EQ Zone |
Rungupp, 9 Troll Shaman |
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Aug 23rd, 2000 |
Decent |
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Rungupp is a level 9 Troll Shaman, part of a quest from Erudin. Very dangerous to newbies and likes to hang out around the bridge. |
EQ Zone |
Pickclaw Goblins |
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Aug 23rd, 2000 |
Excellent |
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In the basement of Highpass Keep are a few rooms full of Pickclaw Goblins, which are excellent sources of xp for good groups, with rooms starting at lvl 20 and going up to lvl 35 or so. One thing to watch out for -- if the groups deeper in the basement run into trouble, they will often train quite |
EQ Zone |
Random Named Spawns |
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Aug 23rd, 2000 |
Excellent |
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There are approx 14 named spawns in this zone that drop nothing. When you kill one of them another instantly spawns at a random spot in the zone. I got tired of following the chain after killing about 20 of them (which one spawns is random as well, so there could be more). Perhaps eventually ther |
EQ Zone |
Newbie Quests |
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Aug 23rd, 2000 |
Decent |
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This is by far the best zone for newbie quest experience, even after the fix of the oft abused turnips. Check out the Quest link above for the list, there are about 8 quests for level 1+ people who just need exp or money. |
EQ Zone |
Pathing Issue |
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Aug 23rd, 2000 |
Excellent |
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The pathing in this zone is somewhat unique. Imagine a straight line running down the middle of each gorge, and a circle in the EE area. These are the main paths. Now imagine lines radiating off these paths to the walls, these are the secondary paths. If you pull a monster up a secondary path, a |
EQ Zone |
Willowisps |
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Aug 23rd, 2000 |
Decent |
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This is by far the best zone for willowisp hunting. On any mature server there are usually people camping all the wisp spawn points, but on newer servers you might be able to get one to yourself and get a decent rate of wisps spawning. |
EQ Zone |
Working Innothule level 1-7 |
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Aug 23rd, 2000 |
Excellent |
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Greetings.
I've been hunting in Innothule Swamp with my Dark Elf Necromancer since lvl 1, and I have to say the Trolls and Ogres lucked out with a incredible newbie zone.
For those of you who have never been to Innothule, it's a unique zone in that at some point, you will have to jump in the |
EQ Zone |
Status of Veksar |
REDACTED |
Aug 23rd, 2000 |
Decent |
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According to Verant there are currently no plans for implementing this dungeon which lies under the Lake of Ill Omen. If it ever does go into the game it will probably be entirely underwater like Kedge Keep is on Fawder. |
EQ Zone |
RE: Great Place for Lvl 45 |
Anonymous |
Aug 23rd, 2000 |
Default |
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Solusek's Eye is Sol A, which is the home of goblins and gnomes.
The posted above is referring to Nagefen's Lair, also known as Solusek B.
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EQ Zone |
Landmark List |
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Aug 23rd, 2000 |
Excellent |
|
This zone has numerous general camps and landmarks that one should know of if one is going to be hunting here. Below is a short list with descriptions and approximate locations:
(+2200,+0800) Bridge, leads to North Karana
(+1500,-3400) Treants, two very camped treants
(-0100,-0100) Bard, a wel |
EQ Zone |
The Madman Monk guy (level 16-22) |
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Aug 23rd, 2000 |
Good |
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In the southwest corner of the zone there is a cove with some land and aviaks in it. From there you can swim east to the very end of the cove to find a dock and a shed. As soon as you hop out of the water be ready, a level 15 monk will attack you. He hits fast but not too hard. My druid soloed h |
EQ Zone |
Level Range |
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Aug 23rd, 2000 |
Decent |
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If I recall correctly the bottom range for this zone is closer to 8 than 10. |
EQ Zone |
Pulling to Zone |
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Aug 23rd, 2000 |
Good |
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When pulling things in this zone you have to be extra careful. If you just sit at the zone and use a spell to pull something it will run along a very circuitous path that will bring quite a few more kerrans than you expected. |
EQ Zone |
Quests |
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Aug 23rd, 2000 |
Decent |
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If you are in the middle range for this zone, about level 15, and not twinked to the brim then there are some nice small quests you can do here. One of the first rewards you can get is a 3ac 2agi necklace, decent on anyone at level 10. As you progress in level you can do the higher and more far ra |
EQ Zone |
Newbie 'Dungeon' |
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Aug 23rd, 2000 |
Good |
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This is an area that most Iksar miss. In East Cabilis you can swim from the large lake area into underwater tunnels which lead to not only a bunch of fish, but abovewater caverns too. You must leap from the water to get into them. They are a series of interconnected rooms with numerous one way do |
EQ Zone |
Storeroom (Chielf / Bodyguards) |
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Aug 23rd, 2000 |
Default |
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This area can be rough, even on a group to which everything is green, as there is no safe place to pull single mobs to... you'll have to clear an area, I like to clear the small room just north of the ramp upto the chief's ledge.
Once you've cleared the spawn in that room, clear the 2 guarding th |
EQ Zone |
treants |
Anonymous |
Aug 23rd, 2000 |
Default |
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Watch the treant killing.
I made myself KOS to druids pretty fast and found out the hard way after a teleport to a druid ring.
Repair your faction after treant killing by going after gnolls.
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EQ Zone |
RE: Akanon- meaing |
Anonymous |
Aug 23rd, 2000 |
Decent |
|
the innoruuk symbol in the casters guild is from when the necro guildmaster hung out there before relocating to the mines of malfunction |
EQ Zone |
RE: Soloing the Aviak Guards, (levels 19-25, mele classes) |
Anonymous |
Aug 23rd, 2000 |
Default |
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As of the last patch (8/17)the spawn rate has increased in terms of Webclaw. He travels through Fire Island with regular frequency and is a level 24 NPC who drops the Water Crystal Staff. I saw him pass through 7 times in a 3 hours period, making the normal camping spot (at the base of the fire to |
EQ Zone |
Hermit |
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Aug 23rd, 2000 |
Good |
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The hermit gives great exp and some decent loot to those of lvl 19+. He lives in a walled hut north east from aviaks and is usually continuously camped. The hut has no door that could be opened, so you have to draw him out by positioning yourself in the corner between the chimney and the house wall |
EQ Zone |
Griffs as pets |
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Aug 23rd, 2000 |
Excellent |
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Most people tell you not to hunt Griffs here because they are serious mis-cons and will eat you alive. This is true. However, if you are a druid or an enchanter then you can convince them to eat the beetles alive instead. As a druid I can charm a griffawn for a decent amount of time with my chari |
EQ Zone |
Guide to this Fair City |
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Aug 23rd, 2000 |
Good |
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Ok I have decided to enter my Zone Strategy For Erudin Because No one Else Would ;)
This is the home of the "good" erudites, Enchanters, magicians and, Wizards. (oh yea and paladins and good-god practicing clerics but no one ever plays them anyways hehe)
One of the biggest mis-conceptions abou |
EQ Zone |
RE: Storeroom (Chielf / Bodyguards) |
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Aug 23rd, 2000 |
Decent |
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"anyone 50+ can do pretty well"
Come on, if someone wants to pharm phat lewt let them figure out how on their own. I would much rather see a level 35 strategy here for people who actually need the help than something for people too dumb to figure out how to kill things 20 levels their junior.
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EQ Zone |
RE: Pickclaw Goblins |
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Aug 23rd, 2000 |
Good |
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A slight expansion on Lainde's post: The zone is good pickings even at level 18, that is when my ranger went down to play. This zone also has plenty of rusty weapons and sharpening stones from the miner right before you go into the basement. The only area I can really comment on here is the Looko |
EQ Zone |
Spires |
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Aug 23rd, 2000 |
Excellent |
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One of the most rewarding spawn points in the zone for lvls 22+ are certainly the spires outside of Paw. There are Three huge standing stones ("the spires") named north, middle and south spire wich spawn 1 Tesh MAs Gnoll in regular intervalls. Additionally ther is one less known spawn on the "north |