EQ Zone |
Bone Collection |
REDACTED |
Aug 23rd, 2000 |
Decent |
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My gnome necromancer likes to use this zone to collect bones when he runs out. The mines are full of decaying skeletons that you can kill fast and easy for a quick pile of bones. There are two factors you need to keep in mind to do this. First, you must be absolutely sure where you are when you a |
EQ Zone (Bestiary) |
frogloks |
Anonymous |
Aug 24th, 2000 |
Default |
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frogloks |
EQ Zone |
The Paineel Skeletons |
Anonymous |
Aug 24th, 2000 |
Default |
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You can usually find two skeletons inside the tunnel to paineel in the tox forest, and usually an abandoned heretic pet just outside. These are a great spawn to camp for levels 5-8 as a small group, and slightly higher soloing. A cleric in the group makes this spawn brilliant for xp. Like everywhere |
EQ Class |
RE: looking for a place for lvl 16 to 19 |
REDACTED |
Aug 24th, 2000 |
Decent |
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You could try Everfrost. Everytime I'm up there I see a ton of Snow Orcs and Ice Boned Skeletons. More importantly this zone is relatively quiet and the train problem is non existent. I have looted bronze weapons and up to 2pp off of various snow orcs. EK would be ok but the loot is terrible unl |
EQ Zone |
RE: Random Named Spawns |
Scrubfire |
Aug 24th, 2000 |
Good |
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Yes. I killed about a dozen myself. One thing I do have to say about some of these Named NPCs is that they are RICH! The Froglock berserker consitantly dropped 6pp and change. Another dropped 8pp and another dropped 10pp. I was blown away. Good thing they appear in random places or they would |
EQ Class |
RE: Need some help |
REDACTED |
Aug 24th, 2000 |
Excellent |
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Unrest up to lvl 30 plus |
EQ Class |
Lake of Ill Omen |
Anonymous |
Aug 24th, 2000 |
Default |
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I've been in Lake of Ill Omen since 19th and have found it to be great for soloing and grouping. The abundance of wide open space, sarnaks, goblins, sabertooth tigers of different varities and levels and undead make this zone a winner (in my opinion). The sarnaks and goblins drop pretty consistent |
EQ Zone |
BW for 39+ |
Anonymous |
Aug 24th, 2000 |
Good |
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The giant fort and Skyfire zone are nice for high 40s and low 50s, but my druid began hunting in Burning Woods at 39 and blazed through several levels there.
When you zone in from the Dreadlands, go straight out from the zone and down the mountain till you reach the road. Follow the road left t |
EQ Zone |
This zone is GREAT for xp for a party of probably around 35 |
REDACTED |
Aug 24th, 2000 |
Excellent |
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My druid first came here at 49, and got xp on some of the rockshapers and cenobytes. This zone is great for many reasons:
1) you can invis/camo to the area where the rockshapers and cenobytes or whatever you are fighting are. Only the spiders see through invis but you can avoid their areas since |
EQ Quest |
This is Very Good Experience |
REDACTED |
Aug 24th, 2000 |
Default |
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EQ Class |
RE: Need Help With My Warrior |
Anonymous |
Aug 24th, 2000 |
Default |
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Bronze sells for 2pp per AC. So total up the complete set AC and muliply by 2. I'm to lazy to look it up myself :) Some sell for less then 2pp per AC but I've never seen anyone sell above that. |
EQ Zone |
Beekeeping 101 |
REDACTED |
Aug 24th, 2000 |
Good |
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I, a druid, started hunting here at 43. My old anti-summoned spell was pretty weak, but I knew I was getting a powerful upgrade next level.
I found the best method, least mana consumptive, was the good old, root-dot-med. At 43 ash hornets seemed about right, cinders were a little tougher and |
EQ Zone |
Clerical Soloing |
REDACTED |
Aug 24th, 2000 |
Excellent |
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There's a wonderful undead camp in the Swamp that my cleric solo'd at for a number of levels, up to 31 I believe. You can use a range weapon or range spell to pull mobs one at a time. They don't aggro the neighbors. There are about 6-7 spawns in this camp.
The progression of mobs is:
warbon |
EQ Zone |
RE: Guardian Wurm (60) |
Anonymous |
Aug 25th, 2000 |
Decent |
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Mobs that can summon generally will not unless you do damage to them.
Same basic principal as in Fear. When pulling draco, you have to do it via agro range - otherwise you earn the instant DT.
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EQ Zone |
RE: The guide to Sol B |
Anonymous |
Aug 25th, 2000 |
Decent |
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The guano harvester is not a random pop. He, or his placeholder, always pop on the same schedule as all other bugs and bats. (His placeholder is by far the more common of the two).
His placeholder is a bat that wanders in a circle between the crusher bat cave and the last room before the lilypa |
EQ Zone |
RE: Storeroom (Chielf / Bodyguards) |
Anonymous |
Aug 25th, 2000 |
Good |
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Unfortunately Sparr, the chief/bodyguard area is almost impossible for a group of the target level to do. |
EQ Zone |
Moduna Excursions |
REDACTED |
Aug 25th, 2000 |
Excellent |
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Heya,
Mostly we have hunted the Drolvarg Captain in Karnors. Great experience and fairly safe.
We hunted from the far side of the Captain area, and usually were able to handle the areas spawns with an eight minute window to pull the occasional available spawn outside the Captain area.
The C |
EQ Zone |
Bone armor |
REDACTED |
Aug 25th, 2000 |
Decent |
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these ogres that Our wonderfuly gay brittish friend speeks of are the buggers that are known to drop the bone armor...this stuff makes poor armor but the casters and druids love it cause it looks like chainmail and they can wear it...I sold some bone legs for 448pp once hehe..its really amazing but |
EQ Class |
Druid Weapons |
REDACTED |
Aug 25th, 2000 |
Decent |
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I have recently created a young druid on Mith Marr. So far I am starting well but I fear I am wasting my time by practicing all three druid weapons. (I have a rusty 1HB, 1HS, and 2HB) In the long run is it worth using all three of these weapons? Thanks in advance for any advice. |
EQ Zone |
RE: Level 20 - 22 - Hunting Tentacle Terrors |
Lovejoy |
Aug 25th, 2000 |
Excellent |
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This is very true. However, to successfully kill the Tentacle Terrors solo, you need to have a way to immobilize them when they want to run. If you do not stop them quickly (either by quickly killing or stopping their fleeing), they tend to run into other things which will likely aggro on you --- |
EQ Zone |
RE: The entry area is great... |
REDACTED |
Aug 25th, 2000 |
Default |
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I agree. My guild went to Kedge last night, 11 of us between 35-45th level. We pulled all of the first floor back to the zone and fought it there. After that, we went down the main tube to the next floor down and set up camp there and pulled into 1 room. All in all it went well with only 1 death (so |
EQ Class |
RE: Need some help |
REDACTED |
Aug 25th, 2000 |
Decent |
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Do the Bandits and Brigands in West Commons. The xp is good, the money is good, and you get the Bandit Sashes which can be turned into the Pally guild in Qeynos for xp, faction, money, and a bronze item. When I did this, I would fill up with empty backpacks, run to the fletching merchant in WC to se |
EQ Class |
Getting beat on while in a group? |
REDACTED |
Aug 25th, 2000 |
Decent |
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Sometimes, mobs just WON'T be taunted onto the tank. They decide they are going to have Druid for dinner.
I don't know about you, but I'd rather not be a froggie dinner. Mem root. When the mob jumps you, stand still, root it, and walk away. This works even on summoning mobs. Just don't forg |
EQ Quest |
spiderling silk quest |
Anonymous |
Aug 25th, 2000 |
Default |
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i tried to do the quest as a human bard and she does not like me.
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EQ Class |
Getting beat on while in a group? |
REDACTED |
Aug 25th, 2000 |
Good |
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Sometimes, mobs just WON'T be taunted onto the tank. They decide they are going to have Druid for dinner.
I don't know about you, but I'd rather not be a froggie dinner. Mem root. When the mob jumps you, stand still, root it, and walk away. This works even on summoning mobs. Just don't forg |