another advantage tunare rangers get over karana rangers. Wh |
EQ Quest |
Cazdan |
Anonymous |
Aug 22nd, 2000 |
Decent |
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Can you give him any scalps like Blackburrow? The regular gnolls in BB are only level. I really need to do this quest to raise my faction with the corrupt guards. |
EQ Zone |
a quote from game lore "The Troll Migration" |
REDACTED |
Aug 22nd, 2000 |
Good |
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"On the very place where Nalikor and his followers first landed, broken skull rock, the ogres and trolls signed an agreement that neither force would attack the other. Instead, the ogres would help the trolls establish a kingdom and routes of supplies on Antonica in exchange for troll military suppo |
EQ Zone |
Bash'n in da Feerrott |
Anonymous |
Aug 22nd, 2000 |
Good |
|
Hail all,
Meez be a ogre dat hab bin bash'n in da feerrott fer qwite a wilz. Sum tings meez wud lik ta tell yooz yung ogres. First ob all, wen yooz at da low lebelz yooz shud bash da litl tings dat lib around da merchants off ta da left comin out ob oggok. Yooz shud bash da stufs here till bout l |
EQ Zone |
Tips for those KoS to the Freeport Militia |
REDACTED |
Aug 23rd, 2000 |
Excellent |
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Many higher level players like to kill Freeport guards, cleric and paladin quests also lower faction with the Freeport Militia. So what happens if one becomes KoS to the Freeport Milita? It may seem like there is no way for someone to get into North Freeport to do banking or to a guildhall, short of |
EQ Zone |
Sabrecrow |
Anonymous |
Aug 23rd, 2000 |
Decent |
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In all fairness Beholder is a zone you can level quickly in. When your a lower lev player stay next to the zones. The best way to make it pass the mobs is get a SoW and run along the right hand wall and if your low lev, never stop running no matter what and when you reach Runnyeye ZONE! Then com |
EQ Zone |
Pickclaw Goblins |
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Aug 23rd, 2000 |
Excellent |
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In the basement of Highpass Keep are a few rooms full of Pickclaw Goblins, which are excellent sources of xp for good groups, with rooms starting at lvl 20 and going up to lvl 35 or so. One thing to watch out for -- if the groups deeper in the basement run into trouble, they will often train quite |
EQ Zone |
Pathing Issue |
REDACTED |
Aug 23rd, 2000 |
Excellent |
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The pathing in this zone is somewhat unique. Imagine a straight line running down the middle of each gorge, and a circle in the EE area. These are the main paths. Now imagine lines radiating off these paths to the walls, these are the secondary paths. If you pull a monster up a secondary path, a |
EQ Zone |
Willowisps |
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Aug 23rd, 2000 |
Decent |
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This is by far the best zone for willowisp hunting. On any mature server there are usually people camping all the wisp spawn points, but on newer servers you might be able to get one to yourself and get a decent rate of wisps spawning. |
EQ Zone |
Working Innothule level 1-7 |
REDACTED |
Aug 23rd, 2000 |
Excellent |
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Greetings.
I've been hunting in Innothule Swamp with my Dark Elf Necromancer since lvl 1, and I have to say the Trolls and Ogres lucked out with a incredible newbie zone.
For those of you who have never been to Innothule, it's a unique zone in that at some point, you will have to jump in the |
EQ Zone |
Level Range |
REDACTED |
Aug 23rd, 2000 |
Decent |
|
If I recall correctly the bottom range for this zone is closer to 8 than 10. |
EQ Zone |
Pulling to Zone |
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Aug 23rd, 2000 |
Good |
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When pulling things in this zone you have to be extra careful. If you just sit at the zone and use a spell to pull something it will run along a very circuitous path that will bring quite a few more kerrans than you expected. |
EQ Zone |
Quests |
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Aug 23rd, 2000 |
Decent |
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If you are in the middle range for this zone, about level 15, and not twinked to the brim then there are some nice small quests you can do here. One of the first rewards you can get is a 3ac 2agi necklace, decent on anyone at level 10. As you progress in level you can do the higher and more far ra |
EQ Zone |
Newbie 'Dungeon' |
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Aug 23rd, 2000 |
Good |
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This is an area that most Iksar miss. In East Cabilis you can swim from the large lake area into underwater tunnels which lead to not only a bunch of fish, but abovewater caverns too. You must leap from the water to get into them. They are a series of interconnected rooms with numerous one way do |
EQ Zone |
Guide to this Fair City |
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Aug 23rd, 2000 |
Good |
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Ok I have decided to enter my Zone Strategy For Erudin Because No one Else Would ;)
This is the home of the "good" erudites, Enchanters, magicians and, Wizards. (oh yea and paladins and good-god practicing clerics but no one ever plays them anyways hehe)
One of the biggest mis-conceptions abou |
EQ Zone |
RE: Pickclaw Goblins |
REDACTED |
Aug 23rd, 2000 |
Good |
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A slight expansion on Lainde's post: The zone is good pickings even at level 18, that is when my ranger went down to play. This zone also has plenty of rusty weapons and sharpening stones from the miner right before you go into the basement. The only area I can really comment on here is the Looko |
EQ Zone |
RE: Willowisps |
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Aug 23rd, 2000 |
Decent |
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As the wisps will agro other wisps on you the tactic i usually apply is luring the wisps to the beach where the other wisps won't go so i can kill them without getting other wisps on my tail. Nothing more frustrating than running around the island with 4 wisps on your tail and no way to get off it.
|
EQ Zone |
warning: Kerra beetles |
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Aug 23rd, 2000 |
Decent |
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On this island there are also some Kerra beetles running around. DO NOT ATTACK THEM!!! This will agro the entire population of catpeople on the island on you. |
EQ Zone |
Eastern Karana |
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Aug 23rd, 2000 |
Excellent |
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This is a wonderful zone for several of the earlier levels that is never really that crowded. A person can move progressively until level 25 when there is a big jump in the levels of mobs available. Lions, wolves, chasm crawlers, and giant spiders are great for players in their teens. Gorge hounds |
EQ Zone |
Pets and Pathing |
Anonymous |
Aug 23rd, 2000 |
Excellent |
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Hail -
As Sparr mentioned, the pathing in this zone is "unique". This not only applies to mobs but to your PETS. As a mage, I could not believe the strange twists and turns my pet would take when he was following me around.
So, a few tips for the pet classes. Use your "pet guard HERE" comma |
EQ Zone |
Burning Woods Hunting |
REDACTED |
Aug 23rd, 2000 |
Default |
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Simple. There are 2 ways to hunt in BW. One requires Fear Kiting at the base of the slope near the Skyfire zone. There is a bit of a pathing error there, nothing that could be an exploit as the mobs do not get stuck but they do tend to folow a sertain path when feared, when fear breaks however th |
EQ Zone |
The guide to Sol B |
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Aug 23rd, 2000 |
Excellent |
|
This has to be one of my favorite zones to hunt in between levels 35 and 45. Not only is the experience great here, but the loot is great for these levels.
common mobs
Near the zone, in the pool room, and in the noble room is where the Greater Kobolds spawn. Greater kobolds are good experi |
EQ Zone |
RE: Free containers for newbies |
Anonymous |
Aug 23rd, 2000 |
Decent |
|
The polar bear pelts are white in color and you get good exp and the armor all the way to 4th lvl from Cini in the tailor shop. You can pick them upmany times just by looting dead corpses.
This is also the best (in my opinion) zone to practice tailoring as you can get patterns at the top of the ra |
EQ Zone |
Willowisps Spawn Point |
Anonymous |
Aug 23rd, 2000 |
Decent |
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One of the spawn point is located next to what I call the crooked stone. Right by the sunken ship. This is where I leveled from 9 to 12. |
EQ Zone |
RE: Burning Woods Hunting |
Anonymous |
Aug 23rd, 2000 |
Default |
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i think that the giant fort is a great place if you have a good puller, (ranger or druid for harmony and snare) and 2 petcasters (necro preferred for fear and mage with water fire or air pet)
i a ranger, my mage friend, and an enchanter or necro would be able to empty the whole fort before they s |